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Diamonds above humans head added

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58 ändrade filer med 2089 tillägg och 15 borttagningar
  1. 77 1
      testumgebung/CrowdModelling/Assets/Prefabs/Humans/Human follower.prefab
  2. 77 1
      testumgebung/CrowdModelling/Assets/Prefabs/Humans/Human.prefab
  3. 41 0
      testumgebung/CrowdModelling/Assets/Scenes/Lerp.unity
  4. 12 6
      testumgebung/CrowdModelling/Assets/Scripts/ChangeMaterial/ChangeModelTransMaterial.cs
  5. 34 0
      testumgebung/CrowdModelling/Assets/Scripts/SetDiamondMaterial.cs
  6. 11 0
      testumgebung/CrowdModelling/Assets/Scripts/SetDiamondMaterial.cs.meta
  7. 8 0
      testumgebung/CrowdModelling/Assets/Sets - Gems/Materials/Choosed.meta
  8. 4 4
      testumgebung/CrowdModelling/Assets/Sets - Gems/Materials/Choosed/gem - blue.mat
  9. 1 1
      testumgebung/CrowdModelling/Assets/Sets - Gems/Materials/Choosed/gem - blue.mat.meta
  10. 48 0
      testumgebung/CrowdModelling/Assets/Sets - Gems/Materials/Choosed/gem - cyan.mat
  11. 4 0
      testumgebung/CrowdModelling/Assets/Sets - Gems/Materials/Choosed/gem - cyan.mat.meta
  12. 48 0
      testumgebung/CrowdModelling/Assets/Sets - Gems/Materials/Choosed/gem - pink.mat
  13. 4 0
      testumgebung/CrowdModelling/Assets/Sets - Gems/Materials/Choosed/gem - pink.mat.meta
  14. 8 0
      testumgebung/CrowdModelling/Assets/Sets - Gems/Materials/Color Already Used.meta
  15. 0 0
      testumgebung/CrowdModelling/Assets/Sets - Gems/Materials/Color Already Used/gem - green.mat
  16. 0 0
      testumgebung/CrowdModelling/Assets/Sets - Gems/Materials/Color Already Used/gem - green.mat.meta
  17. 0 0
      testumgebung/CrowdModelling/Assets/Sets - Gems/Materials/Color Already Used/gem - red.mat
  18. 0 0
      testumgebung/CrowdModelling/Assets/Sets - Gems/Materials/Color Already Used/gem - red.mat.meta
  19. 0 0
      testumgebung/CrowdModelling/Assets/Sets - Gems/Materials/Color Already Used/gem - yellow.mat
  20. 0 0
      testumgebung/CrowdModelling/Assets/Sets - Gems/Materials/Color Already Used/gem - yellow.mat.meta
  21. BIN
      testumgebung/CrowdModelling/Assets/Sets - Gems/Models/diamond1.fbx
  22. 95 0
      testumgebung/CrowdModelling/Assets/Sets - Gems/Models/diamond1.fbx.meta
  23. BIN
      testumgebung/CrowdModelling/Assets/Sets - Gems/Models/diamond2.fbx
  24. 95 0
      testumgebung/CrowdModelling/Assets/Sets - Gems/Models/diamond2.fbx.meta
  25. BIN
      testumgebung/CrowdModelling/Assets/Sets - Gems/Models/gem_01.fbx
  26. 95 0
      testumgebung/CrowdModelling/Assets/Sets - Gems/Models/gem_01.fbx.meta
  27. BIN
      testumgebung/CrowdModelling/Assets/Sets - Gems/Models/gem_02.fbx
  28. 95 0
      testumgebung/CrowdModelling/Assets/Sets - Gems/Models/gem_02.fbx.meta
  29. BIN
      testumgebung/CrowdModelling/Assets/Sets - Gems/Models/gem_03.fbx
  30. 95 0
      testumgebung/CrowdModelling/Assets/Sets - Gems/Models/gem_03.fbx.meta
  31. BIN
      testumgebung/CrowdModelling/Assets/Sets - Gems/Models/gem_04.fbx
  32. 95 0
      testumgebung/CrowdModelling/Assets/Sets - Gems/Models/gem_04.fbx.meta
  33. BIN
      testumgebung/CrowdModelling/Assets/Sets - Gems/Models/gem_05.fbx
  34. 95 0
      testumgebung/CrowdModelling/Assets/Sets - Gems/Models/gem_05.fbx.meta
  35. BIN
      testumgebung/CrowdModelling/Assets/Sets - Gems/Models/gem_06.fbx
  36. 95 0
      testumgebung/CrowdModelling/Assets/Sets - Gems/Models/gem_06.fbx.meta
  37. BIN
      testumgebung/CrowdModelling/Assets/Sets - Gems/Models/gem_07.fbx
  38. 95 0
      testumgebung/CrowdModelling/Assets/Sets - Gems/Models/gem_07.fbx.meta
  39. 1 1
      testumgebung/CrowdModelling/Assets/Sets - Gems/Models/gem_08.fbx.meta
  40. BIN
      testumgebung/CrowdModelling/Assets/Sets - Gems/Models/gem_09.fbx
  41. 95 0
      testumgebung/CrowdModelling/Assets/Sets - Gems/Models/gem_09.fbx.meta
  42. BIN
      testumgebung/CrowdModelling/Assets/Sets - Gems/Models/gem_10.fbx
  43. 95 0
      testumgebung/CrowdModelling/Assets/Sets - Gems/Models/gem_10.fbx.meta
  44. BIN
      testumgebung/CrowdModelling/Assets/Sets - Gems/Models/gem_11.fbx
  45. 95 0
      testumgebung/CrowdModelling/Assets/Sets - Gems/Models/gem_11.fbx.meta
  46. BIN
      testumgebung/CrowdModelling/Assets/Sets - Gems/Models/gem_12.fbx
  47. 95 0
      testumgebung/CrowdModelling/Assets/Sets - Gems/Models/gem_12.fbx.meta
  48. BIN
      testumgebung/CrowdModelling/Assets/Sets - Gems/Models/gem_13.fbx
  49. 95 0
      testumgebung/CrowdModelling/Assets/Sets - Gems/Models/gem_13.fbx.meta
  50. BIN
      testumgebung/CrowdModelling/Assets/Sets - Gems/Models/gem_14.fbx
  51. 95 0
      testumgebung/CrowdModelling/Assets/Sets - Gems/Models/gem_14.fbx.meta
  52. BIN
      testumgebung/CrowdModelling/Assets/Sets - Gems/Models/gem_15.fbx
  53. 95 0
      testumgebung/CrowdModelling/Assets/Sets - Gems/Models/gem_15.fbx.meta
  54. BIN
      testumgebung/CrowdModelling/Assets/Sets - Gems/Models/gem_16.fbx
  55. 95 0
      testumgebung/CrowdModelling/Assets/Sets - Gems/Models/gem_16.fbx.meta
  56. 1 1
      testumgebung/CrowdModelling/Assets/Sets - Gems/Models/gem_17.fbx.meta
  57. BIN
      testumgebung/CrowdModelling/Assets/Sets - Gems/Models/gem_18.fbx
  58. 95 0
      testumgebung/CrowdModelling/Assets/Sets - Gems/Models/gem_18.fbx.meta

+ 77 - 1
testumgebung/CrowdModelling/Assets/Prefabs/Humans/Human follower.prefab

@@ -1501,7 +1501,7 @@ GameObject:
   - component: {fileID: 4818092648078415939}
   - component: {fileID: 4818092648071198683}
   m_Layer: 0
-  m_Name: BasicMotionsDummyModel (1)
+  m_Name: BasicMotionsDummyModel
   m_TagString: Untagged
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
@@ -1521,6 +1521,7 @@ Transform:
   - {fileID: 4818092648078417731}
   - {fileID: 4818092648078417729}
   - {fileID: 4818092648078417083}
+  - {fileID: 6778599885908601923}
   m_Father: {fileID: 8112525647522758292}
   m_RootOrder: 0
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -2460,3 +2461,78 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   leader: {fileID: 0}
+--- !u!1001 &6778599885908473539
+PrefabInstance:
+  m_ObjectHideFlags: 0
+  serializedVersion: 2
+  m_Modification:
+    m_TransformParent: {fileID: 4818092648078415939}
+    m_Modifications:
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+      propertyPath: m_Name
+      value: diamond1
+      objectReference: {fileID: 0}
+    - target: {fileID: 400000, guid: 0ecc4766a87e040f2852a6de64cc0f86, type: 3}
+      propertyPath: m_LocalPosition.x
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+      objectReference: {fileID: 0}
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+      objectReference: {fileID: 0}
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+      value: 0.28000003
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+    m_RemovedComponents: []
+  m_SourcePrefab: {fileID: 100100000, guid: 0ecc4766a87e040f2852a6de64cc0f86, type: 3}
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+Transform:
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+  m_PrefabInstance: {fileID: 6778599885908473539}
+  m_PrefabAsset: {fileID: 0}

+ 77 - 1
testumgebung/CrowdModelling/Assets/Prefabs/Humans/Human.prefab

@@ -1820,7 +1820,7 @@ GameObject:
   - component: {fileID: 5132464069962656882}
   - component: {fileID: 5132464069953094634}
   m_Layer: 0
-  m_Name: BasicMotionsDummyModel (1)
+  m_Name: BasicMotionsDummyModel
   m_TagString: Untagged
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
@@ -1840,6 +1840,7 @@ Transform:
   - {fileID: 5132464069962656626}
   - {fileID: 5132464069962656624}
   - {fileID: 5132464069962655882}
+  - {fileID: 7109218573971690316}
   m_Father: {fileID: 8462855532177263269}
   m_RootOrder: 0
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -2592,3 +2593,78 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   speed: 1
+--- !u!1001 &7109218573972081100
+PrefabInstance:
+  m_ObjectHideFlags: 0
+  serializedVersion: 2
+  m_Modification:
+    m_TransformParent: {fileID: 5132464069962656882}
+    m_Modifications:
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+      propertyPath: m_Name
+      value: diamond1
+      objectReference: {fileID: 0}
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+      value: 0.28000003
+      objectReference: {fileID: 0}
+    - target: {fileID: 400000, guid: 0ecc4766a87e040f2852a6de64cc0f86, type: 3}
+      propertyPath: m_LocalScale.y
+      value: 0.24
+      objectReference: {fileID: 0}
+    - target: {fileID: 400000, guid: 0ecc4766a87e040f2852a6de64cc0f86, type: 3}
+      propertyPath: m_LocalScale.z
+      value: 0.28000003
+      objectReference: {fileID: 0}
+    m_RemovedComponents: []
+  m_SourcePrefab: {fileID: 100100000, guid: 0ecc4766a87e040f2852a6de64cc0f86, type: 3}
+--- !u!4 &7109218573971690316 stripped
+Transform:
+  m_CorrespondingSourceObject: {fileID: 400000, guid: 0ecc4766a87e040f2852a6de64cc0f86,
+    type: 3}
+  m_PrefabInstance: {fileID: 7109218573972081100}
+  m_PrefabAsset: {fileID: 0}

+ 41 - 0
testumgebung/CrowdModelling/Assets/Scenes/Lerp.unity

@@ -1740,6 +1740,7 @@ GameObject:
   - component: {fileID: 327023583}
   - component: {fileID: 327023581}
   - component: {fileID: 327023582}
+  - component: {fileID: 327023584}
   m_Layer: 11
   m_Name: '## Humans ## NavMesh'
   m_TagString: Untagged
@@ -1836,6 +1837,21 @@ Transform:
   m_Father: {fileID: 0}
   m_RootOrder: 11
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!114 &327023584
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 327023580}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: 61752051eb03f9f46b67bc302a9e6725, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  year2019: {fileID: 2100000, guid: 2f9ce4c226da1f44b8007ce74022f0b3, type: 2}
+  year2020: {fileID: 2100000, guid: 28b0445f3b0891d418d93165dcdb947f, type: 2}
+  year2021: {fileID: 2100000, guid: 7acb597dc8ef3ab4a8aea49ab2895af3, type: 2}
 --- !u!4 &383174879 stripped
 Transform:
   m_CorrespondingSourceObject: {fileID: 8112525647522758292, guid: 1e15d8b1798398d4cb02383a00a79757,
@@ -9187,11 +9203,26 @@ PrefabInstance:
       propertyPath: m_TargetDisplay
       value: 0
       objectReference: {fileID: 0}
+    - target: {fileID: 5132464069962656882, guid: 2b18382c58cb14f45abe28a0889a4f86,
+        type: 3}
+      propertyPath: m_LocalPosition.y
+      value: -0.5
+      objectReference: {fileID: 0}
+    - target: {fileID: 7272250587590415710, guid: 2b18382c58cb14f45abe28a0889a4f86,
+        type: 3}
+      propertyPath: m_Enabled
+      value: 0
+      objectReference: {fileID: 0}
     - target: {fileID: 8205508917064145384, guid: 2b18382c58cb14f45abe28a0889a4f86,
         type: 3}
       propertyPath: speed
       value: 4
       objectReference: {fileID: 0}
+    - target: {fileID: 8205508917064145384, guid: 2b18382c58cb14f45abe28a0889a4f86,
+        type: 3}
+      propertyPath: m_Enabled
+      value: 1
+      objectReference: {fileID: 0}
     - target: {fileID: 8462855532177263269, guid: 2b18382c58cb14f45abe28a0889a4f86,
         type: 3}
       propertyPath: m_LocalPosition.x
@@ -9262,6 +9293,11 @@ PrefabInstance:
       propertyPath: m_Speed
       value: 4.5
       objectReference: {fileID: 0}
+    - target: {fileID: 8462855532177263271, guid: 2b18382c58cb14f45abe28a0889a4f86,
+        type: 3}
+      propertyPath: m_BaseOffset
+      value: 0.125
+      objectReference: {fileID: 0}
     - target: {fileID: 8462855532177263272, guid: 2b18382c58cb14f45abe28a0889a4f86,
         type: 3}
       propertyPath: wanderTimer
@@ -9272,6 +9308,11 @@ PrefabInstance:
       propertyPath: wanderRadius
       value: 60
       objectReference: {fileID: 0}
+    - target: {fileID: 8462855532177263272, guid: 2b18382c58cb14f45abe28a0889a4f86,
+        type: 3}
+      propertyPath: m_Enabled
+      value: 0
+      objectReference: {fileID: 0}
     m_RemovedComponents: []
   m_SourcePrefab: {fileID: 100100000, guid: 2b18382c58cb14f45abe28a0889a4f86, type: 3}
 --- !u!1001 &4261327490029211315

+ 12 - 6
testumgebung/CrowdModelling/Assets/Scripts/ChangeMaterial/ChangeModelTransMaterial.cs

@@ -75,12 +75,14 @@ public class ChangeModelTransMaterial : MonoBehaviour
                 if (!differentTag)
                 {
                     Debug.Log(lst.gameObject.name + " set to Green");
-                    lst.transform.GetChild(0).GetChild(0).gameObject.GetComponent<SkinnedMeshRenderer>().material = highlightGreen;
+                    lst.transform.Find("BasicMotionsDummyModel").Find("DummyMesh").gameObject.GetComponent<SkinnedMeshRenderer>().material = highlightGreen;
+                    //lst.transform.GetChild(0).GetChild(0).gameObject.GetComponent<SkinnedMeshRenderer>().material = highlightGreen;
                 }
                 else
                 {
                     Debug.Log(lst.gameObject.name + " set to Trans Green");
-                    lst.transform.GetChild(0).GetChild(0).gameObject.GetComponent<SkinnedMeshRenderer>().material = highlightTransGreen;
+                    lst.transform.Find("BasicMotionsDummyModel").Find("DummyMesh").gameObject.GetComponent<SkinnedMeshRenderer>().material = highlightTransGreen;
+                    //lst.transform.GetChild(0).GetChild(0).gameObject.GetComponent<SkinnedMeshRenderer>().material = highlightTransGreen;
                 }
             }
             // if Human hits lesser then thresholdYellow but is hitting minimum 1 other human, then Material change to Yellow
@@ -89,12 +91,14 @@ public class ChangeModelTransMaterial : MonoBehaviour
                 if (!differentTag)
                 {
                     Debug.Log(lst.gameObject.name + " set to Yellow");
-                    lst.transform.GetChild(0).GetChild(0).gameObject.GetComponent<SkinnedMeshRenderer>().material = highlightYellow;
+                    lst.transform.Find("BasicMotionsDummyModel").Find("DummyMesh").gameObject.GetComponent<SkinnedMeshRenderer>().material = highlightYellow;
+                    //lst.transform.GetChild(0).GetChild(0).gameObject.GetComponent<SkinnedMeshRenderer>().material = highlightYellow;
                 }
                 else
                 {
                     Debug.Log(lst.gameObject.name + " set to Trans Yellow");
-                    lst.transform.GetChild(0).GetChild(0).gameObject.GetComponent<SkinnedMeshRenderer>().material = highlightTransYellow;
+                    lst.transform.Find("BasicMotionsDummyModel").Find("DummyMesh").gameObject.GetComponent<SkinnedMeshRenderer>().material = highlightTransYellow;
+                    //lst.transform.GetChild(0).GetChild(0).gameObject.GetComponent<SkinnedMeshRenderer>().material = highlightTransYellow;
                 }
             }
             // everything else change to Red
@@ -103,12 +107,14 @@ public class ChangeModelTransMaterial : MonoBehaviour
                 if (!differentTag)
                 {
                     Debug.Log(lst.gameObject.name + " set to Red");
-                    lst.transform.GetChild(0).GetChild(0).gameObject.GetComponent<SkinnedMeshRenderer>().material = highlightRed;
+                    lst.transform.Find("BasicMotionsDummyModel").Find("DummyMesh").gameObject.GetComponent<SkinnedMeshRenderer>().material = highlightRed;
+                    //lst.transform.GetChild(0).GetChild(0).gameObject.GetComponent<SkinnedMeshRenderer>().material = highlightRed;
                 }
                 else
                 {
                     Debug.Log(lst.gameObject.name + " set to Trans Red");
-                    lst.transform.GetChild(0).GetChild(0).gameObject.GetComponent<SkinnedMeshRenderer>().material = highlightTransRed;
+                    lst.transform.Find("BasicMotionsDummyModel").Find("DummyMesh").gameObject.GetComponent<SkinnedMeshRenderer>().material = highlightTransRed;
+                    //lst.transform.GetChild(0).GetChild(0).gameObject.GetComponent<SkinnedMeshRenderer>().material = highlightTransRed;
                 }
             }
         }

+ 34 - 0
testumgebung/CrowdModelling/Assets/Scripts/SetDiamondMaterial.cs

@@ -0,0 +1,34 @@
+using UnityEngine;
+
+// Use this Script in parent folder of all Humans
+public class SetDiamondMaterial : MonoBehaviour
+{
+    [Header("Diamond Materials:")]
+    public Material year2019;
+    public Material year2020;
+    public Material year2021;
+
+    // Start is called before the first frame update
+    void Start()
+    {
+        Component[] allChild = GetComponentsInChildren<Transform>(); // all possible children of parent object
+        foreach (Transform child in allChild)
+        {
+            if (child.parent == allChild[0])
+            {
+                if(child.CompareTag("2021"))
+                {
+                    child.Find("BasicMotionsDummyModel").Find("diamond1").GetComponent<MeshRenderer>().material = year2021;
+                }
+                else if (child.CompareTag("2020"))
+                {
+                    child.Find("BasicMotionsDummyModel").Find("diamond1").GetComponent<MeshRenderer>().material = year2020;
+                }
+                else if (child.CompareTag("2019")) 
+                {
+                    child.Find("BasicMotionsDummyModel").Find("diamond1").GetComponent<MeshRenderer>().material = year2019;
+                }
+            }
+        }
+    }
+}

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+ 0 - 0
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