using System.Collections; using System.Collections.Generic; using UnityEngine; namespace TestObjectHandling { public class InputObject { // maybe later change int to something else public int ID {get;} public float PositionX { get;} public float PositionY { get;} public float PositionZ { get;} public InputObject(int id , float PositionX, float PositionY ,float PositionZ){ this.ID = id ; this.PositionX = PositionX; this.PositionY = PositionY; this.PositionZ = PositionZ; } } }