using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Networkreader { public interface INWReader { /// /// Starts reading from the tcp stream and dumping the result to a file. /// /// /// Returns the path of the file that will contain the stream data. /// string StartNWRead(); /// /// Stops the tcp stream. /// void StopReading(); /// /// Returns the Timestamp of the last saved Element. /// /// /// The timestamp of the last entry. /// double GetNewestTimestamp(); /// /// Returns the Timestamp of the first saved Element. /// /// /// The timestamp of the first entry. /// double GetOldestTimestamp(); } }