S102.prefab 5.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &1914337543890236859
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 5687403681675992011}
  12. - component: {fileID: 9130536178468451463}
  13. - component: {fileID: 8467893634352793757}
  14. - component: {fileID: 641782879471996278}
  15. m_Layer: 0
  16. m_Name: S102P1
  17. m_TagString: Untagged
  18. m_Icon: {fileID: 0}
  19. m_NavMeshLayer: 0
  20. m_StaticEditorFlags: 0
  21. m_IsActive: 1
  22. --- !u!4 &5687403681675992011
  23. Transform:
  24. m_ObjectHideFlags: 0
  25. m_CorrespondingSourceObject: {fileID: 0}
  26. m_PrefabInstance: {fileID: 0}
  27. m_PrefabAsset: {fileID: 0}
  28. m_GameObject: {fileID: 1914337543890236859}
  29. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  30. m_LocalPosition: {x: 0.22222224, y: 0, z: 0.5459999}
  31. m_LocalScale: {x: 0.33333337, y: 1, z: 0.099999994}
  32. m_Children: []
  33. m_Father: {fileID: 3857399344099967790}
  34. m_RootOrder: 0
  35. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  36. --- !u!33 &9130536178468451463
  37. MeshFilter:
  38. m_ObjectHideFlags: 0
  39. m_CorrespondingSourceObject: {fileID: 0}
  40. m_PrefabInstance: {fileID: 0}
  41. m_PrefabAsset: {fileID: 0}
  42. m_GameObject: {fileID: 1914337543890236859}
  43. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  44. --- !u!23 &8467893634352793757
  45. MeshRenderer:
  46. m_ObjectHideFlags: 0
  47. m_CorrespondingSourceObject: {fileID: 0}
  48. m_PrefabInstance: {fileID: 0}
  49. m_PrefabAsset: {fileID: 0}
  50. m_GameObject: {fileID: 1914337543890236859}
  51. m_Enabled: 1
  52. m_CastShadows: 1
  53. m_ReceiveShadows: 1
  54. m_DynamicOccludee: 1
  55. m_MotionVectors: 1
  56. m_LightProbeUsage: 1
  57. m_ReflectionProbeUsage: 1
  58. m_RayTracingMode: 2
  59. m_RenderingLayerMask: 1
  60. m_RendererPriority: 0
  61. m_Materials:
  62. - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  63. m_StaticBatchInfo:
  64. firstSubMesh: 0
  65. subMeshCount: 0
  66. m_StaticBatchRoot: {fileID: 0}
  67. m_ProbeAnchor: {fileID: 0}
  68. m_LightProbeVolumeOverride: {fileID: 0}
  69. m_ScaleInLightmap: 1
  70. m_ReceiveGI: 1
  71. m_PreserveUVs: 0
  72. m_IgnoreNormalsForChartDetection: 0
  73. m_ImportantGI: 0
  74. m_StitchLightmapSeams: 1
  75. m_SelectedEditorRenderState: 3
  76. m_MinimumChartSize: 4
  77. m_AutoUVMaxDistance: 0.5
  78. m_AutoUVMaxAngle: 89
  79. m_LightmapParameters: {fileID: 0}
  80. m_SortingLayerID: 0
  81. m_SortingLayer: 0
  82. m_SortingOrder: 0
  83. --- !u!65 &641782879471996278
  84. BoxCollider:
  85. m_ObjectHideFlags: 0
  86. m_CorrespondingSourceObject: {fileID: 0}
  87. m_PrefabInstance: {fileID: 0}
  88. m_PrefabAsset: {fileID: 0}
  89. m_GameObject: {fileID: 1914337543890236859}
  90. m_Material: {fileID: 0}
  91. m_IsTrigger: 0
  92. m_Enabled: 1
  93. serializedVersion: 2
  94. m_Size: {x: 1, y: 1, z: 1}
  95. m_Center: {x: 0, y: 0, z: 0}
  96. --- !u!1 &5317845147390756903
  97. GameObject:
  98. m_ObjectHideFlags: 0
  99. m_CorrespondingSourceObject: {fileID: 0}
  100. m_PrefabInstance: {fileID: 0}
  101. m_PrefabAsset: {fileID: 0}
  102. serializedVersion: 6
  103. m_Component:
  104. - component: {fileID: 3857399344099967790}
  105. - component: {fileID: 3619649769463013849}
  106. - component: {fileID: 6103647999889327119}
  107. - component: {fileID: 2097006131817288100}
  108. m_Layer: 0
  109. m_Name: S102
  110. m_TagString: Untagged
  111. m_Icon: {fileID: 0}
  112. m_NavMeshLayer: 0
  113. m_StaticEditorFlags: 0
  114. m_IsActive: 1
  115. --- !u!4 &3857399344099967790
  116. Transform:
  117. m_ObjectHideFlags: 0
  118. m_CorrespondingSourceObject: {fileID: 0}
  119. m_PrefabInstance: {fileID: 0}
  120. m_PrefabAsset: {fileID: 0}
  121. m_GameObject: {fileID: 5317845147390756903}
  122. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  123. m_LocalPosition: {x: 73.7, y: 0, z: 103.1}
  124. m_LocalScale: {x: 18, y: 10, z: 50}
  125. m_Children:
  126. - {fileID: 5687403681675992011}
  127. m_Father: {fileID: 0}
  128. m_RootOrder: 0
  129. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  130. --- !u!33 &3619649769463013849
  131. MeshFilter:
  132. m_ObjectHideFlags: 0
  133. m_CorrespondingSourceObject: {fileID: 0}
  134. m_PrefabInstance: {fileID: 0}
  135. m_PrefabAsset: {fileID: 0}
  136. m_GameObject: {fileID: 5317845147390756903}
  137. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  138. --- !u!23 &6103647999889327119
  139. MeshRenderer:
  140. m_ObjectHideFlags: 0
  141. m_CorrespondingSourceObject: {fileID: 0}
  142. m_PrefabInstance: {fileID: 0}
  143. m_PrefabAsset: {fileID: 0}
  144. m_GameObject: {fileID: 5317845147390756903}
  145. m_Enabled: 1
  146. m_CastShadows: 1
  147. m_ReceiveShadows: 1
  148. m_DynamicOccludee: 1
  149. m_MotionVectors: 1
  150. m_LightProbeUsage: 1
  151. m_ReflectionProbeUsage: 1
  152. m_RayTracingMode: 2
  153. m_RenderingLayerMask: 1
  154. m_RendererPriority: 0
  155. m_Materials:
  156. - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  157. m_StaticBatchInfo:
  158. firstSubMesh: 0
  159. subMeshCount: 0
  160. m_StaticBatchRoot: {fileID: 0}
  161. m_ProbeAnchor: {fileID: 0}
  162. m_LightProbeVolumeOverride: {fileID: 0}
  163. m_ScaleInLightmap: 1
  164. m_ReceiveGI: 1
  165. m_PreserveUVs: 0
  166. m_IgnoreNormalsForChartDetection: 0
  167. m_ImportantGI: 0
  168. m_StitchLightmapSeams: 1
  169. m_SelectedEditorRenderState: 3
  170. m_MinimumChartSize: 4
  171. m_AutoUVMaxDistance: 0.5
  172. m_AutoUVMaxAngle: 89
  173. m_LightmapParameters: {fileID: 0}
  174. m_SortingLayerID: 0
  175. m_SortingLayer: 0
  176. m_SortingOrder: 0
  177. --- !u!65 &2097006131817288100
  178. BoxCollider:
  179. m_ObjectHideFlags: 0
  180. m_CorrespondingSourceObject: {fileID: 0}
  181. m_PrefabInstance: {fileID: 0}
  182. m_PrefabAsset: {fileID: 0}
  183. m_GameObject: {fileID: 5317845147390756903}
  184. m_Material: {fileID: 0}
  185. m_IsTrigger: 0
  186. m_Enabled: 1
  187. serializedVersion: 2
  188. m_Size: {x: 1, y: 1, z: 1}
  189. m_Center: {x: 0, y: 0, z: 0}