//------------------------------------------------------------------------------ // // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace Valve.VR { using System; using UnityEngine; public partial class SteamVR_Actions { private static SteamVR_Action_Boolean p_default_InteractUI; private static SteamVR_Action_Boolean p_default_Teleport; private static SteamVR_Action_Boolean p_default_GrabPinch; private static SteamVR_Action_Boolean p_default_GrabGrip; private static SteamVR_Action_Pose p_default_Pose; private static SteamVR_Action_Skeleton p_default_SkeletonLeftHand; private static SteamVR_Action_Skeleton p_default_SkeletonRightHand; private static SteamVR_Action_Single p_default_Squeeze; private static SteamVR_Action_Boolean p_default_HeadsetOnHead; private static SteamVR_Action_Boolean p_default_SnapTurnLeft; private static SteamVR_Action_Boolean p_default_SnapTurnRight; private static SteamVR_Action_Vibration p_default_Haptic; private static SteamVR_Action_Vector2 p_platformer_Move; private static SteamVR_Action_Boolean p_platformer_Jump; private static SteamVR_Action_Vector2 p_buggy_Steering; private static SteamVR_Action_Single p_buggy_Throttle; private static SteamVR_Action_Boolean p_buggy_Brake; private static SteamVR_Action_Boolean p_buggy_Reset; private static SteamVR_Action_Pose p_mixedreality_ExternalCamera; private static SteamVR_Action_Boolean p_cMController_ReverseTime; private static SteamVR_Action_Boolean p_cMController_TimeSpeedUp; private static SteamVR_Action_Boolean p_cMController_TimeSpeedDown; private static SteamVR_Action_Boolean p_cMController_LODUp; private static SteamVR_Action_Boolean p_cMController_LODDown; private static SteamVR_Action_Boolean p_cMController_PlayPause; private static SteamVR_Action_Boolean p_cMController_FixController; public static SteamVR_Action_Boolean default_InteractUI { get { return SteamVR_Actions.p_default_InteractUI.GetCopy(); } } public static SteamVR_Action_Boolean default_Teleport { get { return SteamVR_Actions.p_default_Teleport.GetCopy(); } } public static SteamVR_Action_Boolean default_GrabPinch { get { return SteamVR_Actions.p_default_GrabPinch.GetCopy(); } } public static SteamVR_Action_Boolean default_GrabGrip { get { return SteamVR_Actions.p_default_GrabGrip.GetCopy(); } } public static SteamVR_Action_Pose default_Pose { get { return SteamVR_Actions.p_default_Pose.GetCopy(); } } public static SteamVR_Action_Skeleton default_SkeletonLeftHand { get { return SteamVR_Actions.p_default_SkeletonLeftHand.GetCopy(); } } public static SteamVR_Action_Skeleton default_SkeletonRightHand { get { return SteamVR_Actions.p_default_SkeletonRightHand.GetCopy(); } } public static SteamVR_Action_Single default_Squeeze { get { return SteamVR_Actions.p_default_Squeeze.GetCopy(); } } public static SteamVR_Action_Boolean default_HeadsetOnHead { get { return SteamVR_Actions.p_default_HeadsetOnHead.GetCopy(); } } public static SteamVR_Action_Boolean default_SnapTurnLeft { get { return SteamVR_Actions.p_default_SnapTurnLeft.GetCopy(); } } public static SteamVR_Action_Boolean default_SnapTurnRight { get { return SteamVR_Actions.p_default_SnapTurnRight.GetCopy(); } } public static SteamVR_Action_Vibration default_Haptic { get { return SteamVR_Actions.p_default_Haptic.GetCopy(); } } public static SteamVR_Action_Vector2 platformer_Move { get { return SteamVR_Actions.p_platformer_Move.GetCopy(); } } public static SteamVR_Action_Boolean platformer_Jump { get { return SteamVR_Actions.p_platformer_Jump.GetCopy(); } } public static SteamVR_Action_Vector2 buggy_Steering { get { return SteamVR_Actions.p_buggy_Steering.GetCopy(); } } public static SteamVR_Action_Single buggy_Throttle { get { return SteamVR_Actions.p_buggy_Throttle.GetCopy(); } } public static SteamVR_Action_Boolean buggy_Brake { get { return SteamVR_Actions.p_buggy_Brake.GetCopy(); } } public static SteamVR_Action_Boolean buggy_Reset { get { return SteamVR_Actions.p_buggy_Reset.GetCopy(); } } public static SteamVR_Action_Pose mixedreality_ExternalCamera { get { return SteamVR_Actions.p_mixedreality_ExternalCamera.GetCopy(); } } public static SteamVR_Action_Boolean cMController_ReverseTime { get { return SteamVR_Actions.p_cMController_ReverseTime.GetCopy(); } } public static SteamVR_Action_Boolean cMController_TimeSpeedUp { get { return SteamVR_Actions.p_cMController_TimeSpeedUp.GetCopy(); } } public static SteamVR_Action_Boolean cMController_TimeSpeedDown { get { return SteamVR_Actions.p_cMController_TimeSpeedDown.GetCopy(); } } public static SteamVR_Action_Boolean cMController_LODUp { get { return SteamVR_Actions.p_cMController_LODUp.GetCopy(); } } public static SteamVR_Action_Boolean cMController_LODDown { get { return SteamVR_Actions.p_cMController_LODDown.GetCopy(); } } public static SteamVR_Action_Boolean cMController_PlayPause { get { return SteamVR_Actions.p_cMController_PlayPause.GetCopy(); } } public static SteamVR_Action_Boolean cMController_FixController { get { return SteamVR_Actions.p_cMController_FixController.GetCopy(); } } private static void InitializeActionArrays() { Valve.VR.SteamVR_Input.actions = new Valve.VR.SteamVR_Action[] { SteamVR_Actions.default_InteractUI, SteamVR_Actions.default_Teleport, SteamVR_Actions.default_GrabPinch, SteamVR_Actions.default_GrabGrip, SteamVR_Actions.default_Pose, SteamVR_Actions.default_SkeletonLeftHand, SteamVR_Actions.default_SkeletonRightHand, SteamVR_Actions.default_Squeeze, SteamVR_Actions.default_HeadsetOnHead, SteamVR_Actions.default_SnapTurnLeft, SteamVR_Actions.default_SnapTurnRight, SteamVR_Actions.default_Haptic, SteamVR_Actions.platformer_Move, SteamVR_Actions.platformer_Jump, SteamVR_Actions.buggy_Steering, SteamVR_Actions.buggy_Throttle, SteamVR_Actions.buggy_Brake, SteamVR_Actions.buggy_Reset, SteamVR_Actions.mixedreality_ExternalCamera, SteamVR_Actions.cMController_ReverseTime, SteamVR_Actions.cMController_TimeSpeedUp, SteamVR_Actions.cMController_TimeSpeedDown, SteamVR_Actions.cMController_LODUp, SteamVR_Actions.cMController_LODDown, SteamVR_Actions.cMController_PlayPause, SteamVR_Actions.cMController_FixController}; Valve.VR.SteamVR_Input.actionsIn = new Valve.VR.ISteamVR_Action_In[] { SteamVR_Actions.default_InteractUI, SteamVR_Actions.default_Teleport, SteamVR_Actions.default_GrabPinch, SteamVR_Actions.default_GrabGrip, SteamVR_Actions.default_Pose, SteamVR_Actions.default_SkeletonLeftHand, SteamVR_Actions.default_SkeletonRightHand, SteamVR_Actions.default_Squeeze, SteamVR_Actions.default_HeadsetOnHead, SteamVR_Actions.default_SnapTurnLeft, SteamVR_Actions.default_SnapTurnRight, SteamVR_Actions.platformer_Move, SteamVR_Actions.platformer_Jump, SteamVR_Actions.buggy_Steering, SteamVR_Actions.buggy_Throttle, SteamVR_Actions.buggy_Brake, SteamVR_Actions.buggy_Reset, SteamVR_Actions.mixedreality_ExternalCamera, SteamVR_Actions.cMController_ReverseTime, SteamVR_Actions.cMController_TimeSpeedUp, SteamVR_Actions.cMController_TimeSpeedDown, SteamVR_Actions.cMController_LODUp, SteamVR_Actions.cMController_LODDown, SteamVR_Actions.cMController_PlayPause, SteamVR_Actions.cMController_FixController}; Valve.VR.SteamVR_Input.actionsOut = new Valve.VR.ISteamVR_Action_Out[] { SteamVR_Actions.default_Haptic}; Valve.VR.SteamVR_Input.actionsVibration = new Valve.VR.SteamVR_Action_Vibration[] { SteamVR_Actions.default_Haptic}; Valve.VR.SteamVR_Input.actionsPose = new Valve.VR.SteamVR_Action_Pose[] { SteamVR_Actions.default_Pose, SteamVR_Actions.mixedreality_ExternalCamera}; Valve.VR.SteamVR_Input.actionsBoolean = new Valve.VR.SteamVR_Action_Boolean[] { SteamVR_Actions.default_InteractUI, SteamVR_Actions.default_Teleport, SteamVR_Actions.default_GrabPinch, SteamVR_Actions.default_GrabGrip, SteamVR_Actions.default_HeadsetOnHead, SteamVR_Actions.default_SnapTurnLeft, SteamVR_Actions.default_SnapTurnRight, SteamVR_Actions.platformer_Jump, SteamVR_Actions.buggy_Brake, SteamVR_Actions.buggy_Reset, SteamVR_Actions.cMController_ReverseTime, SteamVR_Actions.cMController_TimeSpeedUp, SteamVR_Actions.cMController_TimeSpeedDown, SteamVR_Actions.cMController_LODUp, SteamVR_Actions.cMController_LODDown, SteamVR_Actions.cMController_PlayPause, SteamVR_Actions.cMController_FixController}; Valve.VR.SteamVR_Input.actionsSingle = new Valve.VR.SteamVR_Action_Single[] { SteamVR_Actions.default_Squeeze, SteamVR_Actions.buggy_Throttle}; Valve.VR.SteamVR_Input.actionsVector2 = new Valve.VR.SteamVR_Action_Vector2[] { SteamVR_Actions.platformer_Move, SteamVR_Actions.buggy_Steering}; Valve.VR.SteamVR_Input.actionsVector3 = new Valve.VR.SteamVR_Action_Vector3[0]; Valve.VR.SteamVR_Input.actionsSkeleton = new Valve.VR.SteamVR_Action_Skeleton[] { SteamVR_Actions.default_SkeletonLeftHand, SteamVR_Actions.default_SkeletonRightHand}; Valve.VR.SteamVR_Input.actionsNonPoseNonSkeletonIn = new Valve.VR.ISteamVR_Action_In[] { SteamVR_Actions.default_InteractUI, SteamVR_Actions.default_Teleport, SteamVR_Actions.default_GrabPinch, SteamVR_Actions.default_GrabGrip, SteamVR_Actions.default_Squeeze, SteamVR_Actions.default_HeadsetOnHead, SteamVR_Actions.default_SnapTurnLeft, SteamVR_Actions.default_SnapTurnRight, SteamVR_Actions.platformer_Move, SteamVR_Actions.platformer_Jump, SteamVR_Actions.buggy_Steering, SteamVR_Actions.buggy_Throttle, SteamVR_Actions.buggy_Brake, SteamVR_Actions.buggy_Reset, SteamVR_Actions.cMController_ReverseTime, SteamVR_Actions.cMController_TimeSpeedUp, SteamVR_Actions.cMController_TimeSpeedDown, SteamVR_Actions.cMController_LODUp, SteamVR_Actions.cMController_LODDown, SteamVR_Actions.cMController_PlayPause, SteamVR_Actions.cMController_FixController}; } private static void PreInitActions() { SteamVR_Actions.p_default_InteractUI = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/default/in/InteractUI"))); SteamVR_Actions.p_default_Teleport = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/default/in/Teleport"))); SteamVR_Actions.p_default_GrabPinch = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/default/in/GrabPinch"))); SteamVR_Actions.p_default_GrabGrip = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/default/in/GrabGrip"))); SteamVR_Actions.p_default_Pose = ((SteamVR_Action_Pose)(SteamVR_Action.Create("/actions/default/in/Pose"))); SteamVR_Actions.p_default_SkeletonLeftHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create("/actions/default/in/SkeletonLeftHand"))); SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create("/actions/default/in/SkeletonRightHand"))); SteamVR_Actions.p_default_Squeeze = ((SteamVR_Action_Single)(SteamVR_Action.Create("/actions/default/in/Squeeze"))); SteamVR_Actions.p_default_HeadsetOnHead = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/default/in/HeadsetOnHead"))); SteamVR_Actions.p_default_SnapTurnLeft = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/default/in/SnapTurnLeft"))); SteamVR_Actions.p_default_SnapTurnRight = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/default/in/SnapTurnRight"))); SteamVR_Actions.p_default_Haptic = ((SteamVR_Action_Vibration)(SteamVR_Action.Create("/actions/default/out/Haptic"))); SteamVR_Actions.p_platformer_Move = ((SteamVR_Action_Vector2)(SteamVR_Action.Create("/actions/platformer/in/Move"))); SteamVR_Actions.p_platformer_Jump = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/platformer/in/Jump"))); SteamVR_Actions.p_buggy_Steering = ((SteamVR_Action_Vector2)(SteamVR_Action.Create("/actions/buggy/in/Steering"))); SteamVR_Actions.p_buggy_Throttle = ((SteamVR_Action_Single)(SteamVR_Action.Create("/actions/buggy/in/Throttle"))); SteamVR_Actions.p_buggy_Brake = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/buggy/in/Brake"))); SteamVR_Actions.p_buggy_Reset = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/buggy/in/Reset"))); SteamVR_Actions.p_mixedreality_ExternalCamera = ((SteamVR_Action_Pose)(SteamVR_Action.Create("/actions/mixedreality/in/ExternalCamera"))); SteamVR_Actions.p_cMController_ReverseTime = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/CMController/in/ReverseTime"))); SteamVR_Actions.p_cMController_TimeSpeedUp = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/CMController/in/TimeSpeedUp"))); SteamVR_Actions.p_cMController_TimeSpeedDown = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/CMController/in/TimeSpeedDown"))); SteamVR_Actions.p_cMController_LODUp = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/CMController/in/LODUp"))); SteamVR_Actions.p_cMController_LODDown = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/CMController/in/LODDown"))); SteamVR_Actions.p_cMController_PlayPause = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/CMController/in/PlayPause"))); SteamVR_Actions.p_cMController_FixController = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/CMController/in/FixController"))); } } }