using UnityEngine;
using UnityEngine.UI;
namespace Google.Maps.Examples.Shared {
///
/// Script for hiding this at the press of the required
/// .
///
[RequireComponent(typeof(Button))]
public sealed class InstructionsButton : MonoBehaviour {
[Tooltip(
"Optional Slider to extend upwards to fill the empty space left by this Button when it " +
"is hidden.")]
public Slider Slider;
///
/// Connect press to hiding of this .
///
private void Start() {
// Get required Button, and connect to hiding of this GameObject (and optionally extending
// given Slider).
Button button = GetComponent