IMapSensor.cs 372 B

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  1. using CSVReader;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. public abstract class IMapSensor
  6. {
  7. // int = ID
  8. protected Dictionary<int, GameObject> SensorList;
  9. public abstract void SetSensorList(Dictionary<int, GameObject> sensors);
  10. public abstract List<InputObject> MapToWorldPositions(List<InputObject> inputs);
  11. }