Furkan Karakocaoglu 33ca9aadd3 Tested new Assets for Visualization of SpatialTime 2 anos atrás
..
.github 33ca9aadd3 Tested new Assets for Visualization of SpatialTime 2 anos atrás
.yamato 33ca9aadd3 Tested new Assets for Visualization of SpatialTime 2 anos atrás
Documentation~ 33ca9aadd3 Tested new Assets for Visualization of SpatialTime 2 anos atrás
Editor 33ca9aadd3 Tested new Assets for Visualization of SpatialTime 2 anos atrás
Materials 33ca9aadd3 Tested new Assets for Visualization of SpatialTime 2 anos atrás
Runtime 33ca9aadd3 Tested new Assets for Visualization of SpatialTime 2 anos atrás
Scenes 33ca9aadd3 Tested new Assets for Visualization of SpatialTime 2 anos atrás
Scratch 33ca9aadd3 Tested new Assets for Visualization of SpatialTime 2 anos atrás
Shaders 33ca9aadd3 Tested new Assets for Visualization of SpatialTime 2 anos atrás
Tests 33ca9aadd3 Tested new Assets for Visualization of SpatialTime 2 anos atrás
.editorconfig 33ca9aadd3 Tested new Assets for Visualization of SpatialTime 2 anos atrás
.gitattributes 33ca9aadd3 Tested new Assets for Visualization of SpatialTime 2 anos atrás
.gitignore 33ca9aadd3 Tested new Assets for Visualization of SpatialTime 2 anos atrás
.npmignore 33ca9aadd3 Tested new Assets for Visualization of SpatialTime 2 anos atrás
CHANGELOG.md 33ca9aadd3 Tested new Assets for Visualization of SpatialTime 2 anos atrás
CHANGELOG.md.meta 33ca9aadd3 Tested new Assets for Visualization of SpatialTime 2 anos atrás
CONTRIBUTING.md 33ca9aadd3 Tested new Assets for Visualization of SpatialTime 2 anos atrás
CONTRIBUTING.md.meta 33ca9aadd3 Tested new Assets for Visualization of SpatialTime 2 anos atrás
Editor.meta 33ca9aadd3 Tested new Assets for Visualization of SpatialTime 2 anos atrás
LICENSE.md 33ca9aadd3 Tested new Assets for Visualization of SpatialTime 2 anos atrás
LICENSE.md.meta 33ca9aadd3 Tested new Assets for Visualization of SpatialTime 2 anos atrás
Materials.meta 33ca9aadd3 Tested new Assets for Visualization of SpatialTime 2 anos atrás
README.md 33ca9aadd3 Tested new Assets for Visualization of SpatialTime 2 anos atrás
README.md.meta 33ca9aadd3 Tested new Assets for Visualization of SpatialTime 2 anos atrás
Runtime.meta 33ca9aadd3 Tested new Assets for Visualization of SpatialTime 2 anos atrás
Scenes.meta 33ca9aadd3 Tested new Assets for Visualization of SpatialTime 2 anos atrás
Scratch.meta 33ca9aadd3 Tested new Assets for Visualization of SpatialTime 2 anos atrás
Shaders.meta 33ca9aadd3 Tested new Assets for Visualization of SpatialTime 2 anos atrás
Tests.meta 33ca9aadd3 Tested new Assets for Visualization of SpatialTime 2 anos atrás
package.json 33ca9aadd3 Tested new Assets for Visualization of SpatialTime 2 anos atrás
package.json.meta 33ca9aadd3 Tested new Assets for Visualization of SpatialTime 2 anos atrás

README.md

XR Line Renderer

An XR-Optimized line renderer that is also capable of producing very inexpensive glow effects. The XRLineRenderer mimics rendering with 3d capsules while only using two quads worth of geometry.

Setup and usage

  1. Import the XRLineRenderer package in your project.

  2. Add a XRLineRenderer or XRTrailRenderer component to your gameobject. The interface is nearly identical to the built in Unity Line and Trail Renderers.

  3. Create a new material using the XRLineRenderer shaders. You can find some examples in XRLineRenderer\Materials

  4. Apply this material to the mesh renderer of your XRLineRenderer or XRTrailRenderer.

VRLineRenderer Shader

You will find five shader variants under the XRLineRenderer category. Each of these corresponds to a shader blend mode. Max Color and Min Color are the cheapest variants - if you are using the line renderer to mimic glow effects these variants also are stable in that color will not blow out.

Explanation of interesting shader parameters: Line Rendering Levels - This allows control over the blend between the inner(most opaque/intense) part of the line and outer(transparent) area. Adjust the level curve to 0 will give a very glow-like effect while setting the cruve to 1 will make the line completely solid.

Line Scaled by Depth - Turning this option off means the line will stay the same thickness regardless of your distance from it. This is excellent for drafting lines and also for simulating glow. Radius minimum and maximum allow you to clamp this size adjustment.

Custom VR Line Rendering

The Scripts\Meshchain class provides everything you need to make your own custom line rendering constructs. XRLineRenderer and XRTrailRenderer emulate what the classic Unity components provide, but there are many more use cases out there.

Project Settings

If you plan on making changes to The XR Line Renderer and/or contributing back, then you'll need to set the Asset Serialization property under Edit->Project Settings->Editor to Force Text