AntSetup.cs 1.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657
  1. using TMPro;
  2. using UnityEngine;
  3. public class AntSetup : MonoBehaviour
  4. {
  5. [Header("Speed")] public int speedSensorId = 0;
  6. public float wheelCircumference = 2.096f;
  7. public TextMeshProUGUI speedDisplay;
  8. [Header("Powermeter")]
  9. public int powerMeterId = 0;
  10. public TextMeshProUGUI powerDisplay;
  11. public TextMeshProUGUI cadenceDisplay;
  12. private SpeedSensorReceiver speedSensorReceiver;
  13. private PowerMeterReceiver powerMeterReceiver;
  14. private bool speedDisplayAvailable;
  15. private bool powerDisplayAvailable;
  16. private bool cadenceDisplayAvailable;
  17. private BicycleController bicycleController;
  18. // Start is called before the first frame update
  19. void Start()
  20. {
  21. bicycleController = GetComponent<BicycleController>();
  22. speedDisplayAvailable = speedDisplay != null;
  23. powerDisplayAvailable = powerDisplay != null;
  24. cadenceDisplayAvailable = cadenceDisplay != null;
  25. speedSensorReceiver = new SpeedSensorReceiver(speedSensorId, wheelCircumference);
  26. powerMeterReceiver = new PowerMeterReceiver(powerMeterId);
  27. speedSensorReceiver.StartScan();
  28. powerMeterReceiver.StartScan();
  29. }
  30. // Update is called once per frame
  31. void Update()
  32. {
  33. //transform.Translate(Vector3.forward * (Time.deltaTime * (speedSensorReceiver?.Speed ?? 0)));
  34. bicycleController.SetSpeed(speedSensorReceiver?.Speed ?? 0);
  35. if (speedDisplayAvailable)
  36. {
  37. speedDisplay.text = $"{(speedSensorReceiver?.SpeedKmh ?? 0f):n2} km/h";
  38. }
  39. if (powerDisplayAvailable)
  40. {
  41. powerDisplay.text = $"{(powerMeterReceiver?.InstantaneousPower ?? 0f):0} W";
  42. }
  43. if (cadenceDisplayAvailable)
  44. {
  45. cadenceDisplay.text = $"{(powerMeterReceiver?.InstantaneousCadence ?? 0f):0} rpm";
  46. }
  47. }
  48. }