Furkan Karakocaoglu
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33ca9aadd3
Tested new Assets for Visualization of SpatialTime
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2 years ago |
Furkan Karakocaoglu
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7fb11833c7
New visualization added
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2 years ago |
Furkan Karakocaoglu
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192cdb862b
Changed colors of humans and heatmap
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2 years ago |
furkan.karakocaoglu
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d0ee3c6626
Change Camera view implemented
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2 years ago |
furkan.karakocaoglu
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a01bdd04a6
lab integration
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2 years ago |
Furkan Karakocaoglu
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8df0d89037
Added new visualization for testing not finished
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2 years ago |
Furkan Karakocaoglu
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8cea5f0dc0
Marking thief with red in all three visualizations DONE; BugFix in Script TurnOnOffTimePeriod; Grabbing Animation added in Playbackmode; Thief marked in csv files
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2 years ago |
Furkan Karakocaoglu
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f52e4806e1
Playback with functions DONE
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2 years ago |
Furkan Karakocaoglu
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6d80898c32
Thief animation and controlling added; Marking thief with red in all three visualizations (Not in Playbackmode); Added Playback UI (No functions currently)
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2 years ago |
Furkan Karakocaoglu
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be246f5b9d
WIP Wandering Thief
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2 years ago |
Furkan Karakocaoglu
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5d6cd6f3ff
Humans leave market after leaving timer is reached and firstly visit all the remaining waypoints with the remaining waiting times.
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2 years ago |
Furkan Karakocaoglu
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ff0df87277
Modified original WanderingAI to WanderingAI_Thief and WanderingAI_LeaveMarket for the two tasks in the user study
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2 years ago |
Furkan Karakocaoglu
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7a93cc673b
WPList implementation revised; waitingTimer implemented with "draw without replacement"
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2 years ago |
Furkan Karakocaoglu
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ef91183bd1
Grab Animation for the thief added; Waypoints List created to implement "draw without replacement"
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2 years ago |
Furkan Karakocaoglu
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1b25a770b8
Added GameView Camera movement
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2 years ago |
Furkan Karakocaoglu
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28bb912f53
Little changes and started with WanderingAI globalTimer
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2 years ago |
Furkan Karakocaoglu
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2132ee45a0
Little fixes heatmap; Improved script
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2 years ago |
Furkan Karakocaoglu
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66dd3e455c
Added Heatmap in python
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2 years ago |
Furkan Karakocaoglu
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ec5e2654a1
Small changes
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2 years ago |
Furkan Karakocaoglu
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70b3211acf
Visibility interactionable; Changed priorities
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2 years ago |
Furkan Karakocaoglu
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47653b0b25
Animation fixed
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2 years ago |
Furkan Karakocaoglu
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f9aa51c288
Changed NavMesh (build-in) to advanced NavMeshComponent
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2 years ago |
Furkan Karakocaoglu
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c26acc152a
New Characters for Diamond representation; Visual representation improved
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2 years ago |
Furkan Karakocaoglu
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ca2a0f00a7
Heatmap added
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2 years ago |
Furkan Karakocaoglu
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fc167f6ee8
UI modified (Legend and change Visibility added)
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2 years ago |
Furkan Karakocaoglu
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a1d3d0b01f
Tried to regulate the speed of Animation with walk speed, animation stops in the middle.
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2 years ago |
Furkan Karakocaoglu
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673009e4f7
Playback added and working (WIP: needs to be extended); Can change visibility of humans if only Decal is wanted; Small changes
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2 years ago |
Furkan Karakocaoglu
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b2c17023b8
Set material Script done; Read and Write from CSV Script modified; WalkPos_Lerp Script modified
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2 years ago |
Furkan Karakocaoglu
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0d2be5ac91
Instantiation Done, WanderingAI modified (Only once in the parent node), No more Follower, NavMeshAgent and Animator speed synchronized
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2 years ago |
Furkan Karakocaoglu
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fc551bf797
Visual changes - Decal Texture changed and Standard Shader for Humans
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2 years ago |