S205.prefab 5.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &38485920293888302
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 6201170581176522609}
  12. - component: {fileID: 1673371804319228114}
  13. - component: {fileID: 7271988603699057256}
  14. - component: {fileID: 7051414589142177900}
  15. m_Layer: 0
  16. m_Name: S205
  17. m_TagString: Untagged
  18. m_Icon: {fileID: 0}
  19. m_NavMeshLayer: 0
  20. m_StaticEditorFlags: 0
  21. m_IsActive: 1
  22. --- !u!4 &6201170581176522609
  23. Transform:
  24. m_ObjectHideFlags: 0
  25. m_CorrespondingSourceObject: {fileID: 0}
  26. m_PrefabInstance: {fileID: 0}
  27. m_PrefabAsset: {fileID: 0}
  28. m_GameObject: {fileID: 38485920293888302}
  29. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  30. m_LocalPosition: {x: 76.03, y: 0, z: -116}
  31. m_LocalScale: {x: 11, y: 10, z: 18}
  32. m_Children:
  33. - {fileID: 1702372249087635690}
  34. m_Father: {fileID: 0}
  35. m_RootOrder: 0
  36. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  37. --- !u!33 &1673371804319228114
  38. MeshFilter:
  39. m_ObjectHideFlags: 0
  40. m_CorrespondingSourceObject: {fileID: 0}
  41. m_PrefabInstance: {fileID: 0}
  42. m_PrefabAsset: {fileID: 0}
  43. m_GameObject: {fileID: 38485920293888302}
  44. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  45. --- !u!23 &7271988603699057256
  46. MeshRenderer:
  47. m_ObjectHideFlags: 0
  48. m_CorrespondingSourceObject: {fileID: 0}
  49. m_PrefabInstance: {fileID: 0}
  50. m_PrefabAsset: {fileID: 0}
  51. m_GameObject: {fileID: 38485920293888302}
  52. m_Enabled: 1
  53. m_CastShadows: 1
  54. m_ReceiveShadows: 1
  55. m_DynamicOccludee: 1
  56. m_MotionVectors: 1
  57. m_LightProbeUsage: 1
  58. m_ReflectionProbeUsage: 1
  59. m_RayTracingMode: 2
  60. m_RenderingLayerMask: 1
  61. m_RendererPriority: 0
  62. m_Materials:
  63. - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  64. m_StaticBatchInfo:
  65. firstSubMesh: 0
  66. subMeshCount: 0
  67. m_StaticBatchRoot: {fileID: 0}
  68. m_ProbeAnchor: {fileID: 0}
  69. m_LightProbeVolumeOverride: {fileID: 0}
  70. m_ScaleInLightmap: 1
  71. m_ReceiveGI: 1
  72. m_PreserveUVs: 0
  73. m_IgnoreNormalsForChartDetection: 0
  74. m_ImportantGI: 0
  75. m_StitchLightmapSeams: 1
  76. m_SelectedEditorRenderState: 3
  77. m_MinimumChartSize: 4
  78. m_AutoUVMaxDistance: 0.5
  79. m_AutoUVMaxAngle: 89
  80. m_LightmapParameters: {fileID: 0}
  81. m_SortingLayerID: 0
  82. m_SortingLayer: 0
  83. m_SortingOrder: 0
  84. --- !u!65 &7051414589142177900
  85. BoxCollider:
  86. m_ObjectHideFlags: 0
  87. m_CorrespondingSourceObject: {fileID: 0}
  88. m_PrefabInstance: {fileID: 0}
  89. m_PrefabAsset: {fileID: 0}
  90. m_GameObject: {fileID: 38485920293888302}
  91. m_Material: {fileID: 0}
  92. m_IsTrigger: 0
  93. m_Enabled: 1
  94. serializedVersion: 2
  95. m_Size: {x: 1, y: 1, z: 1}
  96. m_Center: {x: 0, y: 0, z: 0}
  97. --- !u!1 &5467007515386873311
  98. GameObject:
  99. m_ObjectHideFlags: 0
  100. m_CorrespondingSourceObject: {fileID: 0}
  101. m_PrefabInstance: {fileID: 0}
  102. m_PrefabAsset: {fileID: 0}
  103. serializedVersion: 6
  104. m_Component:
  105. - component: {fileID: 1702372249087635690}
  106. - component: {fileID: 4615016687714732186}
  107. - component: {fileID: 5250983576684481260}
  108. - component: {fileID: 7425568265974273757}
  109. m_Layer: 0
  110. m_Name: S205
  111. m_TagString: Untagged
  112. m_Icon: {fileID: 0}
  113. m_NavMeshLayer: 0
  114. m_StaticEditorFlags: 0
  115. m_IsActive: 1
  116. --- !u!4 &1702372249087635690
  117. Transform:
  118. m_ObjectHideFlags: 0
  119. m_CorrespondingSourceObject: {fileID: 0}
  120. m_PrefabInstance: {fileID: 0}
  121. m_PrefabAsset: {fileID: 0}
  122. m_GameObject: {fileID: 5467007515386873311}
  123. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  124. m_LocalPosition: {x: -1.075, y: 0, z: 0.36111113}
  125. m_LocalScale: {x: 1.3636363, y: 0.7, z: 0.2777778}
  126. m_Children: []
  127. m_Father: {fileID: 6201170581176522609}
  128. m_RootOrder: 0
  129. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  130. --- !u!33 &4615016687714732186
  131. MeshFilter:
  132. m_ObjectHideFlags: 0
  133. m_CorrespondingSourceObject: {fileID: 0}
  134. m_PrefabInstance: {fileID: 0}
  135. m_PrefabAsset: {fileID: 0}
  136. m_GameObject: {fileID: 5467007515386873311}
  137. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  138. --- !u!23 &5250983576684481260
  139. MeshRenderer:
  140. m_ObjectHideFlags: 0
  141. m_CorrespondingSourceObject: {fileID: 0}
  142. m_PrefabInstance: {fileID: 0}
  143. m_PrefabAsset: {fileID: 0}
  144. m_GameObject: {fileID: 5467007515386873311}
  145. m_Enabled: 1
  146. m_CastShadows: 1
  147. m_ReceiveShadows: 1
  148. m_DynamicOccludee: 1
  149. m_MotionVectors: 1
  150. m_LightProbeUsage: 1
  151. m_ReflectionProbeUsage: 1
  152. m_RayTracingMode: 2
  153. m_RenderingLayerMask: 1
  154. m_RendererPriority: 0
  155. m_Materials:
  156. - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  157. m_StaticBatchInfo:
  158. firstSubMesh: 0
  159. subMeshCount: 0
  160. m_StaticBatchRoot: {fileID: 0}
  161. m_ProbeAnchor: {fileID: 0}
  162. m_LightProbeVolumeOverride: {fileID: 0}
  163. m_ScaleInLightmap: 1
  164. m_ReceiveGI: 1
  165. m_PreserveUVs: 0
  166. m_IgnoreNormalsForChartDetection: 0
  167. m_ImportantGI: 0
  168. m_StitchLightmapSeams: 1
  169. m_SelectedEditorRenderState: 3
  170. m_MinimumChartSize: 4
  171. m_AutoUVMaxDistance: 0.5
  172. m_AutoUVMaxAngle: 89
  173. m_LightmapParameters: {fileID: 0}
  174. m_SortingLayerID: 0
  175. m_SortingLayer: 0
  176. m_SortingOrder: 0
  177. --- !u!65 &7425568265974273757
  178. BoxCollider:
  179. m_ObjectHideFlags: 0
  180. m_CorrespondingSourceObject: {fileID: 0}
  181. m_PrefabInstance: {fileID: 0}
  182. m_PrefabAsset: {fileID: 0}
  183. m_GameObject: {fileID: 5467007515386873311}
  184. m_Material: {fileID: 0}
  185. m_IsTrigger: 0
  186. m_Enabled: 1
  187. serializedVersion: 2
  188. m_Size: {x: 1, y: 1, z: 1}
  189. m_Center: {x: 0, y: 0, z: 0}