using System.Collections; using System.Collections.Generic; using UnityEngine; namespace CSVReader { public class SensorObject { public int ID; public Vector3 Pos; public Vector3 Rot; public SensorObject(int id, float posX, float posY, float posZ, float rotX, float rotY, float rotZ) { this.ID = id; Pos = new Vector3(posX, posY, posZ); Rot = new Vector3(rotX, rotY, rotZ); } public bool Equals(SensorObject comSen) { return this.ID == comSen.ID && this.Pos.x == comSen.Pos.x && this.Pos.y == comSen.Pos.y && this.Pos.z == comSen.Pos.z && this.Rot.x == comSen.Rot.x && this.Rot.y == comSen.Rot.y && this.Rot.z == comSen.Rot.z; } } }