using System.Collections; using System.Collections.Generic; using UnityEngine; namespace UnityEngine.XR.iOS { public class EditorHitTest : MonoBehaviour { public Transform m_HitTransform; public float maxRayDistance = 30.0f; public LayerMask collisionLayerMask; #if UNITY_EDITOR //we will only use this script on the editor side, though there is nothing that would prevent it from working on device void Update () { if (Input.GetMouseButtonDown (0)) { Ray ray = Camera.main.ScreenPointToRay (Input.mousePosition); RaycastHit hit; //we'll try to hit one of the plane collider gameobjects that were generated by the plugin //effectively similar to calling HitTest with ARHitTestResultType.ARHitTestResultTypeExistingPlaneUsingExtent if (Physics.Raycast (ray, out hit, maxRayDistance, collisionLayerMask)) { //we're going to get the position from the contact point m_HitTransform.position = hit.point; Debug.Log (string.Format ("x:{0:0.######} y:{1:0.######} z:{2:0.######}", m_HitTransform.position.x, m_HitTransform.position.y, m_HitTransform.position.z)); //and the rotation from the transform of the plane collider m_HitTransform.rotation = hit.transform.rotation; } } } #endif } }