using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using ObjectScripts;
using CSVReader;
using System.Globalization;
namespace UIScripts
{
public class TimeChunk : MonoBehaviour
{
///
/// Inputfield for timeinterval
///
[SerializeField] UnityEngine.UI.InputField ChunkStartInputField;
///
/// Inputfield for timeinterval
///
[SerializeField] UnityEngine.UI.InputField ChunkEndInputField;
///
/// Manager to control
///
[SerializeField] AbstractManager ManagerObject;
///
/// On StartInputfield edited
///
public void ChunkStartInputFieldEndEdit()
{
double startValue = double.Parse(ChunkStartInputField.text, NumberStyles.Float);
this.ManagerObject.SetChunkStarttimestamp(startValue);
}
///
/// On EndInputField edited
///
public void ChunkEndInputFieldEndEdit()
{
double endValue = double.Parse(ChunkEndInputField.text, NumberStyles.Float);
this.ManagerObject.SetChunkEndtimestamp(endValue);
}
}
}