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- /// Render a single volumetric line using an additive shader which does not support changing the color
- ///
- /// Based on the Volumetric lines algorithm by Sebastien Hillaire
- /// http://sebastien.hillaire.free.fr/index.php?option=com_content&view=article&id=57&Itemid=74
- ///
- /// Thread in the Unity3D Forum:
- /// http://forum.unity3d.com/threads/181618-Volumetric-lines
- ///
- /// Unity3D port by Johannes Unterguggenberger
- /// johannes.unterguggenberger@gmail.com
- ///
- /// Thanks to Michael Probst for support during development.
- ///
- /// Thanks for bugfixes and improvements to Unity Forum User "Mistale"
- /// http://forum.unity3d.com/members/102350-Mistale
- ///
- /// Shader code optimization and cleanup by Lex Darlog (aka DRL)
- /// http://forum.unity3d.com/members/lex-drl.67487/
- ///
- /// Single Pass Stereo Support by Unity Forum User "Abnormalia_"
- /// https://forum.unity.com/members/abnormalia_.356336/
- ///
- /// Single pass instanced rendering fix by Niel
- ///
- Shader "VolumetricLine/SingleLine-TextureAdditive" {
- Properties {
- [NoScaleOffset] _MainTex ("Base (RGB)", 2D) = "white" {}
- _LineWidth ("Line Width", Range(0.01, 100)) = 1.0
- _LineScale ("Line Scale", Float) = 1.0
- }
- SubShader {
- // batching is forcefully disabled here because the shader simply won't work with it:
- Tags {
- "DisableBatching"="True"
- "RenderType"="Transparent"
- "Queue"="Transparent"
- "IgnoreProjector"="True"
- "ForceNoShadowCasting"="True"
- "PreviewType"="Plane"
- }
- LOD 200
-
- Pass {
-
- Cull Off
- ZWrite Off
- ZTest LEqual
- Blend One One
- Lighting Off
-
- CGPROGRAM
- #pragma glsl_no_auto_normalization
- #pragma vertex vert
- #pragma fragment frag
-
- #include "_SingleLineShader.cginc"
- ENDCG
- }
- }
- FallBack "Diffuse"
- }
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