SM_Prop_Bath_02.prefab 4.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1001 &100100000
  4. Prefab:
  5. m_ObjectHideFlags: 1
  6. serializedVersion: 2
  7. m_Modification:
  8. m_TransformParent: {fileID: 0}
  9. m_Modifications: []
  10. m_RemovedComponents: []
  11. m_ParentPrefab: {fileID: 0}
  12. m_RootGameObject: {fileID: 1514461986614936}
  13. m_IsPrefabParent: 1
  14. --- !u!1 &1514461986614936
  15. GameObject:
  16. m_ObjectHideFlags: 0
  17. m_PrefabParentObject: {fileID: 0}
  18. m_PrefabInternal: {fileID: 100100000}
  19. serializedVersion: 5
  20. m_Component:
  21. - component: {fileID: 4189355580728198}
  22. - component: {fileID: 33924053329639364}
  23. - component: {fileID: 23063404198933540}
  24. - component: {fileID: 64673775458098912}
  25. m_Layer: 0
  26. m_Name: SM_Prop_Bath_02
  27. m_TagString: Untagged
  28. m_Icon: {fileID: 0}
  29. m_NavMeshLayer: 0
  30. m_StaticEditorFlags: 0
  31. m_IsActive: 1
  32. --- !u!1 &1582464689434454
  33. GameObject:
  34. m_ObjectHideFlags: 0
  35. m_PrefabParentObject: {fileID: 0}
  36. m_PrefabInternal: {fileID: 100100000}
  37. serializedVersion: 5
  38. m_Component:
  39. - component: {fileID: 4722449830004520}
  40. - component: {fileID: 33228326909389528}
  41. - component: {fileID: 23371986185782252}
  42. m_Layer: 0
  43. m_Name: SM_Prop_Bath_02_Water
  44. m_TagString: Untagged
  45. m_Icon: {fileID: 0}
  46. m_NavMeshLayer: 0
  47. m_StaticEditorFlags: 0
  48. m_IsActive: 1
  49. --- !u!4 &4189355580728198
  50. Transform:
  51. m_ObjectHideFlags: 1
  52. m_PrefabParentObject: {fileID: 0}
  53. m_PrefabInternal: {fileID: 100100000}
  54. m_GameObject: {fileID: 1514461986614936}
  55. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  56. m_LocalPosition: {x: 0, y: 0, z: 0}
  57. m_LocalScale: {x: 1, y: 1, z: 1}
  58. m_Children:
  59. - {fileID: 4722449830004520}
  60. m_Father: {fileID: 0}
  61. m_RootOrder: 0
  62. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  63. --- !u!4 &4722449830004520
  64. Transform:
  65. m_ObjectHideFlags: 1
  66. m_PrefabParentObject: {fileID: 0}
  67. m_PrefabInternal: {fileID: 100100000}
  68. m_GameObject: {fileID: 1582464689434454}
  69. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  70. m_LocalPosition: {x: -0, y: 0.5631062, z: -5.684342e-16}
  71. m_LocalScale: {x: 1, y: 1, z: 1}
  72. m_Children: []
  73. m_Father: {fileID: 4189355580728198}
  74. m_RootOrder: 0
  75. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  76. --- !u!23 &23063404198933540
  77. MeshRenderer:
  78. m_ObjectHideFlags: 1
  79. m_PrefabParentObject: {fileID: 0}
  80. m_PrefabInternal: {fileID: 100100000}
  81. m_GameObject: {fileID: 1514461986614936}
  82. m_Enabled: 1
  83. m_CastShadows: 1
  84. m_ReceiveShadows: 1
  85. m_DynamicOccludee: 1
  86. m_MotionVectors: 1
  87. m_LightProbeUsage: 1
  88. m_ReflectionProbeUsage: 1
  89. m_Materials:
  90. - {fileID: 2100000, guid: 28646867ddcf90a4989276acd313ea43, type: 2}
  91. m_StaticBatchInfo:
  92. firstSubMesh: 0
  93. subMeshCount: 0
  94. m_StaticBatchRoot: {fileID: 0}
  95. m_ProbeAnchor: {fileID: 0}
  96. m_LightProbeVolumeOverride: {fileID: 0}
  97. m_ScaleInLightmap: 1
  98. m_PreserveUVs: 0
  99. m_IgnoreNormalsForChartDetection: 0
  100. m_ImportantGI: 0
  101. m_StitchLightmapSeams: 0
  102. m_SelectedEditorRenderState: 3
  103. m_MinimumChartSize: 4
  104. m_AutoUVMaxDistance: 0.5
  105. m_AutoUVMaxAngle: 89
  106. m_LightmapParameters: {fileID: 0}
  107. m_SortingLayerID: 0
  108. m_SortingLayer: 0
  109. m_SortingOrder: 0
  110. --- !u!23 &23371986185782252
  111. MeshRenderer:
  112. m_ObjectHideFlags: 1
  113. m_PrefabParentObject: {fileID: 0}
  114. m_PrefabInternal: {fileID: 100100000}
  115. m_GameObject: {fileID: 1582464689434454}
  116. m_Enabled: 1
  117. m_CastShadows: 1
  118. m_ReceiveShadows: 1
  119. m_DynamicOccludee: 1
  120. m_MotionVectors: 1
  121. m_LightProbeUsage: 1
  122. m_ReflectionProbeUsage: 1
  123. m_Materials:
  124. - {fileID: 2100000, guid: 46ea0fb1c8d02e84e83859a62e32fe9c, type: 2}
  125. m_StaticBatchInfo:
  126. firstSubMesh: 0
  127. subMeshCount: 0
  128. m_StaticBatchRoot: {fileID: 0}
  129. m_ProbeAnchor: {fileID: 0}
  130. m_LightProbeVolumeOverride: {fileID: 0}
  131. m_ScaleInLightmap: 1
  132. m_PreserveUVs: 0
  133. m_IgnoreNormalsForChartDetection: 0
  134. m_ImportantGI: 0
  135. m_StitchLightmapSeams: 0
  136. m_SelectedEditorRenderState: 3
  137. m_MinimumChartSize: 4
  138. m_AutoUVMaxDistance: 0.5
  139. m_AutoUVMaxAngle: 89
  140. m_LightmapParameters: {fileID: 0}
  141. m_SortingLayerID: 0
  142. m_SortingLayer: 0
  143. m_SortingOrder: 0
  144. --- !u!33 &33228326909389528
  145. MeshFilter:
  146. m_ObjectHideFlags: 1
  147. m_PrefabParentObject: {fileID: 0}
  148. m_PrefabInternal: {fileID: 100100000}
  149. m_GameObject: {fileID: 1582464689434454}
  150. m_Mesh: {fileID: 4300002, guid: 91863bb6e727df54b8d2eb2b96167981, type: 3}
  151. --- !u!33 &33924053329639364
  152. MeshFilter:
  153. m_ObjectHideFlags: 1
  154. m_PrefabParentObject: {fileID: 0}
  155. m_PrefabInternal: {fileID: 100100000}
  156. m_GameObject: {fileID: 1514461986614936}
  157. m_Mesh: {fileID: 4300000, guid: 91863bb6e727df54b8d2eb2b96167981, type: 3}
  158. --- !u!64 &64673775458098912
  159. MeshCollider:
  160. m_ObjectHideFlags: 1
  161. m_PrefabParentObject: {fileID: 0}
  162. m_PrefabInternal: {fileID: 100100000}
  163. m_GameObject: {fileID: 1514461986614936}
  164. m_Material: {fileID: 0}
  165. m_IsTrigger: 0
  166. m_Enabled: 1
  167. serializedVersion: 3
  168. m_Convex: 1
  169. m_CookingOptions: 14
  170. m_SkinWidth: 0.01
  171. m_Mesh: {fileID: 43715981356457250, guid: 407c200ab1de345439eee8573dbc3fac, type: 2}