TestManager.cs 1.3 KB

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  1. using ObjectScripts;
  2. using CSVReader;
  3. using System;
  4. using UnityEngine;
  5. public class TestManager : AbstractManager
  6. {
  7. private void Start()
  8. {
  9. this.UpdateRateInSeconds = 1 / this.UpdateRate;
  10. this.GameVelocity = 1f;
  11. forward = true;
  12. NewestTimestamp = 0;
  13. EarliestTimestamp = 0;
  14. GameTimestamp = 0;
  15. // ProzessorSetup();
  16. }
  17. public override void PlayPressed()
  18. {
  19. throw new System.NotImplementedException();
  20. }
  21. public override void StopPressed()
  22. {
  23. throw new System.NotImplementedException();
  24. }
  25. public override void ReversePressed()
  26. {
  27. throw new System.NotImplementedException();
  28. }
  29. public override void PlusPressed()
  30. {
  31. throw new System.NotImplementedException();
  32. }
  33. public override void MinusPressed()
  34. {
  35. throw new System.NotImplementedException();
  36. }
  37. public override void JumpToTimestamp(double timestamp)
  38. {
  39. throw new System.NotImplementedException();
  40. }
  41. public override void SetChunkStarttimestamp(double time)
  42. {
  43. throw new System.NotImplementedException();
  44. }
  45. public override void SetChunkEndtimestamp(double time)
  46. {
  47. throw new System.NotImplementedException();
  48. }
  49. }