TEST_BP.vcxproj 9.6 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <ItemGroup Label="ProjectConfigurations">
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  73. <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
  74. <ConfigurationType>Application</ConfigurationType>
  75. <PlatformToolset>v142</PlatformToolset>
  76. <CharacterSet>Unicode</CharacterSet>
  77. </PropertyGroup>
  78. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  79. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  80. <ImportGroup Label="ExtensionSettings">
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  82. <ImportGroup Label="Shared">
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  113. <PlayerOutputDir>$(SolutionDir)build\bin\$(PlatformShortName)\$(ConfigurationBuildDir)\</PlayerOutputDir>
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  115. <PropertyGroup Condition="'$(Configuration)'=='Debug' OR '$(Configuration)'=='DebugServer'">
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  117. <LinkIncremental>true</LinkIncremental>
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  122. </PropertyGroup>
  123. <PropertyGroup Condition="'$(Configuration)'=='Debug' OR '$(Configuration)'=='Release' OR '$(Configuration)'=='DebugServer' OR '$(Configuration)'=='ReleaseServer'" Label="Configuration">
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  127. <WholeProgramOptimization>true</WholeProgramOptimization>
  128. </PropertyGroup>
  129. <PropertyGroup>
  130. <OutDir>$(PlayerOutputDir)</OutDir>
  131. <IntDir>$(ArtifactsDir)WindowsPlayer\</IntDir>
  132. <GenerateManifest>false</GenerateManifest>
  133. <CommonDefines>UNITY_WIN=1;UNITY_STANDALONE=1;UNITY_STANDALONE_WIN=1;WIN32;_WINDOWS</CommonDefines>
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  142. <BufferSecurityCheck>false</BufferSecurityCheck>
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  150. <GenerateDebugInformation>true</GenerateDebugInformation>
  151. <ProgramDatabaseFile>$(OutDir)$(TargetName)_$(PlatformShortName)_$(Configuration)_$(ScriptingBackend).pdb</ProgramDatabaseFile>
  152. <AdditionalOptions>"$(ArtifactsDir)UnityPlayerStub\bin\UnityPlayerStub.lib" %(AdditionalOptions)</AdditionalOptions>
  153. <LargeAddressAware>true</LargeAddressAware>
  154. </Link>
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  160. <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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  165. <Optimization>MaxSpeed</Optimization>
  166. <FunctionLevelLinking>true</FunctionLevelLinking>
  167. <IntrinsicFunctions>true</IntrinsicFunctions>
  168. <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
  169. </ClCompile>
  170. <Link>
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  172. <OptimizeReferences>true</OptimizeReferences>
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  181. <ClCompile>
  182. <PreprocessorDefinitions>$(CommonDefines);NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  183. </ClCompile>
  184. <Link>
  185. <LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
  186. </Link>
  187. </ItemDefinitionGroup>
  188. <ItemGroup>
  189. <ClCompile Include="Main.cpp" />
  190. <ClCompile Include="PrecompiledHeader.cpp">
  191. <PrecompiledHeader>Create</PrecompiledHeader>
  192. </ClCompile>
  193. </ItemGroup>
  194. <ItemGroup>
  195. <ClInclude Include="PrecompiledHeader.h" />
  196. <ClInclude Include="resource.h" />
  197. </ItemGroup>
  198. <ItemGroup>
  199. <ResourceCompile Include="WindowsPlayer.rc">
  200. <AdditionalIncludeDirectories>$(VersionInfoResourceDir)</AdditionalIncludeDirectories>
  201. </ResourceCompile>
  202. <Manifest Include="WindowsPlayer.manifest" />
  203. </ItemGroup>
  204. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  205. <Import Project="UnityData.vcxitems" Label="UnityData" />
  206. <ImportGroup Label="ExtensionTargets">
  207. </ImportGroup>
  208. </Project>