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- using UnityEngine;
- using UnityEditor;
- using System.Linq;
- using System;
- namespace SplineMesh {
- public static class UOUtility {
- public static GameObject Create(string name, GameObject parent, params Type[] components) {
- var res = new GameObject(name, components);
- res.transform.parent = parent.transform;
- res.transform.localPosition = Vector3.zero;
- res.transform.localScale = Vector3.one;
- res.transform.localRotation = Quaternion.identity;
- return res;
- }
- public static GameObject Instantiate(GameObject prefab, Transform parent) {
- var res = UnityEngine.Object.Instantiate(prefab, parent);
- res.transform.localPosition = Vector3.zero;
- res.transform.localRotation = Quaternion.identity;
- res.transform.localScale = Vector3.one;
- return res;
- }
- public static void Destroy(GameObject go) {
- if (Application.isPlaying) {
- UnityEngine.Object.Destroy(go);
- } else {
- UnityEngine.Object.DestroyImmediate(go);
- }
- }
- public static void Destroy(Component comp) {
- if (Application.isPlaying) {
- UnityEngine.Object.Destroy(comp);
- } else {
- UnityEngine.Object.DestroyImmediate(comp);
- }
- }
- public static void DestroyChildren(GameObject go) {
- var childList = go.transform.Cast<Transform>().ToList();
- foreach (Transform childTransform in childList) {
- Destroy(childTransform.gameObject);
- }
- }
- }
- }
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