BuildingRoof1.mat 1.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 6
  6. m_ObjectHideFlags: 0
  7. m_PrefabParentObject: {fileID: 0}
  8. m_PrefabInternal: {fileID: 0}
  9. m_Name: BuildingRoof1
  10. m_Shader: {fileID: 4800000, guid: 09987760f6b8d4a66973ff349cf679ce, type: 3}
  11. m_ShaderKeywords: _EMISSION
  12. m_LightmapFlags: 1
  13. m_EnableInstancingVariants: 0
  14. m_DoubleSidedGI: 0
  15. m_CustomRenderQueue: -1
  16. stringTagMap: {}
  17. disabledShaderPasses: []
  18. m_SavedProperties:
  19. serializedVersion: 3
  20. m_TexEnvs:
  21. - <noninit>:
  22. m_Texture: {fileID: 0}
  23. m_Scale: {x: 1, y: 1}
  24. m_Offset: {x: 0, y: 0}
  25. - _EmitMap:
  26. m_Texture: {fileID: 2800000, guid: 62f13ef4968e3482db076098562b8c01, type: 3}
  27. m_Scale: {x: 1, y: 1}
  28. m_Offset: {x: 0, y: 0}
  29. - _MainTex:
  30. m_Texture: {fileID: 2800000, guid: aa9de84515a8e482cb13d819beca435f, type: 3}
  31. m_Scale: {x: 1, y: 1}
  32. m_Offset: {x: 0, y: 0}
  33. - _SpecMap:
  34. m_Texture: {fileID: 2800000, guid: 62f13ef4968e3482db076098562b8c01, type: 3}
  35. m_Scale: {x: 1, y: 1}
  36. m_Offset: {x: 0, y: 0}
  37. m_Floats:
  38. - <noninit>: 0
  39. - _Shininess: 3
  40. - _TexDivisions: 32
  41. - _TexHeight: 15
  42. - _TexLeft: 1
  43. - _TexLeftBound: 0.25
  44. - _TexLower: 5
  45. - _TexLowerBound: 0.25
  46. - _TexRight: 1
  47. - _TexRightBound: 0.75
  48. - _TexUpper: 3
  49. - _TexUpperBound: 0.75
  50. - _TexWidth: 15
  51. m_Colors:
  52. - <noninit>: {r: 0, g: 1, b: 0, a: NaN}
  53. - _Color: {r: 0.93333334, g: 0.9490196, b: 0.9647059, a: 1}
  54. - _EmitColor: {r: 1, g: 0.8998888, b: 0.4494056, a: 1}