Debug Win32 Master Win32 Master x64 MasterWithLTCG Win32 MasterWithLTCG x64 Release Win32 Debug x64 Release x64 DebugServer Win32 MasterServer Win32 MasterServer x64 MasterServerWithLTCG Win32 MasterServerWithLTCG x64 ReleaseServer Win32 DebugServer x64 ReleaseServer x64 {57571793-BF11-47DB-A9BA-049C9AA938C7} Win32Proj $(ProjectName) 10.0 Application v142 Unicode Debug Release Master MasterWithLTCG $(Configuration) $(SolutionDir)build\obj\$(PlatformShortName)\$(ConfigurationBuildDir)\ $(SolutionDir)build\bin\$(PlatformShortName)\$(ConfigurationBuildDir)\ true true false false false true $(PlayerOutputDir) $(ArtifactsDir)WindowsPlayer\ false UNITY_WIN=1;UNITY_STANDALONE=1;UNITY_STANDALONE_WIN=1;WIN32;_WINDOWS Use Level4 Disabled true false false PrecompiledHeader.h true Windows Console wWinMainCRTStartup true $(OutDir)$(TargetName)_$(PlatformShortName)_$(Configuration)_$(ScriptingBackend).pdb "$(ArtifactsDir)UnityPlayerStub\bin\UnityPlayerStub.lib" %(AdditionalOptions) true Disabled $(CommonDefines);ENABLE_PROFILER=1;DEBUGMODE=1;_DEBUG;%(PreprocessorDefinitions) MultiThreadedDebug MaxSpeed true true MultiThreaded true true $(CommonDefines);ENABLE_PROFILER=1;NDEBUG;%(PreprocessorDefinitions) $(CommonDefines);NDEBUG;%(PreprocessorDefinitions) UseLinkTimeCodeGeneration Create $(VersionInfoResourceDir)