using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Networkreader
{
public interface INWReader
{
///
/// Starts reading from the tcp stream and dumping the result to a file.
///
///
/// Returns the path of the file that will contain the stream data.
///
string StartNWRead();
///
/// Stops the tcp stream.
///
void StopReading();
///
/// Returns the Timestamp of the last saved Element.
///
///
/// The timestamp of the last entry.
///
double GetNewestTimestamp();
///
/// Returns the Timestamp of the first saved Element.
///
///
/// The timestamp of the first entry.
///
double GetOldestTimestamp();
}
}