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- using CSVReader;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public abstract class IMapSensor
- {
- // int = ID
- protected Dictionary<int, GameObject> SensorList;
- public abstract void SetSensorList(Dictionary<int, GameObject> sensors);
- public abstract List<InputObject> MapToWorldPositions(List<InputObject> inputs);
- }
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