Buggy.mat 3.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 6
  6. m_ObjectHideFlags: 0
  7. m_CorrespondingSourceObject: {fileID: 0}
  8. m_PrefabInstance: {fileID: 0}
  9. m_PrefabAsset: {fileID: 0}
  10. m_Name: Buggy
  11. m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
  12. m_ShaderKeywords: _EMISSION _METALLICSPECGLOSSMAP _NORMALMAP
  13. m_LightmapFlags: 0
  14. m_EnableInstancingVariants: 0
  15. m_DoubleSidedGI: 0
  16. m_CustomRenderQueue: 2050
  17. stringTagMap:
  18. OriginalShader: Standard
  19. RenderType: Opaque
  20. disabledShaderPasses: []
  21. m_SavedProperties:
  22. serializedVersion: 3
  23. m_TexEnvs:
  24. - <noninit>:
  25. m_Texture: {fileID: 0}
  26. m_Scale: {x: 1, y: 1}
  27. m_Offset: {x: 0, y: 0}
  28. - _BaseMap:
  29. m_Texture: {fileID: 2800000, guid: 2c2859d9aa48f714b84eb25874ad24e6, type: 3}
  30. m_Scale: {x: 1, y: 1}
  31. m_Offset: {x: 0, y: 0}
  32. - _BumpMap:
  33. m_Texture: {fileID: 2800000, guid: 1c038cbe6dac00648b2b243005d40029, type: 3}
  34. m_Scale: {x: 1, y: 1}
  35. m_Offset: {x: 0, y: 0}
  36. - _DetailAlbedoMap:
  37. m_Texture: {fileID: 0}
  38. m_Scale: {x: 1, y: 1}
  39. m_Offset: {x: 0, y: 0}
  40. - _DetailMask:
  41. m_Texture: {fileID: 0}
  42. m_Scale: {x: 1, y: 1}
  43. m_Offset: {x: 0, y: 0}
  44. - _DetailNormalMap:
  45. m_Texture: {fileID: 0}
  46. m_Scale: {x: 1, y: 1}
  47. m_Offset: {x: 0, y: 0}
  48. - _EmissionMap:
  49. m_Texture: {fileID: 2800000, guid: 30117bfc3ff66ef4cbbbe29471780687, type: 3}
  50. m_Scale: {x: 1, y: 1}
  51. m_Offset: {x: 0, y: 0}
  52. - _MainTex:
  53. m_Texture: {fileID: 2800000, guid: 2c2859d9aa48f714b84eb25874ad24e6, type: 3}
  54. m_Scale: {x: 1, y: 1}
  55. m_Offset: {x: 0, y: 0}
  56. - _MetallicGlossMap:
  57. m_Texture: {fileID: 2800000, guid: a918aa40491fd4848ad52fc1accf4a80, type: 3}
  58. m_Scale: {x: 1, y: 1}
  59. m_Offset: {x: 0, y: 0}
  60. - _OcclusionMap:
  61. m_Texture: {fileID: 0}
  62. m_Scale: {x: 1, y: 1}
  63. m_Offset: {x: 0, y: 0}
  64. - _ParallaxMap:
  65. m_Texture: {fileID: 0}
  66. m_Scale: {x: 1, y: 1}
  67. m_Offset: {x: 0, y: 0}
  68. - _SpecGlossMap:
  69. m_Texture: {fileID: 0}
  70. m_Scale: {x: 1, y: 1}
  71. m_Offset: {x: 0, y: 0}
  72. m_Floats:
  73. - <noninit>: 0
  74. - _AlphaClip: 0
  75. - _Blend: 0
  76. - _BumpScale: 1
  77. - _Cull: 2
  78. - _Cutoff: 0.5
  79. - _DetailNormalMapScale: 1
  80. - _DstBlend: 0
  81. - _EnvironmentReflections: 1
  82. - _GlossMapScale: 1
  83. - _Glossiness: 0.5
  84. - _GlossyReflections: 1
  85. - _Metallic: 0
  86. - _Mode: 0
  87. - _OcclusionStrength: 1
  88. - _Parallax: 0.02
  89. - _QueueOffset: 0
  90. - _ReceiveShadows: 1
  91. - _Smoothness: 1
  92. - _SmoothnessTextureChannel: 0
  93. - _SpecularHighlights: 1
  94. - _SrcBlend: 1
  95. - _Surface: 0
  96. - _UVSec: 0
  97. - _WorkflowMode: 1
  98. - _ZWrite: 1
  99. m_Colors:
  100. - <noninit>: {r: 0, g: 2.0182498, b: 1e-45, a: -1.8490338e-28}
  101. - _BaseColor: {r: 1, g: 1, b: 1, a: 1}
  102. - _Color: {r: 1, g: 1, b: 1, a: 1}
  103. - _EmissionColor: {r: 1.2611763, g: 1.7056326, b: 2.144, a: 1}
  104. - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
  105. --- !u!114 &3357746246505536525
  106. MonoBehaviour:
  107. m_ObjectHideFlags: 11
  108. m_CorrespondingSourceObject: {fileID: 0}
  109. m_PrefabInstance: {fileID: 0}
  110. m_PrefabAsset: {fileID: 0}
  111. m_GameObject: {fileID: 0}
  112. m_Enabled: 1
  113. m_EditorHideFlags: 0
  114. m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
  115. m_Name:
  116. m_EditorClassIdentifier:
  117. version: 1