using System.Collections; using System.Collections.Generic; using UnityEngine; using ConfigReader; namespace Logger { public enum LogLevel { DEBUG, INFO, WARNING, ERROR} public static class CityLogger { private static LogLevel LogLevel = LogLevel.DEBUG; public static void Log(string s, LogLevel level) { if (level >= LogLevel) Debug.Log(s); } public static void LogWarning(string s) { if (LogLevel >= LogLevel.WARNING) Debug.LogWarning(s); } public static void LogError(string s) { if (LogLevel >= LogLevel.ERROR) Debug.LogWarning(s); } } }