using UnityEngine; using UnityEditor; using System; namespace SplineMesh { [Serializable] public class MeshVertex { public Vector3 position; public Vector3 normal; public Vector2 uv; public MeshVertex(Vector3 position, Vector3 normal, Vector2 uv) { this.position = position; this.normal = normal; this.uv = uv; } public MeshVertex(Vector3 position, Vector3 normal) : this(position, normal, Vector2.zero) { } } }