SteamVRControllerModel.mat 3.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 6
  6. m_ObjectHideFlags: 0
  7. m_CorrespondingSourceObject: {fileID: 0}
  8. m_PrefabInstance: {fileID: 0}
  9. m_PrefabAsset: {fileID: 0}
  10. m_Name: SteamVRControllerModel
  11. m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
  12. m_ShaderKeywords: _EMISSION
  13. m_LightmapFlags: 1
  14. m_EnableInstancingVariants: 0
  15. m_DoubleSidedGI: 0
  16. m_CustomRenderQueue: 2050
  17. stringTagMap:
  18. OriginalShader: Standard
  19. RenderType: Opaque
  20. disabledShaderPasses: []
  21. m_SavedProperties:
  22. serializedVersion: 3
  23. m_TexEnvs:
  24. - _BaseMap:
  25. m_Texture: {fileID: 0}
  26. m_Scale: {x: 1, y: 1}
  27. m_Offset: {x: 0, y: 0}
  28. - _BumpMap:
  29. m_Texture: {fileID: 0}
  30. m_Scale: {x: 1, y: 1}
  31. m_Offset: {x: 0, y: 0}
  32. - _DetailAlbedoMap:
  33. m_Texture: {fileID: 0}
  34. m_Scale: {x: 1, y: 1}
  35. m_Offset: {x: 0, y: 0}
  36. - _DetailMask:
  37. m_Texture: {fileID: 0}
  38. m_Scale: {x: 1, y: 1}
  39. m_Offset: {x: 0, y: 0}
  40. - _DetailNormalMap:
  41. m_Texture: {fileID: 0}
  42. m_Scale: {x: 1, y: 1}
  43. m_Offset: {x: 0, y: 0}
  44. - _EmissionMap:
  45. m_Texture: {fileID: 0}
  46. m_Scale: {x: 1, y: 1}
  47. m_Offset: {x: 0, y: 0}
  48. - _MainTex:
  49. m_Texture: {fileID: 0}
  50. m_Scale: {x: 1, y: 1}
  51. m_Offset: {x: 0, y: 0}
  52. - _MetallicGlossMap:
  53. m_Texture: {fileID: 0}
  54. m_Scale: {x: 1, y: 1}
  55. m_Offset: {x: 0, y: 0}
  56. - _OcclusionMap:
  57. m_Texture: {fileID: 0}
  58. m_Scale: {x: 1, y: 1}
  59. m_Offset: {x: 0, y: 0}
  60. - _ParallaxMap:
  61. m_Texture: {fileID: 0}
  62. m_Scale: {x: 1, y: 1}
  63. m_Offset: {x: 0, y: 0}
  64. - _SpecGlossMap:
  65. m_Texture: {fileID: 0}
  66. m_Scale: {x: 1, y: 1}
  67. m_Offset: {x: 0, y: 0}
  68. - g_tOverrideLightmap:
  69. m_Texture: {fileID: 0}
  70. m_Scale: {x: 1, y: 1}
  71. m_Offset: {x: 0, y: 0}
  72. m_Floats:
  73. - _AlphaClip: 0
  74. - _Blend: 0
  75. - _BumpScale: 1
  76. - _Cull: 2
  77. - _Cutoff: 0.5
  78. - _DetailNormalMapScale: 1
  79. - _DstBlend: 0
  80. - _EnvironmentReflections: 1
  81. - _GlossMapScale: 1
  82. - _Glossiness: 0.405
  83. - _GlossyReflections: 1
  84. - _Metallic: 0
  85. - _Mode: 0
  86. - _OcclusionStrength: 1
  87. - _OcclusionStrengthDirectDiffuse: 1
  88. - _OcclusionStrengthDirectSpecular: 1
  89. - _OcclusionStrengthIndirectDiffuse: 1
  90. - _OcclusionStrengthIndirectSpecular: 1
  91. - _Parallax: 0.02
  92. - _QueueOffset: 0
  93. - _ReceiveShadows: 1
  94. - _Smoothness: 0.405
  95. - _SmoothnessTextureChannel: 0
  96. - _SpecularHighlights: 1
  97. - _SpecularMode: 2
  98. - _SrcBlend: 1
  99. - _Surface: 0
  100. - _UVSec: 0
  101. - _WorkflowMode: 1
  102. - _ZWrite: 1
  103. - g_bReceiveShadows: 1
  104. - g_bUnlit: 0
  105. - g_bWorldAlignedTexture: 0
  106. - g_flCubeMapScalar: 1
  107. - g_flReflectanceBias: 0
  108. - g_flReflectanceMax: 1
  109. - g_flReflectanceMin: 0
  110. - g_flReflectanceScale: 1
  111. m_Colors:
  112. - _BaseColor: {r: 1, g: 1, b: 1, a: 1}
  113. - _Color: {r: 1, g: 1, b: 1, a: 1}
  114. - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
  115. - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
  116. - g_vWorldAlignedNormalTangentU: {r: -1, g: 0, b: 0, a: 0}
  117. - g_vWorldAlignedNormalTangentV: {r: 0, g: 0, b: 1, a: 0}
  118. - g_vWorldAlignedTextureNormal: {r: 0, g: 1, b: 0, a: 0}
  119. - g_vWorldAlignedTexturePosition: {r: 0, g: 0, b: 0, a: 0}
  120. - g_vWorldAlignedTextureSize: {r: 1, g: 1, b: 1, a: 0}
  121. --- !u!114 &1583313540208375385
  122. MonoBehaviour:
  123. m_ObjectHideFlags: 11
  124. m_CorrespondingSourceObject: {fileID: 0}
  125. m_PrefabInstance: {fileID: 0}
  126. m_PrefabAsset: {fileID: 0}
  127. m_GameObject: {fileID: 0}
  128. m_Enabled: 1
  129. m_EditorHideFlags: 0
  130. m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
  131. m_Name:
  132. m_EditorClassIdentifier:
  133. version: 1