using System.Collections; using System.Collections.Generic; using UnityEngine; namespace VolumetricLines { public static class VolumetricLineVertexData { public static readonly Vector2[] TexCoords = { new Vector2(1.0f, 1.0f), new Vector2(1.0f, 0.0f), new Vector2(0.5f, 1.0f), new Vector2(0.5f, 0.0f), new Vector2(0.5f, 0.0f), new Vector2(0.5f, 1.0f), new Vector2(0.0f, 0.0f), new Vector2(0.0f, 1.0f), }; public static readonly Vector2[] VertexOffsets = { new Vector2(1.0f, 1.0f), new Vector2(1.0f, -1.0f), new Vector2(0.0f, 1.0f), new Vector2(0.0f, -1.0f), new Vector2(0.0f, 1.0f), new Vector2(0.0f, -1.0f), new Vector2(1.0f, 1.0f), new Vector2(1.0f, -1.0f) }; public static readonly int[] Indices = { 2, 1, 0, 3, 1, 2, 4, 3, 2, 5, 4, 2, 4, 5, 6, 6, 5, 7 }; } }