using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; namespace SplineMesh { public static class CameraUtility { public static bool IsOnScreen(Vector3 position) { Vector3 onScreen = Camera.current.WorldToViewportPoint(position); return onScreen.z > 0 && onScreen.x > 0 && onScreen.y > 0 && onScreen.x < 1 && onScreen.y < 1; } } }