S103Front.prefab 40 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &980849191383896325
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 980849191383896321}
  12. - component: {fileID: 980849191383896320}
  13. - component: {fileID: 980849191383896327}
  14. - component: {fileID: 980849191383896326}
  15. m_Layer: 0
  16. m_Name: S103P2 (1)
  17. m_TagString: Untagged
  18. m_Icon: {fileID: 0}
  19. m_NavMeshLayer: 0
  20. m_StaticEditorFlags: 0
  21. m_IsActive: 1
  22. --- !u!4 &980849191383896321
  23. Transform:
  24. m_ObjectHideFlags: 0
  25. m_CorrespondingSourceObject: {fileID: 0}
  26. m_PrefabInstance: {fileID: 0}
  27. m_PrefabAsset: {fileID: 0}
  28. m_GameObject: {fileID: 980849191383896325}
  29. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  30. m_LocalPosition: {x: 1.0375, y: 0, z: 0.06666667}
  31. m_LocalScale: {x: 1.1, y: 1, z: 0.86666673}
  32. m_Children: []
  33. m_Father: {fileID: 980849193150542445}
  34. m_RootOrder: 2
  35. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  36. --- !u!33 &980849191383896320
  37. MeshFilter:
  38. m_ObjectHideFlags: 0
  39. m_CorrespondingSourceObject: {fileID: 0}
  40. m_PrefabInstance: {fileID: 0}
  41. m_PrefabAsset: {fileID: 0}
  42. m_GameObject: {fileID: 980849191383896325}
  43. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  44. --- !u!23 &980849191383896327
  45. MeshRenderer:
  46. m_ObjectHideFlags: 0
  47. m_CorrespondingSourceObject: {fileID: 0}
  48. m_PrefabInstance: {fileID: 0}
  49. m_PrefabAsset: {fileID: 0}
  50. m_GameObject: {fileID: 980849191383896325}
  51. m_Enabled: 1
  52. m_CastShadows: 1
  53. m_ReceiveShadows: 1
  54. m_DynamicOccludee: 1
  55. m_MotionVectors: 1
  56. m_LightProbeUsage: 1
  57. m_ReflectionProbeUsage: 1
  58. m_RayTracingMode: 2
  59. m_RenderingLayerMask: 1
  60. m_RendererPriority: 0
  61. m_Materials:
  62. - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  63. m_StaticBatchInfo:
  64. firstSubMesh: 0
  65. subMeshCount: 0
  66. m_StaticBatchRoot: {fileID: 0}
  67. m_ProbeAnchor: {fileID: 0}
  68. m_LightProbeVolumeOverride: {fileID: 0}
  69. m_ScaleInLightmap: 1
  70. m_ReceiveGI: 1
  71. m_PreserveUVs: 0
  72. m_IgnoreNormalsForChartDetection: 0
  73. m_ImportantGI: 0
  74. m_StitchLightmapSeams: 1
  75. m_SelectedEditorRenderState: 3
  76. m_MinimumChartSize: 4
  77. m_AutoUVMaxDistance: 0.5
  78. m_AutoUVMaxAngle: 89
  79. m_LightmapParameters: {fileID: 0}
  80. m_SortingLayerID: 0
  81. m_SortingLayer: 0
  82. m_SortingOrder: 0
  83. --- !u!65 &980849191383896326
  84. BoxCollider:
  85. m_ObjectHideFlags: 0
  86. m_CorrespondingSourceObject: {fileID: 0}
  87. m_PrefabInstance: {fileID: 0}
  88. m_PrefabAsset: {fileID: 0}
  89. m_GameObject: {fileID: 980849191383896325}
  90. m_Material: {fileID: 0}
  91. m_IsTrigger: 0
  92. m_Enabled: 1
  93. serializedVersion: 2
  94. m_Size: {x: 1, y: 1, z: 1}
  95. m_Center: {x: 0, y: 0, z: 0}
  96. --- !u!1 &980849191953718779
  97. GameObject:
  98. m_ObjectHideFlags: 0
  99. m_CorrespondingSourceObject: {fileID: 0}
  100. m_PrefabInstance: {fileID: 0}
  101. m_PrefabAsset: {fileID: 0}
  102. serializedVersion: 6
  103. m_Component:
  104. - component: {fileID: 980849191953718775}
  105. - component: {fileID: 980849191953718774}
  106. - component: {fileID: 980849191953718773}
  107. - component: {fileID: 980849191953718772}
  108. m_Layer: 0
  109. m_Name: S103P2
  110. m_TagString: Untagged
  111. m_Icon: {fileID: 0}
  112. m_NavMeshLayer: 0
  113. m_StaticEditorFlags: 0
  114. m_IsActive: 1
  115. --- !u!4 &980849191953718775
  116. Transform:
  117. m_ObjectHideFlags: 0
  118. m_CorrespondingSourceObject: {fileID: 0}
  119. m_PrefabInstance: {fileID: 0}
  120. m_PrefabAsset: {fileID: 0}
  121. m_GameObject: {fileID: 980849191953718779}
  122. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  123. m_LocalPosition: {x: -0.94749993, y: 0, z: 0.06666667}
  124. m_LocalScale: {x: 0.90000004, y: 1, z: 0.86666673}
  125. m_Children: []
  126. m_Father: {fileID: 980849193150542445}
  127. m_RootOrder: 1
  128. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  129. --- !u!33 &980849191953718774
  130. MeshFilter:
  131. m_ObjectHideFlags: 0
  132. m_CorrespondingSourceObject: {fileID: 0}
  133. m_PrefabInstance: {fileID: 0}
  134. m_PrefabAsset: {fileID: 0}
  135. m_GameObject: {fileID: 980849191953718779}
  136. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  137. --- !u!23 &980849191953718773
  138. MeshRenderer:
  139. m_ObjectHideFlags: 0
  140. m_CorrespondingSourceObject: {fileID: 0}
  141. m_PrefabInstance: {fileID: 0}
  142. m_PrefabAsset: {fileID: 0}
  143. m_GameObject: {fileID: 980849191953718779}
  144. m_Enabled: 1
  145. m_CastShadows: 1
  146. m_ReceiveShadows: 1
  147. m_DynamicOccludee: 1
  148. m_MotionVectors: 1
  149. m_LightProbeUsage: 1
  150. m_ReflectionProbeUsage: 1
  151. m_RayTracingMode: 2
  152. m_RenderingLayerMask: 1
  153. m_RendererPriority: 0
  154. m_Materials:
  155. - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  156. m_StaticBatchInfo:
  157. firstSubMesh: 0
  158. subMeshCount: 0
  159. m_StaticBatchRoot: {fileID: 0}
  160. m_ProbeAnchor: {fileID: 0}
  161. m_LightProbeVolumeOverride: {fileID: 0}
  162. m_ScaleInLightmap: 1
  163. m_ReceiveGI: 1
  164. m_PreserveUVs: 0
  165. m_IgnoreNormalsForChartDetection: 0
  166. m_ImportantGI: 0
  167. m_StitchLightmapSeams: 1
  168. m_SelectedEditorRenderState: 3
  169. m_MinimumChartSize: 4
  170. m_AutoUVMaxDistance: 0.5
  171. m_AutoUVMaxAngle: 89
  172. m_LightmapParameters: {fileID: 0}
  173. m_SortingLayerID: 0
  174. m_SortingLayer: 0
  175. m_SortingOrder: 0
  176. --- !u!65 &980849191953718772
  177. BoxCollider:
  178. m_ObjectHideFlags: 0
  179. m_CorrespondingSourceObject: {fileID: 0}
  180. m_PrefabInstance: {fileID: 0}
  181. m_PrefabAsset: {fileID: 0}
  182. m_GameObject: {fileID: 980849191953718779}
  183. m_Material: {fileID: 0}
  184. m_IsTrigger: 0
  185. m_Enabled: 1
  186. serializedVersion: 2
  187. m_Size: {x: 1, y: 1, z: 1}
  188. m_Center: {x: 0, y: 0, z: 0}
  189. --- !u!1 &980849192567761344
  190. GameObject:
  191. m_ObjectHideFlags: 0
  192. m_CorrespondingSourceObject: {fileID: 0}
  193. m_PrefabInstance: {fileID: 0}
  194. m_PrefabAsset: {fileID: 0}
  195. serializedVersion: 6
  196. m_Component:
  197. - component: {fileID: 980849192567761372}
  198. - component: {fileID: 980849192567761347}
  199. - component: {fileID: 980849192567761346}
  200. - component: {fileID: 980849192567761345}
  201. m_Layer: 0
  202. m_Name: S103P1
  203. m_TagString: Untagged
  204. m_Icon: {fileID: 0}
  205. m_NavMeshLayer: 0
  206. m_StaticEditorFlags: 0
  207. m_IsActive: 1
  208. --- !u!4 &980849192567761372
  209. Transform:
  210. m_ObjectHideFlags: 0
  211. m_CorrespondingSourceObject: {fileID: 0}
  212. m_PrefabInstance: {fileID: 0}
  213. m_PrefabAsset: {fileID: 0}
  214. m_GameObject: {fileID: 980849192567761344}
  215. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  216. m_LocalPosition: {x: -1.9174999, y: 0, z: 0.83400005}
  217. m_LocalScale: {x: 0.685, y: 1, z: 2.6666667}
  218. m_Children: []
  219. m_Father: {fileID: 980849193150542445}
  220. m_RootOrder: 0
  221. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  222. --- !u!33 &980849192567761347
  223. MeshFilter:
  224. m_ObjectHideFlags: 0
  225. m_CorrespondingSourceObject: {fileID: 0}
  226. m_PrefabInstance: {fileID: 0}
  227. m_PrefabAsset: {fileID: 0}
  228. m_GameObject: {fileID: 980849192567761344}
  229. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  230. --- !u!23 &980849192567761346
  231. MeshRenderer:
  232. m_ObjectHideFlags: 0
  233. m_CorrespondingSourceObject: {fileID: 0}
  234. m_PrefabInstance: {fileID: 0}
  235. m_PrefabAsset: {fileID: 0}
  236. m_GameObject: {fileID: 980849192567761344}
  237. m_Enabled: 1
  238. m_CastShadows: 1
  239. m_ReceiveShadows: 1
  240. m_DynamicOccludee: 1
  241. m_MotionVectors: 1
  242. m_LightProbeUsage: 1
  243. m_ReflectionProbeUsage: 1
  244. m_RayTracingMode: 2
  245. m_RenderingLayerMask: 1
  246. m_RendererPriority: 0
  247. m_Materials:
  248. - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  249. m_StaticBatchInfo:
  250. firstSubMesh: 0
  251. subMeshCount: 0
  252. m_StaticBatchRoot: {fileID: 0}
  253. m_ProbeAnchor: {fileID: 0}
  254. m_LightProbeVolumeOverride: {fileID: 0}
  255. m_ScaleInLightmap: 1
  256. m_ReceiveGI: 1
  257. m_PreserveUVs: 0
  258. m_IgnoreNormalsForChartDetection: 0
  259. m_ImportantGI: 0
  260. m_StitchLightmapSeams: 1
  261. m_SelectedEditorRenderState: 3
  262. m_MinimumChartSize: 4
  263. m_AutoUVMaxDistance: 0.5
  264. m_AutoUVMaxAngle: 89
  265. m_LightmapParameters: {fileID: 0}
  266. m_SortingLayerID: 0
  267. m_SortingLayer: 0
  268. m_SortingOrder: 0
  269. --- !u!65 &980849192567761345
  270. BoxCollider:
  271. m_ObjectHideFlags: 0
  272. m_CorrespondingSourceObject: {fileID: 0}
  273. m_PrefabInstance: {fileID: 0}
  274. m_PrefabAsset: {fileID: 0}
  275. m_GameObject: {fileID: 980849192567761344}
  276. m_Material: {fileID: 0}
  277. m_IsTrigger: 0
  278. m_Enabled: 1
  279. serializedVersion: 2
  280. m_Size: {x: 1, y: 1, z: 1}
  281. m_Center: {x: 0, y: 0, z: 0}
  282. --- !u!1 &980849192698721494
  283. GameObject:
  284. m_ObjectHideFlags: 0
  285. m_CorrespondingSourceObject: {fileID: 0}
  286. m_PrefabInstance: {fileID: 0}
  287. m_PrefabAsset: {fileID: 0}
  288. serializedVersion: 6
  289. m_Component:
  290. - component: {fileID: 980849192698721490}
  291. - component: {fileID: 980849192698721489}
  292. - component: {fileID: 980849192698721488}
  293. - component: {fileID: 980849192698721495}
  294. m_Layer: 0
  295. m_Name: S103P3
  296. m_TagString: Untagged
  297. m_Icon: {fileID: 0}
  298. m_NavMeshLayer: 0
  299. m_StaticEditorFlags: 0
  300. m_IsActive: 1
  301. --- !u!4 &980849192698721490
  302. Transform:
  303. m_ObjectHideFlags: 0
  304. m_CorrespondingSourceObject: {fileID: 0}
  305. m_PrefabInstance: {fileID: 0}
  306. m_PrefabAsset: {fileID: 0}
  307. m_GameObject: {fileID: 980849192698721494}
  308. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  309. m_LocalPosition: {x: 1.8625001, y: 0, z: 3.1533334}
  310. m_LocalScale: {x: 0.65000004, y: 1, z: 2.3333335}
  311. m_Children: []
  312. m_Father: {fileID: 980849193150542445}
  313. m_RootOrder: 4
  314. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  315. --- !u!33 &980849192698721489
  316. MeshFilter:
  317. m_ObjectHideFlags: 0
  318. m_CorrespondingSourceObject: {fileID: 0}
  319. m_PrefabInstance: {fileID: 0}
  320. m_PrefabAsset: {fileID: 0}
  321. m_GameObject: {fileID: 980849192698721494}
  322. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  323. --- !u!23 &980849192698721488
  324. MeshRenderer:
  325. m_ObjectHideFlags: 0
  326. m_CorrespondingSourceObject: {fileID: 0}
  327. m_PrefabInstance: {fileID: 0}
  328. m_PrefabAsset: {fileID: 0}
  329. m_GameObject: {fileID: 980849192698721494}
  330. m_Enabled: 1
  331. m_CastShadows: 1
  332. m_ReceiveShadows: 1
  333. m_DynamicOccludee: 1
  334. m_MotionVectors: 1
  335. m_LightProbeUsage: 1
  336. m_ReflectionProbeUsage: 1
  337. m_RayTracingMode: 2
  338. m_RenderingLayerMask: 1
  339. m_RendererPriority: 0
  340. m_Materials:
  341. - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  342. m_StaticBatchInfo:
  343. firstSubMesh: 0
  344. subMeshCount: 0
  345. m_StaticBatchRoot: {fileID: 0}
  346. m_ProbeAnchor: {fileID: 0}
  347. m_LightProbeVolumeOverride: {fileID: 0}
  348. m_ScaleInLightmap: 1
  349. m_ReceiveGI: 1
  350. m_PreserveUVs: 0
  351. m_IgnoreNormalsForChartDetection: 0
  352. m_ImportantGI: 0
  353. m_StitchLightmapSeams: 1
  354. m_SelectedEditorRenderState: 3
  355. m_MinimumChartSize: 4
  356. m_AutoUVMaxDistance: 0.5
  357. m_AutoUVMaxAngle: 89
  358. m_LightmapParameters: {fileID: 0}
  359. m_SortingLayerID: 0
  360. m_SortingLayer: 0
  361. m_SortingOrder: 0
  362. --- !u!65 &980849192698721495
  363. BoxCollider:
  364. m_ObjectHideFlags: 0
  365. m_CorrespondingSourceObject: {fileID: 0}
  366. m_PrefabInstance: {fileID: 0}
  367. m_PrefabAsset: {fileID: 0}
  368. m_GameObject: {fileID: 980849192698721494}
  369. m_Material: {fileID: 0}
  370. m_IsTrigger: 0
  371. m_Enabled: 1
  372. serializedVersion: 2
  373. m_Size: {x: 1, y: 1, z: 1}
  374. m_Center: {x: 0, y: 0, z: 0}
  375. --- !u!1 &980849193150542417
  376. GameObject:
  377. m_ObjectHideFlags: 0
  378. m_CorrespondingSourceObject: {fileID: 0}
  379. m_PrefabInstance: {fileID: 0}
  380. m_PrefabAsset: {fileID: 0}
  381. serializedVersion: 6
  382. m_Component:
  383. - component: {fileID: 980849193150542445}
  384. - component: {fileID: 980849193150542444}
  385. - component: {fileID: 980849193150542419}
  386. - component: {fileID: 980849193150542418}
  387. m_Layer: 0
  388. m_Name: S103Front
  389. m_TagString: Untagged
  390. m_Icon: {fileID: 0}
  391. m_NavMeshLayer: 0
  392. m_StaticEditorFlags: 0
  393. m_IsActive: 1
  394. --- !u!4 &980849193150542445
  395. Transform:
  396. m_ObjectHideFlags: 0
  397. m_CorrespondingSourceObject: {fileID: 0}
  398. m_PrefabInstance: {fileID: 0}
  399. m_PrefabAsset: {fileID: 0}
  400. m_GameObject: {fileID: 980849193150542417}
  401. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  402. m_LocalPosition: {x: 39.35, y: 0, z: 7}
  403. m_LocalScale: {x: 20, y: 10, z: 15}
  404. m_Children:
  405. - {fileID: 980849192567761372}
  406. - {fileID: 980849191953718775}
  407. - {fileID: 980849191383896321}
  408. - {fileID: 980849193232218218}
  409. - {fileID: 980849192698721490}
  410. - {fileID: 2922990261493386510}
  411. - {fileID: 5876400289605225290}
  412. - {fileID: 22797850125033133}
  413. - {fileID: 7132446742052767442}
  414. - {fileID: 2423844775960540978}
  415. - {fileID: 7757103977649422425}
  416. - {fileID: 5217518191586824818}
  417. - {fileID: 3590558314685801132}
  418. - {fileID: 4275639363534140923}
  419. m_Father: {fileID: 0}
  420. m_RootOrder: 0
  421. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  422. --- !u!33 &980849193150542444
  423. MeshFilter:
  424. m_ObjectHideFlags: 0
  425. m_CorrespondingSourceObject: {fileID: 0}
  426. m_PrefabInstance: {fileID: 0}
  427. m_PrefabAsset: {fileID: 0}
  428. m_GameObject: {fileID: 980849193150542417}
  429. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  430. --- !u!23 &980849193150542419
  431. MeshRenderer:
  432. m_ObjectHideFlags: 0
  433. m_CorrespondingSourceObject: {fileID: 0}
  434. m_PrefabInstance: {fileID: 0}
  435. m_PrefabAsset: {fileID: 0}
  436. m_GameObject: {fileID: 980849193150542417}
  437. m_Enabled: 1
  438. m_CastShadows: 1
  439. m_ReceiveShadows: 1
  440. m_DynamicOccludee: 1
  441. m_MotionVectors: 1
  442. m_LightProbeUsage: 1
  443. m_ReflectionProbeUsage: 1
  444. m_RayTracingMode: 2
  445. m_RenderingLayerMask: 1
  446. m_RendererPriority: 0
  447. m_Materials:
  448. - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  449. m_StaticBatchInfo:
  450. firstSubMesh: 0
  451. subMeshCount: 0
  452. m_StaticBatchRoot: {fileID: 0}
  453. m_ProbeAnchor: {fileID: 0}
  454. m_LightProbeVolumeOverride: {fileID: 0}
  455. m_ScaleInLightmap: 1
  456. m_ReceiveGI: 1
  457. m_PreserveUVs: 0
  458. m_IgnoreNormalsForChartDetection: 0
  459. m_ImportantGI: 0
  460. m_StitchLightmapSeams: 1
  461. m_SelectedEditorRenderState: 3
  462. m_MinimumChartSize: 4
  463. m_AutoUVMaxDistance: 0.5
  464. m_AutoUVMaxAngle: 89
  465. m_LightmapParameters: {fileID: 0}
  466. m_SortingLayerID: 0
  467. m_SortingLayer: 0
  468. m_SortingOrder: 0
  469. --- !u!65 &980849193150542418
  470. BoxCollider:
  471. m_ObjectHideFlags: 0
  472. m_CorrespondingSourceObject: {fileID: 0}
  473. m_PrefabInstance: {fileID: 0}
  474. m_PrefabAsset: {fileID: 0}
  475. m_GameObject: {fileID: 980849193150542417}
  476. m_Material: {fileID: 0}
  477. m_IsTrigger: 0
  478. m_Enabled: 1
  479. serializedVersion: 2
  480. m_Size: {x: 1, y: 1, z: 1}
  481. m_Center: {x: 0, y: 0, z: 0}
  482. --- !u!1 &980849193232218222
  483. GameObject:
  484. m_ObjectHideFlags: 0
  485. m_CorrespondingSourceObject: {fileID: 0}
  486. m_PrefabInstance: {fileID: 0}
  487. m_PrefabAsset: {fileID: 0}
  488. serializedVersion: 6
  489. m_Component:
  490. - component: {fileID: 980849193232218218}
  491. - component: {fileID: 980849193232218217}
  492. - component: {fileID: 980849193232218216}
  493. - component: {fileID: 980849193232218223}
  494. m_Layer: 0
  495. m_Name: S103P1 (1)
  496. m_TagString: Untagged
  497. m_Icon: {fileID: 0}
  498. m_NavMeshLayer: 0
  499. m_StaticEditorFlags: 0
  500. m_IsActive: 1
  501. --- !u!4 &980849193232218218
  502. Transform:
  503. m_ObjectHideFlags: 0
  504. m_CorrespondingSourceObject: {fileID: 0}
  505. m_PrefabInstance: {fileID: 0}
  506. m_PrefabAsset: {fileID: 0}
  507. m_GameObject: {fileID: 980849193232218222}
  508. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  509. m_LocalPosition: {x: 1.887, y: 0, z: 0.83400005}
  510. m_LocalScale: {x: 0.6, y: 1, z: 2.3333335}
  511. m_Children: []
  512. m_Father: {fileID: 980849193150542445}
  513. m_RootOrder: 3
  514. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  515. --- !u!33 &980849193232218217
  516. MeshFilter:
  517. m_ObjectHideFlags: 0
  518. m_CorrespondingSourceObject: {fileID: 0}
  519. m_PrefabInstance: {fileID: 0}
  520. m_PrefabAsset: {fileID: 0}
  521. m_GameObject: {fileID: 980849193232218222}
  522. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  523. --- !u!23 &980849193232218216
  524. MeshRenderer:
  525. m_ObjectHideFlags: 0
  526. m_CorrespondingSourceObject: {fileID: 0}
  527. m_PrefabInstance: {fileID: 0}
  528. m_PrefabAsset: {fileID: 0}
  529. m_GameObject: {fileID: 980849193232218222}
  530. m_Enabled: 1
  531. m_CastShadows: 1
  532. m_ReceiveShadows: 1
  533. m_DynamicOccludee: 1
  534. m_MotionVectors: 1
  535. m_LightProbeUsage: 1
  536. m_ReflectionProbeUsage: 1
  537. m_RayTracingMode: 2
  538. m_RenderingLayerMask: 1
  539. m_RendererPriority: 0
  540. m_Materials:
  541. - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  542. m_StaticBatchInfo:
  543. firstSubMesh: 0
  544. subMeshCount: 0
  545. m_StaticBatchRoot: {fileID: 0}
  546. m_ProbeAnchor: {fileID: 0}
  547. m_LightProbeVolumeOverride: {fileID: 0}
  548. m_ScaleInLightmap: 1
  549. m_ReceiveGI: 1
  550. m_PreserveUVs: 0
  551. m_IgnoreNormalsForChartDetection: 0
  552. m_ImportantGI: 0
  553. m_StitchLightmapSeams: 1
  554. m_SelectedEditorRenderState: 3
  555. m_MinimumChartSize: 4
  556. m_AutoUVMaxDistance: 0.5
  557. m_AutoUVMaxAngle: 89
  558. m_LightmapParameters: {fileID: 0}
  559. m_SortingLayerID: 0
  560. m_SortingLayer: 0
  561. m_SortingOrder: 0
  562. --- !u!65 &980849193232218223
  563. BoxCollider:
  564. m_ObjectHideFlags: 0
  565. m_CorrespondingSourceObject: {fileID: 0}
  566. m_PrefabInstance: {fileID: 0}
  567. m_PrefabAsset: {fileID: 0}
  568. m_GameObject: {fileID: 980849193232218222}
  569. m_Material: {fileID: 0}
  570. m_IsTrigger: 0
  571. m_Enabled: 1
  572. serializedVersion: 2
  573. m_Size: {x: 1, y: 1, z: 1}
  574. m_Center: {x: 0, y: 0, z: 0}
  575. --- !u!1 &1118844519623118313
  576. GameObject:
  577. m_ObjectHideFlags: 0
  578. m_CorrespondingSourceObject: {fileID: 0}
  579. m_PrefabInstance: {fileID: 0}
  580. m_PrefabAsset: {fileID: 0}
  581. serializedVersion: 6
  582. m_Component:
  583. - component: {fileID: 2922990261493386510}
  584. - component: {fileID: 4826181802090528628}
  585. - component: {fileID: 8345786962981377871}
  586. - component: {fileID: 8154266064557563974}
  587. m_Layer: 0
  588. m_Name: S103P4
  589. m_TagString: Untagged
  590. m_Icon: {fileID: 0}
  591. m_NavMeshLayer: 0
  592. m_StaticEditorFlags: 0
  593. m_IsActive: 1
  594. --- !u!4 &2922990261493386510
  595. Transform:
  596. m_ObjectHideFlags: 0
  597. m_CorrespondingSourceObject: {fileID: 0}
  598. m_PrefabInstance: {fileID: 0}
  599. m_PrefabAsset: {fileID: 0}
  600. m_GameObject: {fileID: 1118844519623118313}
  601. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  602. m_LocalPosition: {x: -1.9039999, y: 0, z: 3.4133337}
  603. m_LocalScale: {x: 0.65000004, y: 1, z: 2.5000002}
  604. m_Children: []
  605. m_Father: {fileID: 980849193150542445}
  606. m_RootOrder: 5
  607. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  608. --- !u!33 &4826181802090528628
  609. MeshFilter:
  610. m_ObjectHideFlags: 0
  611. m_CorrespondingSourceObject: {fileID: 0}
  612. m_PrefabInstance: {fileID: 0}
  613. m_PrefabAsset: {fileID: 0}
  614. m_GameObject: {fileID: 1118844519623118313}
  615. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  616. --- !u!23 &8345786962981377871
  617. MeshRenderer:
  618. m_ObjectHideFlags: 0
  619. m_CorrespondingSourceObject: {fileID: 0}
  620. m_PrefabInstance: {fileID: 0}
  621. m_PrefabAsset: {fileID: 0}
  622. m_GameObject: {fileID: 1118844519623118313}
  623. m_Enabled: 1
  624. m_CastShadows: 1
  625. m_ReceiveShadows: 1
  626. m_DynamicOccludee: 1
  627. m_MotionVectors: 1
  628. m_LightProbeUsage: 1
  629. m_ReflectionProbeUsage: 1
  630. m_RayTracingMode: 2
  631. m_RenderingLayerMask: 1
  632. m_RendererPriority: 0
  633. m_Materials:
  634. - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  635. m_StaticBatchInfo:
  636. firstSubMesh: 0
  637. subMeshCount: 0
  638. m_StaticBatchRoot: {fileID: 0}
  639. m_ProbeAnchor: {fileID: 0}
  640. m_LightProbeVolumeOverride: {fileID: 0}
  641. m_ScaleInLightmap: 1
  642. m_ReceiveGI: 1
  643. m_PreserveUVs: 0
  644. m_IgnoreNormalsForChartDetection: 0
  645. m_ImportantGI: 0
  646. m_StitchLightmapSeams: 1
  647. m_SelectedEditorRenderState: 3
  648. m_MinimumChartSize: 4
  649. m_AutoUVMaxDistance: 0.5
  650. m_AutoUVMaxAngle: 89
  651. m_LightmapParameters: {fileID: 0}
  652. m_SortingLayerID: 0
  653. m_SortingLayer: 0
  654. m_SortingOrder: 0
  655. --- !u!65 &8154266064557563974
  656. BoxCollider:
  657. m_ObjectHideFlags: 0
  658. m_CorrespondingSourceObject: {fileID: 0}
  659. m_PrefabInstance: {fileID: 0}
  660. m_PrefabAsset: {fileID: 0}
  661. m_GameObject: {fileID: 1118844519623118313}
  662. m_Material: {fileID: 0}
  663. m_IsTrigger: 0
  664. m_Enabled: 1
  665. serializedVersion: 2
  666. m_Size: {x: 1, y: 1, z: 1}
  667. m_Center: {x: 0, y: 0, z: 0}
  668. --- !u!1 &1651155679436069465
  669. GameObject:
  670. m_ObjectHideFlags: 0
  671. m_CorrespondingSourceObject: {fileID: 0}
  672. m_PrefabInstance: {fileID: 0}
  673. m_PrefabAsset: {fileID: 0}
  674. serializedVersion: 6
  675. m_Component:
  676. - component: {fileID: 4275639363534140923}
  677. - component: {fileID: 5595680091698997146}
  678. - component: {fileID: 7302254583950782054}
  679. - component: {fileID: 1460625374012184428}
  680. m_Layer: 0
  681. m_Name: S103toULB
  682. m_TagString: Untagged
  683. m_Icon: {fileID: 0}
  684. m_NavMeshLayer: 0
  685. m_StaticEditorFlags: 0
  686. m_IsActive: 1
  687. --- !u!4 &4275639363534140923
  688. Transform:
  689. m_ObjectHideFlags: 0
  690. m_CorrespondingSourceObject: {fileID: 0}
  691. m_PrefabInstance: {fileID: 0}
  692. m_PrefabAsset: {fileID: 0}
  693. m_GameObject: {fileID: 1651155679436069465}
  694. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  695. m_LocalPosition: {x: -1.7125, y: 0, z: 4.853334}
  696. m_LocalScale: {x: 0.135, y: 1, z: 0.4466667}
  697. m_Children: []
  698. m_Father: {fileID: 980849193150542445}
  699. m_RootOrder: 13
  700. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  701. --- !u!33 &5595680091698997146
  702. MeshFilter:
  703. m_ObjectHideFlags: 0
  704. m_CorrespondingSourceObject: {fileID: 0}
  705. m_PrefabInstance: {fileID: 0}
  706. m_PrefabAsset: {fileID: 0}
  707. m_GameObject: {fileID: 1651155679436069465}
  708. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  709. --- !u!23 &7302254583950782054
  710. MeshRenderer:
  711. m_ObjectHideFlags: 0
  712. m_CorrespondingSourceObject: {fileID: 0}
  713. m_PrefabInstance: {fileID: 0}
  714. m_PrefabAsset: {fileID: 0}
  715. m_GameObject: {fileID: 1651155679436069465}
  716. m_Enabled: 1
  717. m_CastShadows: 1
  718. m_ReceiveShadows: 1
  719. m_DynamicOccludee: 1
  720. m_MotionVectors: 1
  721. m_LightProbeUsage: 1
  722. m_ReflectionProbeUsage: 1
  723. m_RayTracingMode: 2
  724. m_RenderingLayerMask: 1
  725. m_RendererPriority: 0
  726. m_Materials:
  727. - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  728. m_StaticBatchInfo:
  729. firstSubMesh: 0
  730. subMeshCount: 0
  731. m_StaticBatchRoot: {fileID: 0}
  732. m_ProbeAnchor: {fileID: 0}
  733. m_LightProbeVolumeOverride: {fileID: 0}
  734. m_ScaleInLightmap: 1
  735. m_ReceiveGI: 1
  736. m_PreserveUVs: 0
  737. m_IgnoreNormalsForChartDetection: 0
  738. m_ImportantGI: 0
  739. m_StitchLightmapSeams: 1
  740. m_SelectedEditorRenderState: 3
  741. m_MinimumChartSize: 4
  742. m_AutoUVMaxDistance: 0.5
  743. m_AutoUVMaxAngle: 89
  744. m_LightmapParameters: {fileID: 0}
  745. m_SortingLayerID: 0
  746. m_SortingLayer: 0
  747. m_SortingOrder: 0
  748. --- !u!65 &1460625374012184428
  749. BoxCollider:
  750. m_ObjectHideFlags: 0
  751. m_CorrespondingSourceObject: {fileID: 0}
  752. m_PrefabInstance: {fileID: 0}
  753. m_PrefabAsset: {fileID: 0}
  754. m_GameObject: {fileID: 1651155679436069465}
  755. m_Material: {fileID: 0}
  756. m_IsTrigger: 0
  757. m_Enabled: 1
  758. serializedVersion: 2
  759. m_Size: {x: 1, y: 1, z: 1}
  760. m_Center: {x: 0, y: 0, z: 0}
  761. --- !u!1 &2083856185439895997
  762. GameObject:
  763. m_ObjectHideFlags: 0
  764. m_CorrespondingSourceObject: {fileID: 0}
  765. m_PrefabInstance: {fileID: 0}
  766. m_PrefabAsset: {fileID: 0}
  767. serializedVersion: 6
  768. m_Component:
  769. - component: {fileID: 3590558314685801132}
  770. - component: {fileID: 4233417843576834389}
  771. - component: {fileID: 8122451599367658312}
  772. - component: {fileID: 6277500240955341474}
  773. m_Layer: 0
  774. m_Name: S103/102
  775. m_TagString: Untagged
  776. m_Icon: {fileID: 0}
  777. m_NavMeshLayer: 0
  778. m_StaticEditorFlags: 0
  779. m_IsActive: 1
  780. --- !u!4 &3590558314685801132
  781. Transform:
  782. m_ObjectHideFlags: 0
  783. m_CorrespondingSourceObject: {fileID: 0}
  784. m_PrefabInstance: {fileID: 0}
  785. m_PrefabAsset: {fileID: 0}
  786. m_GameObject: {fileID: 2083856185439895997}
  787. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  788. m_LocalPosition: {x: 1.7924999, y: 0, z: 4.606667}
  789. m_LocalScale: {x: 0.65000004, y: 1, z: 0.62000006}
  790. m_Children: []
  791. m_Father: {fileID: 980849193150542445}
  792. m_RootOrder: 12
  793. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  794. --- !u!33 &4233417843576834389
  795. MeshFilter:
  796. m_ObjectHideFlags: 0
  797. m_CorrespondingSourceObject: {fileID: 0}
  798. m_PrefabInstance: {fileID: 0}
  799. m_PrefabAsset: {fileID: 0}
  800. m_GameObject: {fileID: 2083856185439895997}
  801. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  802. --- !u!23 &8122451599367658312
  803. MeshRenderer:
  804. m_ObjectHideFlags: 0
  805. m_CorrespondingSourceObject: {fileID: 0}
  806. m_PrefabInstance: {fileID: 0}
  807. m_PrefabAsset: {fileID: 0}
  808. m_GameObject: {fileID: 2083856185439895997}
  809. m_Enabled: 1
  810. m_CastShadows: 1
  811. m_ReceiveShadows: 1
  812. m_DynamicOccludee: 1
  813. m_MotionVectors: 1
  814. m_LightProbeUsage: 1
  815. m_ReflectionProbeUsage: 1
  816. m_RayTracingMode: 2
  817. m_RenderingLayerMask: 1
  818. m_RendererPriority: 0
  819. m_Materials:
  820. - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  821. m_StaticBatchInfo:
  822. firstSubMesh: 0
  823. subMeshCount: 0
  824. m_StaticBatchRoot: {fileID: 0}
  825. m_ProbeAnchor: {fileID: 0}
  826. m_LightProbeVolumeOverride: {fileID: 0}
  827. m_ScaleInLightmap: 1
  828. m_ReceiveGI: 1
  829. m_PreserveUVs: 0
  830. m_IgnoreNormalsForChartDetection: 0
  831. m_ImportantGI: 0
  832. m_StitchLightmapSeams: 1
  833. m_SelectedEditorRenderState: 3
  834. m_MinimumChartSize: 4
  835. m_AutoUVMaxDistance: 0.5
  836. m_AutoUVMaxAngle: 89
  837. m_LightmapParameters: {fileID: 0}
  838. m_SortingLayerID: 0
  839. m_SortingLayer: 0
  840. m_SortingOrder: 0
  841. --- !u!65 &6277500240955341474
  842. BoxCollider:
  843. m_ObjectHideFlags: 0
  844. m_CorrespondingSourceObject: {fileID: 0}
  845. m_PrefabInstance: {fileID: 0}
  846. m_PrefabAsset: {fileID: 0}
  847. m_GameObject: {fileID: 2083856185439895997}
  848. m_Material: {fileID: 0}
  849. m_IsTrigger: 0
  850. m_Enabled: 1
  851. serializedVersion: 2
  852. m_Size: {x: 1, y: 1, z: 1}
  853. m_Center: {x: 0, y: 0, z: 0}
  854. --- !u!1 &2933749745711428864
  855. GameObject:
  856. m_ObjectHideFlags: 0
  857. m_CorrespondingSourceObject: {fileID: 0}
  858. m_PrefabInstance: {fileID: 0}
  859. m_PrefabAsset: {fileID: 0}
  860. serializedVersion: 6
  861. m_Component:
  862. - component: {fileID: 7132446742052767442}
  863. - component: {fileID: 6445790061650319475}
  864. - component: {fileID: 6302796994363478098}
  865. - component: {fileID: 9060451336028816696}
  866. m_Layer: 0
  867. m_Name: S103P7
  868. m_TagString: Untagged
  869. m_Icon: {fileID: 0}
  870. m_NavMeshLayer: 0
  871. m_StaticEditorFlags: 0
  872. m_IsActive: 1
  873. --- !u!4 &7132446742052767442
  874. Transform:
  875. m_ObjectHideFlags: 0
  876. m_CorrespondingSourceObject: {fileID: 0}
  877. m_PrefabInstance: {fileID: 0}
  878. m_PrefabAsset: {fileID: 0}
  879. m_GameObject: {fileID: 2933749745711428864}
  880. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  881. m_LocalPosition: {x: 0, y: 0, z: 2.5733333}
  882. m_LocalScale: {x: 0.75, y: 1, z: 0.86666673}
  883. m_Children: []
  884. m_Father: {fileID: 980849193150542445}
  885. m_RootOrder: 8
  886. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  887. --- !u!33 &6445790061650319475
  888. MeshFilter:
  889. m_ObjectHideFlags: 0
  890. m_CorrespondingSourceObject: {fileID: 0}
  891. m_PrefabInstance: {fileID: 0}
  892. m_PrefabAsset: {fileID: 0}
  893. m_GameObject: {fileID: 2933749745711428864}
  894. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  895. --- !u!23 &6302796994363478098
  896. MeshRenderer:
  897. m_ObjectHideFlags: 0
  898. m_CorrespondingSourceObject: {fileID: 0}
  899. m_PrefabInstance: {fileID: 0}
  900. m_PrefabAsset: {fileID: 0}
  901. m_GameObject: {fileID: 2933749745711428864}
  902. m_Enabled: 1
  903. m_CastShadows: 1
  904. m_ReceiveShadows: 1
  905. m_DynamicOccludee: 1
  906. m_MotionVectors: 1
  907. m_LightProbeUsage: 1
  908. m_ReflectionProbeUsage: 1
  909. m_RayTracingMode: 2
  910. m_RenderingLayerMask: 1
  911. m_RendererPriority: 0
  912. m_Materials:
  913. - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  914. m_StaticBatchInfo:
  915. firstSubMesh: 0
  916. subMeshCount: 0
  917. m_StaticBatchRoot: {fileID: 0}
  918. m_ProbeAnchor: {fileID: 0}
  919. m_LightProbeVolumeOverride: {fileID: 0}
  920. m_ScaleInLightmap: 1
  921. m_ReceiveGI: 1
  922. m_PreserveUVs: 0
  923. m_IgnoreNormalsForChartDetection: 0
  924. m_ImportantGI: 0
  925. m_StitchLightmapSeams: 1
  926. m_SelectedEditorRenderState: 3
  927. m_MinimumChartSize: 4
  928. m_AutoUVMaxDistance: 0.5
  929. m_AutoUVMaxAngle: 89
  930. m_LightmapParameters: {fileID: 0}
  931. m_SortingLayerID: 0
  932. m_SortingLayer: 0
  933. m_SortingOrder: 0
  934. --- !u!65 &9060451336028816696
  935. BoxCollider:
  936. m_ObjectHideFlags: 0
  937. m_CorrespondingSourceObject: {fileID: 0}
  938. m_PrefabInstance: {fileID: 0}
  939. m_PrefabAsset: {fileID: 0}
  940. m_GameObject: {fileID: 2933749745711428864}
  941. m_Material: {fileID: 0}
  942. m_IsTrigger: 0
  943. m_Enabled: 1
  944. serializedVersion: 2
  945. m_Size: {x: 1, y: 1, z: 1}
  946. m_Center: {x: 0, y: 0, z: 0}
  947. --- !u!1 &3981659251909436790
  948. GameObject:
  949. m_ObjectHideFlags: 0
  950. m_CorrespondingSourceObject: {fileID: 0}
  951. m_PrefabInstance: {fileID: 0}
  952. m_PrefabAsset: {fileID: 0}
  953. serializedVersion: 6
  954. m_Component:
  955. - component: {fileID: 5876400289605225290}
  956. - component: {fileID: 8185465533186250968}
  957. - component: {fileID: 731718593636100730}
  958. - component: {fileID: 1512020937327906455}
  959. m_Layer: 0
  960. m_Name: S103P5
  961. m_TagString: Untagged
  962. m_Icon: {fileID: 0}
  963. m_NavMeshLayer: 0
  964. m_StaticEditorFlags: 0
  965. m_IsActive: 1
  966. --- !u!4 &5876400289605225290
  967. Transform:
  968. m_ObjectHideFlags: 0
  969. m_CorrespondingSourceObject: {fileID: 0}
  970. m_PrefabInstance: {fileID: 0}
  971. m_PrefabAsset: {fileID: 0}
  972. m_GameObject: {fileID: 3981659251909436790}
  973. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  974. m_LocalPosition: {x: -1.7875, y: 0, z: 0.38133338}
  975. m_LocalScale: {x: 0.8, y: 1, z: 1.4333334}
  976. m_Children: []
  977. m_Father: {fileID: 980849193150542445}
  978. m_RootOrder: 6
  979. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  980. --- !u!33 &8185465533186250968
  981. MeshFilter:
  982. m_ObjectHideFlags: 0
  983. m_CorrespondingSourceObject: {fileID: 0}
  984. m_PrefabInstance: {fileID: 0}
  985. m_PrefabAsset: {fileID: 0}
  986. m_GameObject: {fileID: 3981659251909436790}
  987. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  988. --- !u!23 &731718593636100730
  989. MeshRenderer:
  990. m_ObjectHideFlags: 0
  991. m_CorrespondingSourceObject: {fileID: 0}
  992. m_PrefabInstance: {fileID: 0}
  993. m_PrefabAsset: {fileID: 0}
  994. m_GameObject: {fileID: 3981659251909436790}
  995. m_Enabled: 1
  996. m_CastShadows: 1
  997. m_ReceiveShadows: 1
  998. m_DynamicOccludee: 1
  999. m_MotionVectors: 1
  1000. m_LightProbeUsage: 1
  1001. m_ReflectionProbeUsage: 1
  1002. m_RayTracingMode: 2
  1003. m_RenderingLayerMask: 1
  1004. m_RendererPriority: 0
  1005. m_Materials:
  1006. - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  1007. m_StaticBatchInfo:
  1008. firstSubMesh: 0
  1009. subMeshCount: 0
  1010. m_StaticBatchRoot: {fileID: 0}
  1011. m_ProbeAnchor: {fileID: 0}
  1012. m_LightProbeVolumeOverride: {fileID: 0}
  1013. m_ScaleInLightmap: 1
  1014. m_ReceiveGI: 1
  1015. m_PreserveUVs: 0
  1016. m_IgnoreNormalsForChartDetection: 0
  1017. m_ImportantGI: 0
  1018. m_StitchLightmapSeams: 1
  1019. m_SelectedEditorRenderState: 3
  1020. m_MinimumChartSize: 4
  1021. m_AutoUVMaxDistance: 0.5
  1022. m_AutoUVMaxAngle: 89
  1023. m_LightmapParameters: {fileID: 0}
  1024. m_SortingLayerID: 0
  1025. m_SortingLayer: 0
  1026. m_SortingOrder: 0
  1027. --- !u!65 &1512020937327906455
  1028. BoxCollider:
  1029. m_ObjectHideFlags: 0
  1030. m_CorrespondingSourceObject: {fileID: 0}
  1031. m_PrefabInstance: {fileID: 0}
  1032. m_PrefabAsset: {fileID: 0}
  1033. m_GameObject: {fileID: 3981659251909436790}
  1034. m_Material: {fileID: 0}
  1035. m_IsTrigger: 0
  1036. m_Enabled: 1
  1037. serializedVersion: 2
  1038. m_Size: {x: 1, y: 1, z: 1}
  1039. m_Center: {x: 0, y: 0, z: 0}
  1040. --- !u!1 &4053934119151317842
  1041. GameObject:
  1042. m_ObjectHideFlags: 0
  1043. m_CorrespondingSourceObject: {fileID: 0}
  1044. m_PrefabInstance: {fileID: 0}
  1045. m_PrefabAsset: {fileID: 0}
  1046. serializedVersion: 6
  1047. m_Component:
  1048. - component: {fileID: 22797850125033133}
  1049. - component: {fileID: 3822716448448017035}
  1050. - component: {fileID: 3884951277106074556}
  1051. - component: {fileID: 3776669647098416164}
  1052. m_Layer: 0
  1053. m_Name: S103P6
  1054. m_TagString: Untagged
  1055. m_Icon: {fileID: 0}
  1056. m_NavMeshLayer: 0
  1057. m_StaticEditorFlags: 0
  1058. m_IsActive: 1
  1059. --- !u!4 &22797850125033133
  1060. Transform:
  1061. m_ObjectHideFlags: 0
  1062. m_CorrespondingSourceObject: {fileID: 0}
  1063. m_PrefabInstance: {fileID: 0}
  1064. m_PrefabAsset: {fileID: 0}
  1065. m_GameObject: {fileID: 4053934119151317842}
  1066. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  1067. m_LocalPosition: {x: 0, y: 0, z: 1.3133335}
  1068. m_LocalScale: {x: 1, y: 1, z: 1.6666667}
  1069. m_Children: []
  1070. m_Father: {fileID: 980849193150542445}
  1071. m_RootOrder: 7
  1072. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  1073. --- !u!33 &3822716448448017035
  1074. MeshFilter:
  1075. m_ObjectHideFlags: 0
  1076. m_CorrespondingSourceObject: {fileID: 0}
  1077. m_PrefabInstance: {fileID: 0}
  1078. m_PrefabAsset: {fileID: 0}
  1079. m_GameObject: {fileID: 4053934119151317842}
  1080. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  1081. --- !u!23 &3884951277106074556
  1082. MeshRenderer:
  1083. m_ObjectHideFlags: 0
  1084. m_CorrespondingSourceObject: {fileID: 0}
  1085. m_PrefabInstance: {fileID: 0}
  1086. m_PrefabAsset: {fileID: 0}
  1087. m_GameObject: {fileID: 4053934119151317842}
  1088. m_Enabled: 1
  1089. m_CastShadows: 1
  1090. m_ReceiveShadows: 1
  1091. m_DynamicOccludee: 1
  1092. m_MotionVectors: 1
  1093. m_LightProbeUsage: 1
  1094. m_ReflectionProbeUsage: 1
  1095. m_RayTracingMode: 2
  1096. m_RenderingLayerMask: 1
  1097. m_RendererPriority: 0
  1098. m_Materials:
  1099. - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  1100. m_StaticBatchInfo:
  1101. firstSubMesh: 0
  1102. subMeshCount: 0
  1103. m_StaticBatchRoot: {fileID: 0}
  1104. m_ProbeAnchor: {fileID: 0}
  1105. m_LightProbeVolumeOverride: {fileID: 0}
  1106. m_ScaleInLightmap: 1
  1107. m_ReceiveGI: 1
  1108. m_PreserveUVs: 0
  1109. m_IgnoreNormalsForChartDetection: 0
  1110. m_ImportantGI: 0
  1111. m_StitchLightmapSeams: 1
  1112. m_SelectedEditorRenderState: 3
  1113. m_MinimumChartSize: 4
  1114. m_AutoUVMaxDistance: 0.5
  1115. m_AutoUVMaxAngle: 89
  1116. m_LightmapParameters: {fileID: 0}
  1117. m_SortingLayerID: 0
  1118. m_SortingLayer: 0
  1119. m_SortingOrder: 0
  1120. --- !u!65 &3776669647098416164
  1121. BoxCollider:
  1122. m_ObjectHideFlags: 0
  1123. m_CorrespondingSourceObject: {fileID: 0}
  1124. m_PrefabInstance: {fileID: 0}
  1125. m_PrefabAsset: {fileID: 0}
  1126. m_GameObject: {fileID: 4053934119151317842}
  1127. m_Material: {fileID: 0}
  1128. m_IsTrigger: 0
  1129. m_Enabled: 1
  1130. serializedVersion: 2
  1131. m_Size: {x: 1, y: 1, z: 1}
  1132. m_Center: {x: 0, y: 0, z: 0}
  1133. --- !u!1 &5411907384417829350
  1134. GameObject:
  1135. m_ObjectHideFlags: 0
  1136. m_CorrespondingSourceObject: {fileID: 0}
  1137. m_PrefabInstance: {fileID: 0}
  1138. m_PrefabAsset: {fileID: 0}
  1139. serializedVersion: 6
  1140. m_Component:
  1141. - component: {fileID: 2423844775960540978}
  1142. - component: {fileID: 5872273705933208810}
  1143. - component: {fileID: 1357664523450902591}
  1144. - component: {fileID: 8765573271509062912}
  1145. m_Layer: 0
  1146. m_Name: S103P8
  1147. m_TagString: Untagged
  1148. m_Icon: {fileID: 0}
  1149. m_NavMeshLayer: 0
  1150. m_StaticEditorFlags: 0
  1151. m_IsActive: 1
  1152. --- !u!4 &2423844775960540978
  1153. Transform:
  1154. m_ObjectHideFlags: 0
  1155. m_CorrespondingSourceObject: {fileID: 0}
  1156. m_PrefabInstance: {fileID: 0}
  1157. m_PrefabAsset: {fileID: 0}
  1158. m_GameObject: {fileID: 5411907384417829350}
  1159. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  1160. m_LocalPosition: {x: 0, y: 0, z: 3.1533334}
  1161. m_LocalScale: {x: 0.5, y: 1, z: 0.33333334}
  1162. m_Children: []
  1163. m_Father: {fileID: 980849193150542445}
  1164. m_RootOrder: 9
  1165. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  1166. --- !u!33 &5872273705933208810
  1167. MeshFilter:
  1168. m_ObjectHideFlags: 0
  1169. m_CorrespondingSourceObject: {fileID: 0}
  1170. m_PrefabInstance: {fileID: 0}
  1171. m_PrefabAsset: {fileID: 0}
  1172. m_GameObject: {fileID: 5411907384417829350}
  1173. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  1174. --- !u!23 &1357664523450902591
  1175. MeshRenderer:
  1176. m_ObjectHideFlags: 0
  1177. m_CorrespondingSourceObject: {fileID: 0}
  1178. m_PrefabInstance: {fileID: 0}
  1179. m_PrefabAsset: {fileID: 0}
  1180. m_GameObject: {fileID: 5411907384417829350}
  1181. m_Enabled: 1
  1182. m_CastShadows: 1
  1183. m_ReceiveShadows: 1
  1184. m_DynamicOccludee: 1
  1185. m_MotionVectors: 1
  1186. m_LightProbeUsage: 1
  1187. m_ReflectionProbeUsage: 1
  1188. m_RayTracingMode: 2
  1189. m_RenderingLayerMask: 1
  1190. m_RendererPriority: 0
  1191. m_Materials:
  1192. - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  1193. m_StaticBatchInfo:
  1194. firstSubMesh: 0
  1195. subMeshCount: 0
  1196. m_StaticBatchRoot: {fileID: 0}
  1197. m_ProbeAnchor: {fileID: 0}
  1198. m_LightProbeVolumeOverride: {fileID: 0}
  1199. m_ScaleInLightmap: 1
  1200. m_ReceiveGI: 1
  1201. m_PreserveUVs: 0
  1202. m_IgnoreNormalsForChartDetection: 0
  1203. m_ImportantGI: 0
  1204. m_StitchLightmapSeams: 1
  1205. m_SelectedEditorRenderState: 3
  1206. m_MinimumChartSize: 4
  1207. m_AutoUVMaxDistance: 0.5
  1208. m_AutoUVMaxAngle: 89
  1209. m_LightmapParameters: {fileID: 0}
  1210. m_SortingLayerID: 0
  1211. m_SortingLayer: 0
  1212. m_SortingOrder: 0
  1213. --- !u!65 &8765573271509062912
  1214. BoxCollider:
  1215. m_ObjectHideFlags: 0
  1216. m_CorrespondingSourceObject: {fileID: 0}
  1217. m_PrefabInstance: {fileID: 0}
  1218. m_PrefabAsset: {fileID: 0}
  1219. m_GameObject: {fileID: 5411907384417829350}
  1220. m_Material: {fileID: 0}
  1221. m_IsTrigger: 0
  1222. m_Enabled: 1
  1223. serializedVersion: 2
  1224. m_Size: {x: 1, y: 1, z: 1}
  1225. m_Center: {x: 0, y: 0, z: 0}
  1226. --- !u!1 &7202574169066670269
  1227. GameObject:
  1228. m_ObjectHideFlags: 0
  1229. m_CorrespondingSourceObject: {fileID: 0}
  1230. m_PrefabInstance: {fileID: 0}
  1231. m_PrefabAsset: {fileID: 0}
  1232. serializedVersion: 6
  1233. m_Component:
  1234. - component: {fileID: 5217518191586824818}
  1235. - component: {fileID: 1468652710302063498}
  1236. - component: {fileID: 6724939920913705120}
  1237. - component: {fileID: 5224516609085948157}
  1238. m_Layer: 0
  1239. m_Name: S103P10
  1240. m_TagString: Untagged
  1241. m_Icon: {fileID: 0}
  1242. m_NavMeshLayer: 0
  1243. m_StaticEditorFlags: 0
  1244. m_IsActive: 1
  1245. --- !u!4 &5217518191586824818
  1246. Transform:
  1247. m_ObjectHideFlags: 0
  1248. m_CorrespondingSourceObject: {fileID: 0}
  1249. m_PrefabInstance: {fileID: 0}
  1250. m_PrefabAsset: {fileID: 0}
  1251. m_GameObject: {fileID: 7202574169066670269}
  1252. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  1253. m_LocalPosition: {x: 0, y: 0, z: 4.453334}
  1254. m_LocalScale: {x: 0.8, y: 1, z: 0.26666668}
  1255. m_Children: []
  1256. m_Father: {fileID: 980849193150542445}
  1257. m_RootOrder: 11
  1258. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  1259. --- !u!33 &1468652710302063498
  1260. MeshFilter:
  1261. m_ObjectHideFlags: 0
  1262. m_CorrespondingSourceObject: {fileID: 0}
  1263. m_PrefabInstance: {fileID: 0}
  1264. m_PrefabAsset: {fileID: 0}
  1265. m_GameObject: {fileID: 7202574169066670269}
  1266. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  1267. --- !u!23 &6724939920913705120
  1268. MeshRenderer:
  1269. m_ObjectHideFlags: 0
  1270. m_CorrespondingSourceObject: {fileID: 0}
  1271. m_PrefabInstance: {fileID: 0}
  1272. m_PrefabAsset: {fileID: 0}
  1273. m_GameObject: {fileID: 7202574169066670269}
  1274. m_Enabled: 1
  1275. m_CastShadows: 1
  1276. m_ReceiveShadows: 1
  1277. m_DynamicOccludee: 1
  1278. m_MotionVectors: 1
  1279. m_LightProbeUsage: 1
  1280. m_ReflectionProbeUsage: 1
  1281. m_RayTracingMode: 2
  1282. m_RenderingLayerMask: 1
  1283. m_RendererPriority: 0
  1284. m_Materials:
  1285. - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  1286. m_StaticBatchInfo:
  1287. firstSubMesh: 0
  1288. subMeshCount: 0
  1289. m_StaticBatchRoot: {fileID: 0}
  1290. m_ProbeAnchor: {fileID: 0}
  1291. m_LightProbeVolumeOverride: {fileID: 0}
  1292. m_ScaleInLightmap: 1
  1293. m_ReceiveGI: 1
  1294. m_PreserveUVs: 0
  1295. m_IgnoreNormalsForChartDetection: 0
  1296. m_ImportantGI: 0
  1297. m_StitchLightmapSeams: 1
  1298. m_SelectedEditorRenderState: 3
  1299. m_MinimumChartSize: 4
  1300. m_AutoUVMaxDistance: 0.5
  1301. m_AutoUVMaxAngle: 89
  1302. m_LightmapParameters: {fileID: 0}
  1303. m_SortingLayerID: 0
  1304. m_SortingLayer: 0
  1305. m_SortingOrder: 0
  1306. --- !u!65 &5224516609085948157
  1307. BoxCollider:
  1308. m_ObjectHideFlags: 0
  1309. m_CorrespondingSourceObject: {fileID: 0}
  1310. m_PrefabInstance: {fileID: 0}
  1311. m_PrefabAsset: {fileID: 0}
  1312. m_GameObject: {fileID: 7202574169066670269}
  1313. m_Material: {fileID: 0}
  1314. m_IsTrigger: 0
  1315. m_Enabled: 1
  1316. serializedVersion: 2
  1317. m_Size: {x: 1, y: 1, z: 1}
  1318. m_Center: {x: 0, y: 0, z: 0}
  1319. --- !u!1 &7327315680926496592
  1320. GameObject:
  1321. m_ObjectHideFlags: 0
  1322. m_CorrespondingSourceObject: {fileID: 0}
  1323. m_PrefabInstance: {fileID: 0}
  1324. m_PrefabAsset: {fileID: 0}
  1325. serializedVersion: 6
  1326. m_Component:
  1327. - component: {fileID: 7757103977649422425}
  1328. - component: {fileID: 1941811386809890898}
  1329. - component: {fileID: 6215034409235590340}
  1330. - component: {fileID: 6536331295658986370}
  1331. m_Layer: 0
  1332. m_Name: S103P9
  1333. m_TagString: Untagged
  1334. m_Icon: {fileID: 0}
  1335. m_NavMeshLayer: 0
  1336. m_StaticEditorFlags: 0
  1337. m_IsActive: 1
  1338. --- !u!4 &7757103977649422425
  1339. Transform:
  1340. m_ObjectHideFlags: 0
  1341. m_CorrespondingSourceObject: {fileID: 0}
  1342. m_PrefabInstance: {fileID: 0}
  1343. m_PrefabAsset: {fileID: 0}
  1344. m_GameObject: {fileID: 7327315680926496592}
  1345. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  1346. m_LocalPosition: {x: -0.015499878, y: 0, z: 3.840667}
  1347. m_LocalScale: {x: 3.2, y: 1, z: 1.1333334}
  1348. m_Children: []
  1349. m_Father: {fileID: 980849193150542445}
  1350. m_RootOrder: 10
  1351. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  1352. --- !u!33 &1941811386809890898
  1353. MeshFilter:
  1354. m_ObjectHideFlags: 0
  1355. m_CorrespondingSourceObject: {fileID: 0}
  1356. m_PrefabInstance: {fileID: 0}
  1357. m_PrefabAsset: {fileID: 0}
  1358. m_GameObject: {fileID: 7327315680926496592}
  1359. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  1360. --- !u!23 &6215034409235590340
  1361. MeshRenderer:
  1362. m_ObjectHideFlags: 0
  1363. m_CorrespondingSourceObject: {fileID: 0}
  1364. m_PrefabInstance: {fileID: 0}
  1365. m_PrefabAsset: {fileID: 0}
  1366. m_GameObject: {fileID: 7327315680926496592}
  1367. m_Enabled: 1
  1368. m_CastShadows: 1
  1369. m_ReceiveShadows: 1
  1370. m_DynamicOccludee: 1
  1371. m_MotionVectors: 1
  1372. m_LightProbeUsage: 1
  1373. m_ReflectionProbeUsage: 1
  1374. m_RayTracingMode: 2
  1375. m_RenderingLayerMask: 1
  1376. m_RendererPriority: 0
  1377. m_Materials:
  1378. - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  1379. m_StaticBatchInfo:
  1380. firstSubMesh: 0
  1381. subMeshCount: 0
  1382. m_StaticBatchRoot: {fileID: 0}
  1383. m_ProbeAnchor: {fileID: 0}
  1384. m_LightProbeVolumeOverride: {fileID: 0}
  1385. m_ScaleInLightmap: 1
  1386. m_ReceiveGI: 1
  1387. m_PreserveUVs: 0
  1388. m_IgnoreNormalsForChartDetection: 0
  1389. m_ImportantGI: 0
  1390. m_StitchLightmapSeams: 1
  1391. m_SelectedEditorRenderState: 3
  1392. m_MinimumChartSize: 4
  1393. m_AutoUVMaxDistance: 0.5
  1394. m_AutoUVMaxAngle: 89
  1395. m_LightmapParameters: {fileID: 0}
  1396. m_SortingLayerID: 0
  1397. m_SortingLayer: 0
  1398. m_SortingOrder: 0
  1399. --- !u!65 &6536331295658986370
  1400. BoxCollider:
  1401. m_ObjectHideFlags: 0
  1402. m_CorrespondingSourceObject: {fileID: 0}
  1403. m_PrefabInstance: {fileID: 0}
  1404. m_PrefabAsset: {fileID: 0}
  1405. m_GameObject: {fileID: 7327315680926496592}
  1406. m_Material: {fileID: 0}
  1407. m_IsTrigger: 0
  1408. m_Enabled: 1
  1409. serializedVersion: 2
  1410. m_Size: {x: 1, y: 1, z: 1}
  1411. m_Center: {x: 0, y: 0, z: 0}