//------------------------------------------------------------------------------
//
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
namespace Valve.VR
{
using System;
using UnityEngine;
public partial class SteamVR_Actions
{
private static SteamVR_Action_Boolean p_default_InteractUI;
private static SteamVR_Action_Boolean p_default_Teleport;
private static SteamVR_Action_Boolean p_default_GrabPinch;
private static SteamVR_Action_Boolean p_default_GrabGrip;
private static SteamVR_Action_Pose p_default_Pose;
private static SteamVR_Action_Skeleton p_default_SkeletonLeftHand;
private static SteamVR_Action_Skeleton p_default_SkeletonRightHand;
private static SteamVR_Action_Single p_default_Squeeze;
private static SteamVR_Action_Boolean p_default_HeadsetOnHead;
private static SteamVR_Action_Boolean p_default_SnapTurnLeft;
private static SteamVR_Action_Boolean p_default_SnapTurnRight;
private static SteamVR_Action_Vibration p_default_Haptic;
private static SteamVR_Action_Vector2 p_platformer_Move;
private static SteamVR_Action_Boolean p_platformer_Jump;
private static SteamVR_Action_Vector2 p_buggy_Steering;
private static SteamVR_Action_Single p_buggy_Throttle;
private static SteamVR_Action_Boolean p_buggy_Brake;
private static SteamVR_Action_Boolean p_buggy_Reset;
private static SteamVR_Action_Pose p_mixedreality_ExternalCamera;
private static SteamVR_Action_Boolean p_cMController_ReverseTime;
private static SteamVR_Action_Boolean p_cMController_TimeSpeedUp;
private static SteamVR_Action_Boolean p_cMController_TimeSpeedDown;
private static SteamVR_Action_Boolean p_cMController_LODUp;
private static SteamVR_Action_Boolean p_cMController_LODDown;
private static SteamVR_Action_Boolean p_cMController_PlayPause;
private static SteamVR_Action_Boolean p_cMController_FixController;
public static SteamVR_Action_Boolean default_InteractUI
{
get
{
return SteamVR_Actions.p_default_InteractUI.GetCopy();
}
}
public static SteamVR_Action_Boolean default_Teleport
{
get
{
return SteamVR_Actions.p_default_Teleport.GetCopy();
}
}
public static SteamVR_Action_Boolean default_GrabPinch
{
get
{
return SteamVR_Actions.p_default_GrabPinch.GetCopy();
}
}
public static SteamVR_Action_Boolean default_GrabGrip
{
get
{
return SteamVR_Actions.p_default_GrabGrip.GetCopy();
}
}
public static SteamVR_Action_Pose default_Pose
{
get
{
return SteamVR_Actions.p_default_Pose.GetCopy();
}
}
public static SteamVR_Action_Skeleton default_SkeletonLeftHand
{
get
{
return SteamVR_Actions.p_default_SkeletonLeftHand.GetCopy();
}
}
public static SteamVR_Action_Skeleton default_SkeletonRightHand
{
get
{
return SteamVR_Actions.p_default_SkeletonRightHand.GetCopy();
}
}
public static SteamVR_Action_Single default_Squeeze
{
get
{
return SteamVR_Actions.p_default_Squeeze.GetCopy();
}
}
public static SteamVR_Action_Boolean default_HeadsetOnHead
{
get
{
return SteamVR_Actions.p_default_HeadsetOnHead.GetCopy();
}
}
public static SteamVR_Action_Boolean default_SnapTurnLeft
{
get
{
return SteamVR_Actions.p_default_SnapTurnLeft.GetCopy();
}
}
public static SteamVR_Action_Boolean default_SnapTurnRight
{
get
{
return SteamVR_Actions.p_default_SnapTurnRight.GetCopy();
}
}
public static SteamVR_Action_Vibration default_Haptic
{
get
{
return SteamVR_Actions.p_default_Haptic.GetCopy();
}
}
public static SteamVR_Action_Vector2 platformer_Move
{
get
{
return SteamVR_Actions.p_platformer_Move.GetCopy();
}
}
public static SteamVR_Action_Boolean platformer_Jump
{
get
{
return SteamVR_Actions.p_platformer_Jump.GetCopy();
}
}
public static SteamVR_Action_Vector2 buggy_Steering
{
get
{
return SteamVR_Actions.p_buggy_Steering.GetCopy();
}
}
public static SteamVR_Action_Single buggy_Throttle
{
get
{
return SteamVR_Actions.p_buggy_Throttle.GetCopy();
}
}
public static SteamVR_Action_Boolean buggy_Brake
{
get
{
return SteamVR_Actions.p_buggy_Brake.GetCopy();
}
}
public static SteamVR_Action_Boolean buggy_Reset
{
get
{
return SteamVR_Actions.p_buggy_Reset.GetCopy();
}
}
public static SteamVR_Action_Pose mixedreality_ExternalCamera
{
get
{
return SteamVR_Actions.p_mixedreality_ExternalCamera.GetCopy();
}
}
public static SteamVR_Action_Boolean cMController_ReverseTime
{
get
{
return SteamVR_Actions.p_cMController_ReverseTime.GetCopy();
}
}
public static SteamVR_Action_Boolean cMController_TimeSpeedUp
{
get
{
return SteamVR_Actions.p_cMController_TimeSpeedUp.GetCopy();
}
}
public static SteamVR_Action_Boolean cMController_TimeSpeedDown
{
get
{
return SteamVR_Actions.p_cMController_TimeSpeedDown.GetCopy();
}
}
public static SteamVR_Action_Boolean cMController_LODUp
{
get
{
return SteamVR_Actions.p_cMController_LODUp.GetCopy();
}
}
public static SteamVR_Action_Boolean cMController_LODDown
{
get
{
return SteamVR_Actions.p_cMController_LODDown.GetCopy();
}
}
public static SteamVR_Action_Boolean cMController_PlayPause
{
get
{
return SteamVR_Actions.p_cMController_PlayPause.GetCopy();
}
}
public static SteamVR_Action_Boolean cMController_FixController
{
get
{
return SteamVR_Actions.p_cMController_FixController.GetCopy();
}
}
private static void InitializeActionArrays()
{
Valve.VR.SteamVR_Input.actions = new Valve.VR.SteamVR_Action[] {
SteamVR_Actions.default_InteractUI,
SteamVR_Actions.default_Teleport,
SteamVR_Actions.default_GrabPinch,
SteamVR_Actions.default_GrabGrip,
SteamVR_Actions.default_Pose,
SteamVR_Actions.default_SkeletonLeftHand,
SteamVR_Actions.default_SkeletonRightHand,
SteamVR_Actions.default_Squeeze,
SteamVR_Actions.default_HeadsetOnHead,
SteamVR_Actions.default_SnapTurnLeft,
SteamVR_Actions.default_SnapTurnRight,
SteamVR_Actions.default_Haptic,
SteamVR_Actions.platformer_Move,
SteamVR_Actions.platformer_Jump,
SteamVR_Actions.buggy_Steering,
SteamVR_Actions.buggy_Throttle,
SteamVR_Actions.buggy_Brake,
SteamVR_Actions.buggy_Reset,
SteamVR_Actions.mixedreality_ExternalCamera,
SteamVR_Actions.cMController_ReverseTime,
SteamVR_Actions.cMController_TimeSpeedUp,
SteamVR_Actions.cMController_TimeSpeedDown,
SteamVR_Actions.cMController_LODUp,
SteamVR_Actions.cMController_LODDown,
SteamVR_Actions.cMController_PlayPause,
SteamVR_Actions.cMController_FixController};
Valve.VR.SteamVR_Input.actionsIn = new Valve.VR.ISteamVR_Action_In[] {
SteamVR_Actions.default_InteractUI,
SteamVR_Actions.default_Teleport,
SteamVR_Actions.default_GrabPinch,
SteamVR_Actions.default_GrabGrip,
SteamVR_Actions.default_Pose,
SteamVR_Actions.default_SkeletonLeftHand,
SteamVR_Actions.default_SkeletonRightHand,
SteamVR_Actions.default_Squeeze,
SteamVR_Actions.default_HeadsetOnHead,
SteamVR_Actions.default_SnapTurnLeft,
SteamVR_Actions.default_SnapTurnRight,
SteamVR_Actions.platformer_Move,
SteamVR_Actions.platformer_Jump,
SteamVR_Actions.buggy_Steering,
SteamVR_Actions.buggy_Throttle,
SteamVR_Actions.buggy_Brake,
SteamVR_Actions.buggy_Reset,
SteamVR_Actions.mixedreality_ExternalCamera,
SteamVR_Actions.cMController_ReverseTime,
SteamVR_Actions.cMController_TimeSpeedUp,
SteamVR_Actions.cMController_TimeSpeedDown,
SteamVR_Actions.cMController_LODUp,
SteamVR_Actions.cMController_LODDown,
SteamVR_Actions.cMController_PlayPause,
SteamVR_Actions.cMController_FixController};
Valve.VR.SteamVR_Input.actionsOut = new Valve.VR.ISteamVR_Action_Out[] {
SteamVR_Actions.default_Haptic};
Valve.VR.SteamVR_Input.actionsVibration = new Valve.VR.SteamVR_Action_Vibration[] {
SteamVR_Actions.default_Haptic};
Valve.VR.SteamVR_Input.actionsPose = new Valve.VR.SteamVR_Action_Pose[] {
SteamVR_Actions.default_Pose,
SteamVR_Actions.mixedreality_ExternalCamera};
Valve.VR.SteamVR_Input.actionsBoolean = new Valve.VR.SteamVR_Action_Boolean[] {
SteamVR_Actions.default_InteractUI,
SteamVR_Actions.default_Teleport,
SteamVR_Actions.default_GrabPinch,
SteamVR_Actions.default_GrabGrip,
SteamVR_Actions.default_HeadsetOnHead,
SteamVR_Actions.default_SnapTurnLeft,
SteamVR_Actions.default_SnapTurnRight,
SteamVR_Actions.platformer_Jump,
SteamVR_Actions.buggy_Brake,
SteamVR_Actions.buggy_Reset,
SteamVR_Actions.cMController_ReverseTime,
SteamVR_Actions.cMController_TimeSpeedUp,
SteamVR_Actions.cMController_TimeSpeedDown,
SteamVR_Actions.cMController_LODUp,
SteamVR_Actions.cMController_LODDown,
SteamVR_Actions.cMController_PlayPause,
SteamVR_Actions.cMController_FixController};
Valve.VR.SteamVR_Input.actionsSingle = new Valve.VR.SteamVR_Action_Single[] {
SteamVR_Actions.default_Squeeze,
SteamVR_Actions.buggy_Throttle};
Valve.VR.SteamVR_Input.actionsVector2 = new Valve.VR.SteamVR_Action_Vector2[] {
SteamVR_Actions.platformer_Move,
SteamVR_Actions.buggy_Steering};
Valve.VR.SteamVR_Input.actionsVector3 = new Valve.VR.SteamVR_Action_Vector3[0];
Valve.VR.SteamVR_Input.actionsSkeleton = new Valve.VR.SteamVR_Action_Skeleton[] {
SteamVR_Actions.default_SkeletonLeftHand,
SteamVR_Actions.default_SkeletonRightHand};
Valve.VR.SteamVR_Input.actionsNonPoseNonSkeletonIn = new Valve.VR.ISteamVR_Action_In[] {
SteamVR_Actions.default_InteractUI,
SteamVR_Actions.default_Teleport,
SteamVR_Actions.default_GrabPinch,
SteamVR_Actions.default_GrabGrip,
SteamVR_Actions.default_Squeeze,
SteamVR_Actions.default_HeadsetOnHead,
SteamVR_Actions.default_SnapTurnLeft,
SteamVR_Actions.default_SnapTurnRight,
SteamVR_Actions.platformer_Move,
SteamVR_Actions.platformer_Jump,
SteamVR_Actions.buggy_Steering,
SteamVR_Actions.buggy_Throttle,
SteamVR_Actions.buggy_Brake,
SteamVR_Actions.buggy_Reset,
SteamVR_Actions.cMController_ReverseTime,
SteamVR_Actions.cMController_TimeSpeedUp,
SteamVR_Actions.cMController_TimeSpeedDown,
SteamVR_Actions.cMController_LODUp,
SteamVR_Actions.cMController_LODDown,
SteamVR_Actions.cMController_PlayPause,
SteamVR_Actions.cMController_FixController};
}
private static void PreInitActions()
{
SteamVR_Actions.p_default_InteractUI = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/default/in/InteractUI")));
SteamVR_Actions.p_default_Teleport = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/default/in/Teleport")));
SteamVR_Actions.p_default_GrabPinch = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/default/in/GrabPinch")));
SteamVR_Actions.p_default_GrabGrip = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/default/in/GrabGrip")));
SteamVR_Actions.p_default_Pose = ((SteamVR_Action_Pose)(SteamVR_Action.Create("/actions/default/in/Pose")));
SteamVR_Actions.p_default_SkeletonLeftHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create("/actions/default/in/SkeletonLeftHand")));
SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create("/actions/default/in/SkeletonRightHand")));
SteamVR_Actions.p_default_Squeeze = ((SteamVR_Action_Single)(SteamVR_Action.Create("/actions/default/in/Squeeze")));
SteamVR_Actions.p_default_HeadsetOnHead = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/default/in/HeadsetOnHead")));
SteamVR_Actions.p_default_SnapTurnLeft = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/default/in/SnapTurnLeft")));
SteamVR_Actions.p_default_SnapTurnRight = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/default/in/SnapTurnRight")));
SteamVR_Actions.p_default_Haptic = ((SteamVR_Action_Vibration)(SteamVR_Action.Create("/actions/default/out/Haptic")));
SteamVR_Actions.p_platformer_Move = ((SteamVR_Action_Vector2)(SteamVR_Action.Create("/actions/platformer/in/Move")));
SteamVR_Actions.p_platformer_Jump = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/platformer/in/Jump")));
SteamVR_Actions.p_buggy_Steering = ((SteamVR_Action_Vector2)(SteamVR_Action.Create("/actions/buggy/in/Steering")));
SteamVR_Actions.p_buggy_Throttle = ((SteamVR_Action_Single)(SteamVR_Action.Create("/actions/buggy/in/Throttle")));
SteamVR_Actions.p_buggy_Brake = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/buggy/in/Brake")));
SteamVR_Actions.p_buggy_Reset = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/buggy/in/Reset")));
SteamVR_Actions.p_mixedreality_ExternalCamera = ((SteamVR_Action_Pose)(SteamVR_Action.Create("/actions/mixedreality/in/ExternalCamera")));
SteamVR_Actions.p_cMController_ReverseTime = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/CMController/in/ReverseTime")));
SteamVR_Actions.p_cMController_TimeSpeedUp = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/CMController/in/TimeSpeedUp")));
SteamVR_Actions.p_cMController_TimeSpeedDown = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/CMController/in/TimeSpeedDown")));
SteamVR_Actions.p_cMController_LODUp = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/CMController/in/LODUp")));
SteamVR_Actions.p_cMController_LODDown = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/CMController/in/LODDown")));
SteamVR_Actions.p_cMController_PlayPause = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/CMController/in/PlayPause")));
SteamVR_Actions.p_cMController_FixController = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/CMController/in/FixController")));
}
}
}