Highlight.cs 436 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. [ExecuteInEditMode]
  5. public class Highlight : MonoBehaviour
  6. {
  7. private Color startcolor;
  8. void OnMouseEnter()
  9. {
  10. startcolor = GetComponent<Renderer>().material.color;
  11. GetComponent<Renderer>().material.color = Color.yellow;
  12. }
  13. void OnMouseExit()
  14. {
  15. GetComponent<Renderer>().material.color = startcolor;
  16. }
  17. }