1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069 |
- <?xml version="1.0" encoding="UTF-8"?>
- <project version="4">
- <component name="ContentModelStore">
- <e p="C:\Users\student\AppData\Local\JetBrains\Rider2020.2\extResources" t="IncludeRecursive" />
- <e p="C:\Users\student\AppData\Local\JetBrains\Rider2020.2\resharper-host\Local\Transient\Rider\v202\SolutionCaches\_VRCyling.-407609380.00" t="ExcludeRecursive" />
- <e p="C:\Users\student\Desktop\VRCyling" t="IncludeRecursive">
- <e p="Assembly-CSharp-Editor.csproj" t="IncludeRecursive" />
- <e p="Assembly-CSharp.csproj" t="IncludeRecursive" />
- <e p="Assets" t="Include">
- <e p="AdvancedAnt" t="Include">
- <e p="DEMO PC&MAC" t="Include">
- <e p="AntDemo.cs" t="Include" />
- <e p="CodeExample" t="Include">
- <e p="ContinousScanExample.cs" t="Include" />
- <e p="UsbExample.cs" t="Include" />
- </e>
- </e>
- <e p="DEMO PREFABS" t="Include">
- <e p="Android_readme.txt" t="Include" />
- <e p="PrefabDemoDisplay.cs" t="Include" />
- </e>
- <e p="PC_MAC_readme.txt" t="Include" />
- <e p="Plugins" t="Include">
- <e p="Android" t="Include">
- <e p="AndroidManifest.xml" t="Include" />
- </e>
- <e p="Ant" t="Include">
- <e p="ANT_Managed_Library" t="Include">
- <e p="ANT_Channel.cs" t="Include" />
- <e p="ANT_ChannelID.cs" t="Include" />
- <e p="ANT_ChannelStatus.cs" t="Include" />
- <e p="ANT_Common.cs" t="Include" />
- <e p="ANT_Device.cs" t="Include" />
- <e p="ANT_DeviceCapabilities.cs" t="Include" />
- <e p="ANT_DeviceInfo.cs" t="Include" />
- <e p="ANT_Exception.cs" t="Include" />
- <e p="ANT_ReferenceLibrary.cs" t="Include" />
- <e p="ANT_Response.cs" t="Include" />
- <e p="ANT_VersionInfo.cs" t="Include" />
- <e p="IANT_Channel.cs" t="Include" />
- </e>
- <e p="AntChannel.cs" t="Include" />
- <e p="AntManager.cs" t="Include" />
- <e p="AntplusDeviceType.cs" t="Include" />
- <e p="Fit" t="Include">
- <e p="AccumulatedField.cs" t="Include" />
- <e p="Accumulator.cs" t="Include" />
- <e p="BufferedMesgBroadcaster.cs" t="Include" />
- <e p="Crc.cs" t="Include" />
- <e p="Decode.cs" t="Include" />
- <e p="Defines.cs" t="Include" />
- <e p="Encode.cs" t="Include" />
- <e p="EndianBinaryReader.cs" t="Include" />
- <e p="EndianBinaryWriter.cs" t="Include" />
- <e p="Field.cs" t="Include" />
- <e p="FieldComponent.cs" t="Include" />
- <e p="FieldDefinition.cs" t="Include" />
- <e p="FIT license.txt" t="Include" />
- <e p="FitException.cs" t="Include" />
- <e p="Header.cs" t="Include" />
- <e p="IMesgBroadcastPlugin.cs" t="Include" />
- <e p="Mesg.cs" t="Include" />
- <e p="MesgBroadcaster.cs" t="Include" />
- <e p="MesgDefinition.cs" t="Include" />
- <e p="Profile" t="Include">
- <e p="Mesgs" t="Include">
- <e p="AccelerometerDataMesg.cs" t="Include" />
- <e p="ActivityMesg.cs" t="Include" />
- <e p="AntChannelIdMesg.cs" t="Include" />
- <e p="AntRxMesg.cs" t="Include" />
- <e p="AntTxMesg.cs" t="Include" />
- <e p="AviationAttitudeMesg.cs" t="Include" />
- <e p="BikeProfileMesg.cs" t="Include" />
- <e p="BloodPressureMesg.cs" t="Include" />
- <e p="CadenceZoneMesg.cs" t="Include" />
- <e p="CameraEventMesg.cs" t="Include" />
- <e p="CapabilitiesMesg.cs" t="Include" />
- <e p="CourseMesg.cs" t="Include" />
- <e p="CoursePointMesg.cs" t="Include" />
- <e p="DeviceInfoMesg.cs" t="Include" />
- <e p="DeviceSettingsMesg.cs" t="Include" />
- <e p="EventMesg.cs" t="Include" />
- <e p="FieldCapabilitiesMesg.cs" t="Include" />
- <e p="FileCapabilitiesMesg.cs" t="Include" />
- <e p="FileCreatorMesg.cs" t="Include" />
- <e p="FileIdMesg.cs" t="Include" />
- <e p="GoalMesg.cs" t="Include" />
- <e p="GyroscopeDataMesg.cs" t="Include" />
- <e p="HrMesg.cs" t="Include" />
- <e p="HrmProfileMesg.cs" t="Include" />
- <e p="HrvMesg.cs" t="Include" />
- <e p="HrZoneMesg.cs" t="Include" />
- <e p="LapMesg.cs" t="Include" />
- <e p="LengthMesg.cs" t="Include" />
- <e p="MemoGlobMesg.cs" t="Include" />
- <e p="MesgCapabilitiesMesg.cs" t="Include" />
- <e p="MetZoneMesg.cs" t="Include" />
- <e p="MonitoringInfoMesg.cs" t="Include" />
- <e p="MonitoringMesg.cs" t="Include" />
- <e p="NmeaSentenceMesg.cs" t="Include" />
- <e p="ObdiiDataMesg.cs" t="Include" />
- <e p="PadMesg.cs" t="Include" />
- <e p="PowerZoneMesg.cs" t="Include" />
- <e p="RecordMesg.cs" t="Include" />
- <e p="ScheduleMesg.cs" t="Include" />
- <e p="SdmProfileMesg.cs" t="Include" />
- <e p="SegmentFileMesg.cs" t="Include" />
- <e p="SegmentIdMesg.cs" t="Include" />
- <e p="SegmentLapMesg.cs" t="Include" />
- <e p="SegmentLeaderboardEntryMesg.cs" t="Include" />
- <e p="SegmentPointMesg.cs" t="Include" />
- <e p="SessionMesg.cs" t="Include" />
- <e p="SlaveDeviceMesg.cs" t="Include" />
- <e p="SoftwareMesg.cs" t="Include" />
- <e p="SpeedZoneMesg.cs" t="Include" />
- <e p="SportMesg.cs" t="Include" />
- <e p="ThreeDSensorCalibrationMesg.cs" t="Include" />
- <e p="TimestampCorrelationMesg.cs" t="Include" />
- <e p="TotalsMesg.cs" t="Include" />
- <e p="TrainingFileMesg.cs" t="Include" />
- <e p="UserProfileMesg.cs" t="Include" />
- <e p="VideoClipMesg.cs" t="Include" />
- <e p="VideoDescriptionMesg.cs" t="Include" />
- <e p="VideoFrameMesg.cs" t="Include" />
- <e p="VideoMesg.cs" t="Include" />
- <e p="VideoTitleMesg.cs" t="Include" />
- <e p="WeightScaleMesg.cs" t="Include" />
- <e p="WorkoutMesg.cs" t="Include" />
- <e p="WorkoutStepMesg.cs" t="Include" />
- <e p="ZonesTargetMesg.cs" t="Include" />
- </e>
- <e p="Types" t="Include">
- <e p="Activity.cs" t="Include" />
- <e p="ActivityClass.cs" t="Include" />
- <e p="ActivityLevel.cs" t="Include" />
- <e p="ActivitySubtype.cs" t="Include" />
- <e p="ActivityType.cs" t="Include" />
- <e p="AntNetwork.cs" t="Include" />
- <e p="AntplusDeviceType.cs" t="Include" />
- <e p="AttitudeStage.cs" t="Include" />
- <e p="AttitudeValidity.cs" t="Include" />
- <e p="AutolapTrigger.cs" t="Include" />
- <e p="BatteryStatus.cs" t="Include" />
- <e p="BodyLocation.cs" t="Include" />
- <e p="Bool.cs" t="Include" />
- <e p="BpStatus.cs" t="Include" />
- <e p="CameraEventType.cs" t="Include" />
- <e p="CameraOrientationType.cs" t="Include" />
- <e p="Checksum.cs" t="Include" />
- <e p="CommTimeoutType.cs" t="Include" />
- <e p="ConnectivityCapabilities.cs" t="Include" />
- <e p="CourseCapabilities.cs" t="Include" />
- <e p="CoursePoint.cs" t="Include" />
- <e p="DateTime.cs" t="Include" />
- <e p="DeviceIndex.cs" t="Include" />
- <e p="DisplayHeart.cs" t="Include" />
- <e p="DisplayMeasure.cs" t="Include" />
- <e p="DisplayPosition.cs" t="Include" />
- <e p="DisplayPower.cs" t="Include" />
- <e p="Event.cs" t="Include" />
- <e p="EventType.cs" t="Include" />
- <e p="File.cs" t="Include" />
- <e p="FileFlags.cs" t="Include" />
- <e p="FitnessEquipmentState.cs" t="Include" />
- <e p="GarminProduct.cs" t="Include" />
- <e p="Gender.cs" t="Include" />
- <e p="Goal.cs" t="Include" />
- <e p="GoalRecurrence.cs" t="Include" />
- <e p="HrType.cs" t="Include" />
- <e p="HrZoneCalc.cs" t="Include" />
- <e p="Intensity.cs" t="Include" />
- <e p="Language.cs" t="Include" />
- <e p="LapTrigger.cs" t="Include" />
- <e p="LeftRightBalance.cs" t="Include" />
- <e p="LeftRightBalance100.cs" t="Include" />
- <e p="LengthType.cs" t="Include" />
- <e p="LocalDateTime.cs" t="Include" />
- <e p="Manufacturer.cs" t="Include" />
- <e p="MesgCount.cs" t="Include" />
- <e p="MesgNum.cs" t="Include" />
- <e p="MessageIndex.cs" t="Include" />
- <e p="PowerPhaseType.cs" t="Include" />
- <e p="PwrZoneCalc.cs" t="Include" />
- <e p="RiderPositionType.cs" t="Include" />
- <e p="Schedule.cs" t="Include" />
- <e p="SegmentDeleteStatus.cs" t="Include" />
- <e p="SegmentLapStatus.cs" t="Include" />
- <e p="SegmentLeaderboardType.cs" t="Include" />
- <e p="SegmentSelectionType.cs" t="Include" />
- <e p="SensorType.cs" t="Include" />
- <e p="SessionTrigger.cs" t="Include" />
- <e p="SourceType.cs" t="Include" />
- <e p="Sport.cs" t="Include" />
- <e p="SportBits0.cs" t="Include" />
- <e p="SportBits1.cs" t="Include" />
- <e p="SportBits2.cs" t="Include" />
- <e p="SportBits3.cs" t="Include" />
- <e p="SportBits4.cs" t="Include" />
- <e p="SportBits5.cs" t="Include" />
- <e p="SportEvent.cs" t="Include" />
- <e p="StrokeType.cs" t="Include" />
- <e p="SubSport.cs" t="Include" />
- <e p="SwimStroke.cs" t="Include" />
- <e p="TimerTrigger.cs" t="Include" />
- <e p="TimeZone.cs" t="Include" />
- <e p="UserLocalId.cs" t="Include" />
- <e p="Weight.cs" t="Include" />
- <e p="WktStepDuration.cs" t="Include" />
- <e p="WktStepTarget.cs" t="Include" />
- <e p="WorkoutCapabilities.cs" t="Include" />
- <e p="WorkoutHr.cs" t="Include" />
- <e p="WorkoutPower.cs" t="Include" />
- </e>
- </e>
- <e p="Profile.cs" t="Include" />
- <e p="Subfield.cs" t="Include" />
- </e>
- <e p="FitTest.cs" t="Include" />
- <e p="License.txt" t="Include" />
- </e>
- </e>
- <e p="Scripts" t="Include">
- <e p="AntDevice.cs" t="Include" />
- <e p="CadenceDisplay.cs" t="Include" />
- <e p="FitnessEquipmentDisplay.cs" t="Include" />
- <e p="HeartRateDisplay.cs" t="Include" />
- <e p="MultipleDeviceSearch.cs" t="Include" />
- <e p="PowerMeterDisplay.cs" t="Include" />
- <e p="SpeedCadenceDisplay.cs" t="Include" />
- <e p="SpeedDisplay.cs" t="Include" />
- </e>
- </e>
- <e p="Editor" t="Include">
- <e p="CalibratableTrackerEditor.cs" t="Include" />
- <e p="CustomWheelColliderEditor.cs" t="Include" />
- <e p="FrontWheelTrackerEditor.cs" t="Include" />
- <e p="KineticLegTrackerEditor.cs" t="Include" />
- <e p="MatchPlayerPosEditor.cs" t="Include" />
- <e p="RouteEditor.cs" t="Include" />
- <e p="Tests" t="Include">
- <e p="HelpersTest.cs" t="Include" />
- <e p="QuartilesTest.cs" t="Include" />
- </e>
- </e>
- <e p="InputActions" t="Include">
- <e p="InputMaster.cs" t="Include" />
- </e>
- <e p="Packages" t="Include">
- <e p="Common.Logging.3.4.1" t="Include">
- <e p="lib" t="Include">
- <e p="net40" t="Include">
- <e p="Common.Logging.xml" t="Include" />
- </e>
- </e>
- </e>
- <e p="Makaretu.Dns.2.0.1" t="Include">
- <e p="lib" t="Include">
- <e p="net45" t="Include">
- <e p="Makaretu.Dns.xml" t="Include" />
- </e>
- </e>
- </e>
- <e p="Makaretu.Dns.Multicast.0.27.0" t="Include">
- <e p="lib" t="Include">
- <e p="net461" t="Include">
- <e p="Makaretu.Dns.Multicast.xml" t="Include" />
- </e>
- </e>
- </e>
- <e p="Microsoft.CSharp.4.0.1" t="Include">
- <e p="dotnet_library_license.txt" t="Include" />
- <e p="ThirdPartyNotices.txt" t="Include" />
- </e>
- <e p="Microsoft.NETCore.Platforms.1.1.0" t="Include">
- <e p="dotnet_library_license.txt" t="Include" />
- <e p="ThirdPartyNotices.txt" t="Include" />
- </e>
- <e p="System.Net.Security.4.3.2" t="Include">
- <e p="dotnet_library_license.txt" t="Include" />
- <e p="ThirdPartyNotices.txt" t="Include" />
- </e>
- <e p="System.Net.WebSockets.4.3.0" t="Include">
- <e p="dotnet_library_license.txt" t="Include" />
- <e p="ThirdPartyNotices.txt" t="Include" />
- </e>
- <e p="System.Net.WebSockets.Client.4.3.2" t="Include">
- <e p="dotnet_library_license.txt" t="Include" />
- <e p="ThirdPartyNotices.txt" t="Include" />
- </e>
- <e p="System.Security.Cryptography.Algorithms.4.3.0" t="Include">
- <e p="dotnet_library_license.txt" t="Include" />
- <e p="ThirdPartyNotices.txt" t="Include" />
- </e>
- <e p="System.Security.Cryptography.Encoding.4.3.0" t="Include">
- <e p="dotnet_library_license.txt" t="Include" />
- <e p="ThirdPartyNotices.txt" t="Include" />
- </e>
- <e p="System.Security.Cryptography.Primitives.4.3.0" t="Include">
- <e p="dotnet_library_license.txt" t="Include" />
- <e p="ThirdPartyNotices.txt" t="Include" />
- </e>
- <e p="System.Security.Cryptography.X509Certificates.4.3.0" t="Include">
- <e p="dotnet_library_license.txt" t="Include" />
- <e p="ThirdPartyNotices.txt" t="Include" />
- </e>
- </e>
- <e p="Plugins" t="Include">
- <e p="UniRx" t="Include">
- <e p="Scripts" t="Include">
- <e p="Asynchronous" t="Include">
- <e p="WebRequestExtensions.cs" t="Include" />
- </e>
- <e p="Disposables" t="Include">
- <e p="BooleanDisposable.cs" t="Include" />
- <e p="CancellationDisposable.cs" t="Include" />
- <e p="CompositeDisposable.cs" t="Include" />
- <e p="DictionaryDisposable.cs" t="Include" />
- <e p="Disposable.cs" t="Include" />
- <e p="DisposableExtensions.cs" t="Include" />
- <e p="ICancelable.cs" t="Include" />
- <e p="MultipleAssignmentDisposable.cs" t="Include" />
- <e p="RefCountDisposable.cs" t="Include" />
- <e p="ScheduledDisposable.cs" t="Include" />
- <e p="SerialDisposable.cs" t="Include" />
- <e p="SingleAssignmentDisposable.cs" t="Include" />
- <e p="StableCompositeDisposable.cs" t="Include" />
- </e>
- <e p="EventPattern.cs" t="Include" />
- <e p="InternalUtil" t="Include">
- <e p="AscynLock.cs" t="Include" />
- <e p="CancellableTaskCompletionSource.cs" t="Include" />
- <e p="ExceptionExtensions.cs" t="Include" />
- <e p="ImmutableList.cs" t="Include" />
- <e p="ListObserver.cs" t="Include" />
- <e p="MicroCoroutine.cs" t="Include" />
- <e p="PriorityQueue.cs" t="Include" />
- <e p="PromiseHelper.cs" t="Include" />
- <e p="ScheduledItem.cs" t="Include" />
- <e p="ThreadSafeQueueWorker.cs" t="Include" />
- <e p="UnityEqualityComparer.cs" t="Include" />
- </e>
- <e p="Notification.cs" t="Include" />
- <e p="Notifiers" t="Include">
- <e p="BooleanNotifier.cs" t="Include" />
- <e p="CountNotifier.cs" t="Include" />
- <e p="MessageBroker.cs" t="Include" />
- <e p="ScheduledNotifier.cs" t="Include" />
- </e>
- <e p="Observable.Aggregate.cs" t="Include" />
- <e p="Observable.Awaiter.cs" t="Include" />
- <e p="Observable.Binding.cs" t="Include" />
- <e p="Observable.Blocking.cs" t="Include" />
- <e p="Observable.Concatenate.cs" t="Include" />
- <e p="Observable.Concurrency.cs" t="Include" />
- <e p="Observable.Conversions.cs" t="Include" />
- <e p="Observable.Creation.cs" t="Include" />
- <e p="Observable.cs" t="Include" />
- <e p="Observable.ErrorHandling.cs" t="Include" />
- <e p="Observable.Events.cs" t="Include" />
- <e p="Observable.FromAsync.cs" t="Include" />
- <e p="Observable.Joins.cs" t="Include" />
- <e p="Observable.Paging.cs" t="Include" />
- <e p="Observable.Time.cs" t="Include" />
- <e p="Observer.cs" t="Include" />
- <e p="Operators" t="Include">
- <e p="Aggregate.cs" t="Include" />
- <e p="Amb.cs" t="Include" />
- <e p="AsObservable.cs" t="Include" />
- <e p="AsSingleUnitObservable.cs" t="Include" />
- <e p="AsUnitObservable.cs" t="Include" />
- <e p="Buffer.cs" t="Include" />
- <e p="Cast.cs" t="Include" />
- <e p="Catch.cs" t="Include" />
- <e p="CombineLatest.cs" t="Include" />
- <e p="Concat.cs" t="Include" />
- <e p="ContinueWith.cs" t="Include" />
- <e p="Create.cs" t="Include" />
- <e p="DefaultIfEmpty.cs" t="Include" />
- <e p="Defer.cs" t="Include" />
- <e p="Delay.cs" t="Include" />
- <e p="DelaySubscription.cs" t="Include" />
- <e p="Dematerialize.cs" t="Include" />
- <e p="Distinct.cs" t="Include" />
- <e p="DistinctUntilChanged.cs" t="Include" />
- <e p="Do.cs" t="Include" />
- <e p="Empty.cs" t="Include" />
- <e p="Finally.cs" t="Include" />
- <e p="First.cs" t="Include" />
- <e p="ForEachAsync.cs" t="Include" />
- <e p="FromEvent.cs" t="Include" />
- <e p="GroupBy.cs" t="Include" />
- <e p="IgnoreElements.cs" t="Include" />
- <e p="Last.cs" t="Include" />
- <e p="Materialize.cs" t="Include" />
- <e p="Merge.cs" t="Include" />
- <e p="Never.cs" t="Include" />
- <e p="ObserveOn.cs" t="Include" />
- <e p="OfType.cs" t="Include" />
- <e p="OperatorObservableBase.cs" t="Include" />
- <e p="OperatorObserverBase.cs" t="Include" />
- <e p="PairWise.cs" t="Include" />
- <e p="Range.cs" t="Include" />
- <e p="RefCount.cs" t="Include" />
- <e p="Repeat.cs" t="Include" />
- <e p="RepeatSafe.cs" t="Include" />
- <e p="Return.cs" t="Include" />
- <e p="Sample.cs" t="Include" />
- <e p="Scan.cs" t="Include" />
- <e p="Select.cs" t="Include" />
- <e p="SelectMany.cs" t="Include" />
- <e p="SelectWhere.cs" t="Include" />
- <e p="Single.cs" t="Include" />
- <e p="Skip.cs" t="Include" />
- <e p="SkipUntil.cs" t="Include" />
- <e p="SkipWhile.cs" t="Include" />
- <e p="Start.cs" t="Include" />
- <e p="StartWith.cs" t="Include" />
- <e p="SubscribeOn.cs" t="Include" />
- <e p="Switch.cs" t="Include" />
- <e p="Synchronize.cs" t="Include" />
- <e p="SynchronizedObserver.cs" t="Include" />
- <e p="Take.cs" t="Include" />
- <e p="TakeLast.cs" t="Include" />
- <e p="TakeUntil.cs" t="Include" />
- <e p="TakeWhile.cs" t="Include" />
- <e p="Throttle.cs" t="Include" />
- <e p="ThrottleFirst.cs" t="Include" />
- <e p="Throw.cs" t="Include" />
- <e p="TimeInterval.cs" t="Include" />
- <e p="Timeout.cs" t="Include" />
- <e p="Timer.cs" t="Include" />
- <e p="Timestamp.cs" t="Include" />
- <e p="ToArray.cs" t="Include" />
- <e p="ToList.cs" t="Include" />
- <e p="ToObservable.cs" t="Include" />
- <e p="Wait.cs" t="Include" />
- <e p="WhenAll.cs" t="Include" />
- <e p="Where.cs" t="Include" />
- <e p="WhereSelect.cs" t="Include" />
- <e p="WithLatestFrom.cs" t="Include" />
- <e p="Zip.cs" t="Include" />
- <e p="ZipLatest.cs" t="Include" />
- </e>
- <e p="Pair.cs" t="Include" />
- <e p="Schedulers" t="Include">
- <e p="CurrentThreadScheduler.cs" t="Include" />
- <e p="ImmediateScheduler.cs" t="Include" />
- <e p="IScheduler.cs" t="Include" />
- <e p="Scheduler.cs" t="Include" />
- <e p="ThreadPoolScheduler.cs" t="Include" />
- </e>
- <e p="Subjects" t="Include">
- <e p="AsyncSubject.cs" t="Include" />
- <e p="BehaviorSubject.cs" t="Include" />
- <e p="ConnectableObservable.cs" t="Include" />
- <e p="ISubject.cs" t="Include" />
- <e p="ReplaySubject.cs" t="Include" />
- <e p="Subject.cs" t="Include" />
- <e p="SubjectExtensions.cs" t="Include" />
- </e>
- <e p="System" t="Include">
- <e p="IObservable.cs" t="Include" />
- <e p="IObserver.cs" t="Include" />
- <e p="IOptimizedObservable.cs" t="Include" />
- <e p="IProgress.cs" t="Include" />
- <e p="Tuple.cs" t="Include" />
- <e p="Unit.cs" t="Include" />
- </e>
- <e p="Tasks" t="Include">
- <e p="TaskObservableExtensions.cs" t="Include" />
- </e>
- <e p="TimeInterval.cs" t="Include" />
- <e p="Timestamped.cs" t="Include" />
- <e p="UniRx.asmdef" t="Include" />
- <e p="UnityEngineBridge" t="Include">
- <e p="AsyncOperationExtensions.cs" t="Include" />
- <e p="CancellationToken.cs" t="Include" />
- <e p="CoroutineAsyncBridge.cs" t="Include" />
- <e p="Diagnostics" t="Include">
- <e p="LogEntry.cs" t="Include" />
- <e p="LogEntryExtensions.cs" t="Include" />
- <e p="Logger.cs" t="Include" />
- <e p="ObservableDebugExtensions.cs" t="Include" />
- <e p="ObservableLogger.cs" t="Include" />
- <e p="UnityDebugSink.cs" t="Include" />
- </e>
- <e p="FrameInterval.cs" t="Include" />
- <e p="InspectableReactiveProperty.cs" t="Include" />
- <e p="InspectorDisplayDrawer.cs" t="Include" />
- <e p="LifetimeDisposableExtensions.cs" t="Include" />
- <e p="MainThreadDispatcher.cs" t="Include" />
- <e p="MainThreadScheduler.cs" t="Include" />
- <e p="Observable.Unity.cs" t="Include" />
- <e p="ObservableWWW.cs" t="Include" />
- <e p="ObserveExtensions.cs" t="Include" />
- <e p="Operators" t="Include">
- <e p="BatchFrame.cs" t="Include" />
- <e p="DelayFrame.cs" t="Include" />
- <e p="DelayFrameSubscription.cs" t="Include" />
- <e p="FrameInterval.cs" t="Include" />
- <e p="FrameTimeInterval.cs" t="Include" />
- <e p="FromCoroutine.cs" t="Include" />
- <e p="RepeatUntil.cs" t="Include" />
- <e p="SampleFrame.cs" t="Include" />
- <e p="SubscribeOnMainThread.cs" t="Include" />
- <e p="ThrottleFirstFrame.cs" t="Include" />
- <e p="ThrottleFrame.cs" t="Include" />
- <e p="TimeoutFrame.cs" t="Include" />
- </e>
- <e p="ReactiveCollection.cs" t="Include" />
- <e p="ReactiveCommand.cs" t="Include" />
- <e p="ReactiveDictionary.cs" t="Include" />
- <e p="ReactiveProperty.cs" t="Include" />
- <e p="ScenePlaybackDetector.cs" t="Include" />
- <e p="Toolkit" t="Include">
- <e p="ObjectPool.cs" t="Include" />
- </e>
- <e p="Triggers" t="Include">
- <e p="ObservableAnimatorTrigger.cs" t="Include" />
- <e p="ObservableBeginDragTrigger.cs" t="Include" />
- <e p="ObservableCancelTrigger.cs" t="Include" />
- <e p="ObservableCanvasGroupChangedTrigger.cs" t="Include" />
- <e p="ObservableCollision2DTrigger.cs" t="Include" />
- <e p="ObservableCollisionTrigger.cs" t="Include" />
- <e p="ObservableDeselectTrigger.cs" t="Include" />
- <e p="ObservableDestroyTrigger.cs" t="Include" />
- <e p="ObservableDragTrigger.cs" t="Include" />
- <e p="ObservableDropTrigger.cs" t="Include" />
- <e p="ObservableEnableTrigger.cs" t="Include" />
- <e p="ObservableEndDragTrigger.cs" t="Include" />
- <e p="ObservableEventTrigger.cs" t="Include" />
- <e p="ObservableFixedUpdateTrigger.cs" t="Include" />
- <e p="ObservableInitializePotentialDragTrigger.cs" t="Include" />
- <e p="ObservableJointTrigger.cs" t="Include" />
- <e p="ObservableLateUpdateTrigger.cs" t="Include" />
- <e p="ObservableMouseTrigger.cs" t="Include" />
- <e p="ObservableMoveTrigger.cs" t="Include" />
- <e p="ObservableParticleTrigger.cs" t="Include" />
- <e p="ObservablePointerClickTrigger.cs" t="Include" />
- <e p="ObservablePointerDownTrigger.cs" t="Include" />
- <e p="ObservablePointerEnterTrigger.cs" t="Include" />
- <e p="ObservablePointerExitTrigger.cs" t="Include" />
- <e p="ObservablePointerUpTrigger.cs" t="Include" />
- <e p="ObservableRectTransformTrigger.cs" t="Include" />
- <e p="ObservableScrollTrigger.cs" t="Include" />
- <e p="ObservableSelectTrigger.cs" t="Include" />
- <e p="ObservableStateMachineTrigger.cs" t="Include" />
- <e p="ObservableSubmitTrigger.cs" t="Include" />
- <e p="ObservableTransformChangedTrigger.cs" t="Include" />
- <e p="ObservableTrigger2DTrigger.cs" t="Include" />
- <e p="ObservableTriggerBase.cs" t="Include" />
- <e p="ObservableTriggerExtensions.Component.cs" t="Include" />
- <e p="ObservableTriggerExtensions.cs" t="Include" />
- <e p="ObservableTriggerTrigger.cs" t="Include" />
- <e p="ObservableUpdateSelectedTrigger.cs" t="Include" />
- <e p="ObservableUpdateTrigger.cs" t="Include" />
- <e p="ObservableVisibleTrigger.cs" t="Include" />
- </e>
- <e p="UnityEventExtensions.cs" t="Include" />
- <e p="UnityGraphicExtensions.cs" t="Include" />
- <e p="UnityUIComponentExtensions.cs" t="Include" />
- <e p="YieldInstructionCache.cs" t="Include" />
- </e>
- <e p="UnityWinRTBridge" t="Include">
- <e p="Thread.cs" t="Include" />
- <e p="ThreadPoolScheduler_UnityWinRT.cs" t="Include" />
- </e>
- </e>
- </e>
- </e>
- <e p="PolygonCity" t="Include">
- <e p="Change_Log.txt" t="Include" />
- </e>
- <e p="Scripts" t="Include">
- <e p="AdditionalMathf" t="Include">
- <e p="NOrderStat.cs" t="Include" />
- <e p="Quartiles.cs" t="Include" />
- </e>
- <e p="Animation" t="Include">
- <e p="BikeAnimation.cs" t="Include" />
- <e p="Rotatable.cs" t="Include" />
- </e>
- <e p="Axis.cs" t="Include" />
- <e p="Calibration" t="Include">
- <e p="BikeReset.cs" t="Include" />
- <e p="MovePlayerPosition.cs" t="Include" />
- <e p="PersistatePlayerPosition.cs" t="Include" />
- </e>
- <e p="Controller" t="Include">
- <e p="Bicycle" t="Include">
- <e p="BicycleControllerBaseBehaviour.cs" t="Include" />
- <e p="DummyBicycleController.cs" t="Include" />
- <e p="IBicycleController.cs" t="Include" />
- <e p="RbBicycleController.cs" t="Include" />
- <e p="WcBicycleController.cs" t="Include" />
- <e p="WheelConfig.cs" t="Include" />
- </e>
- <e p="GamepadBikeController.cs" t="Include" />
- <e p="KeyboardBikeController.cs" t="Include" />
- <e p="SensorBikeController.cs" t="Include" />
- <e p="ViveBikeController.cs" t="Include" />
- </e>
- <e p="Display" t="Include">
- <e p="BikeDataDisplay.cs" t="Include" />
- <e p="CountdownDisplay.cs" t="Include" />
- <e p="DebugDisplay.cs" t="Include" />
- <e p="RbDebugDisplay.cs" t="Include" />
- <e p="ViveTrackerDebugDisplay.cs" t="Include" />
- <e p="WcDebugDisplay.cs" t="Include" />
- </e>
- <e p="GameManager.cs" t="Include" />
- <e p="Helpers.cs" t="Include" />
- <e p="Logging" t="Include">
- <e p="Base" t="Include">
- <e p="AsyncLogFileWriter.cs" t="Include" />
- <e p="FileLogger.cs" t="Include" />
- <e p="ILogable.cs" t="Include" />
- <e p="ISerializable.cs" t="Include" />
- <e p="Logging.cs" t="Include" />
- <e p="TimeSync.cs" t="Include" />
- </e>
- <e p="Data" t="Include">
- <e p="BikeGameObjectDataLogger.cs" t="Include" />
- <e p="BikeSensorDataLogger.cs" t="Include" />
- <e p="FrontWheelTrackerLogger.cs" t="Include" />
- <e p="PolarAccDataLogger.cs" t="Include" />
- <e p="PolarEcgDataLogger.cs" t="Include" />
- <e p="SensorDataLogger.cs" t="Include" />
- <e p="ViveSensorDataLogger.cs" t="Include" />
- </e>
- <e p="Events" t="Include">
- <e p="RouteEventLogger.cs" t="Include" />
- </e>
- </e>
- <e p="Plotting" t="Include">
- <e p="DebugPlot.cs" t="Include" />
- </e>
- <e p="Pools" t="Include">
- <e p="Pool.cs" t="Include" />
- </e>
- <e p="Roads" t="Include">
- <e p="CrossingExtras.cs" t="Include" />
- <e p="JunctionExtras.cs" t="Include" />
- <e p="StraightRoadExtras.cs" t="Include" />
- <e p="StreetPartMetaTag.cs" t="Include" />
- </e>
- <e p="Routes" t="Include">
- <e p="Route.cs" t="Include" />
- <e p="RouteManager.cs" t="Include" />
- <e p="Turn.cs" t="Include" />
- <e p="TurnDirectionMapper.cs" t="Include" />
- </e>
- <e p="Sensors" t="Include">
- <e p="Ant" t="Include">
- <e p="HrReceiver.cs" t="Include" />
- <e p="PowerMeterReceiver.cs" t="Include" />
- <e p="SpeedSensorReceiver.cs" t="Include" />
- </e>
- <e p="BikeSensorData.cs" t="Include" />
- <e p="Polar" t="Include">
- <e p="PolarAccData.cs" t="Include" />
- <e p="PolarEcgData.cs" t="Include" />
- <e p="PolarReceiver.cs" t="Include" />
- <e p="UdpConnection.cs" t="Include" />
- </e>
- </e>
- <e p="SicknessReduction" t="Include">
- <e p="Haptic" t="Include">
- <e p="DataBroker.cs" t="Include" />
- </e>
- <e p="Visual" t="Include">
- <e p="DoF" t="Include">
- <e p="DynamicDoF.cs" t="Include" />
- </e>
- <e p="Rendering" t="Include">
- <e p="BokehFeature.cs" t="Include" />
- <e p="BokehRenderPass.cs" t="Include" />
- <e p="MaterialBlitFeature.cs" t="Include" />
- <e p="MaterialBlitRenderPass.cs" t="Include" />
- </e>
- <e p="Vignetting" t="Include">
- <e p="DynamicVignetting.cs" t="Include" />
- <e p="RestrictionSuggestor.cs" t="Include" />
- </e>
- <e p="VirtualNose.cs" t="Include" />
- </e>
- </e>
- <e p="Tracking" t="Include">
- <e p="CalibratableTracker.cs" t="Include" />
- <e p="FrontWheelTracker.cs" t="Include" />
- <e p="KineticLegTracker.cs" t="Include" />
- <e p="MatchPlayerPositionAndCalibrate.cs" t="Include" />
- </e>
- <e p="Wheels" t="Include">
- <e p="ColliderAddSlopeAdjustment.cs" t="Include" />
- <e p="CustomWheelCollider.cs" t="Include" />
- <e p="CustomWheelColliderSlopeAdjustment.cs" t="Include" />
- <e p="SlopeCollider.cs" t="Include" />
- <e p="SwitchColliderOnStanding.cs" t="Include" />
- </e>
- </e>
- <e p="Shaders" t="Include">
- <e p="BlurShader.shader" t="Include" />
- <e p="ConvolutionShader.shader" t="Include" />
- <e p="VignetteShader.shader" t="Include" />
- <e p="VignetteShaderV2.shader" t="Include" />
- </e>
- <e p="SteamVR" t="Include">
- <e p="Editor" t="Include">
- <e p="SteamVR_AutoEnableVR.cs" t="Include" />
- <e p="SteamVR_AutoEnableVR_2018to2019.cs" t="Include" />
- <e p="SteamVR_AutoEnableVR_2019plus.cs" t="Include" />
- <e p="SteamVR_AutoEnableVR_5.4to2018.cs" t="Include" />
- <e p="SteamVR_Editor.asmdef" t="Include" />
- <e p="SteamVR_Editor.cs" t="Include" />
- <e p="SteamVR_Preferences.cs" t="Include" />
- <e p="SteamVR_RenderModelEditor.cs" t="Include" />
- <e p="SteamVR_SkyboxEditor.cs" t="Include" />
- <e p="SteamVR_UnitySettingsWindow.cs" t="Include" />
- <e p="SteamVR_Update.cs" t="Include" />
- <e p="SteamVR_UpdateModeEditor.cs" t="Include" />
- </e>
- <e p="Extras" t="Include">
- <e p="SteamVR_CameraHelper.cs" t="Include" />
- <e p="SteamVR_ForceSteamVRMode.cs" t="Include" />
- <e p="SteamVR_GazeTracker.cs" t="Include" />
- <e p="SteamVR_LaserPointer.cs" t="Include" />
- <e p="SteamVR_TestThrow.cs" t="Include" />
- <e p="SteamVR_TestTrackedCamera.cs" t="Include" />
- </e>
- <e p="Input" t="Include">
- <e p="BehaviourUnityEvents" t="Include">
- <e p="SteamVR_Behaviour_BooleanEvent.cs" t="Include" />
- <e p="SteamVR_Behaviour_Pose_ConnectedChangedEvent.cs" t="Include" />
- <e p="SteamVR_Behaviour_Pose_DeviceIndexChangedEvent.cs" t="Include" />
- <e p="SteamVR_Behaviour_Pose_TrackingChangedEvent.cs" t="Include" />
- <e p="SteamVR_Behaviour_PoseEvent.cs" t="Include" />
- <e p="SteamVR_Behaviour_SingleEvent.cs" t="Include" />
- <e p="SteamVR_Behaviour_Skeleton_ConnectedChangedEvent.cs" t="Include" />
- <e p="SteamVR_Behaviour_Skeleton_TrackingChangedEvent.cs" t="Include" />
- <e p="SteamVR_Behaviour_SkeletonEvent.cs" t="Include" />
- <e p="SteamVR_Behaviour_Vector2Event.cs" t="Include" />
- <e p="SteamVR_Behaviour_Vector3Event.cs" t="Include" />
- </e>
- <e p="Editor" t="Include">
- <e p="SteamVR_CopyExampleInputFiles.cs" t="Include" />
- <e p="SteamVR_Input_Action_Boolean_PropertyEditor.cs" t="Include" />
- <e p="SteamVR_Input_Action_GenericPropertyEditor.cs" t="Include" />
- <e p="SteamVR_Input_Action_In_PropertyEditor.cs" t="Include" />
- <e p="SteamVR_Input_Action_Out_PropertyEditor.cs" t="Include" />
- <e p="SteamVR_Input_Action_Pose_PropertyEditor.cs" t="Include" />
- <e p="SteamVR_Input_Action_PropertyEditor.cs" t="Include" />
- <e p="SteamVR_Input_Action_Single_PropertyEditor.cs" t="Include" />
- <e p="SteamVR_Input_Action_Skeleton_PropertyEditor.cs" t="Include" />
- <e p="SteamVR_Input_Action_Vector2_PropertyEditor.cs" t="Include" />
- <e p="SteamVR_Input_Action_Vector3_PropertyEditor.cs" t="Include" />
- <e p="SteamVR_Input_Action_Vibration_PropertyEditor.cs" t="Include" />
- <e p="SteamVR_Input_ActionManifest_Manager.cs" t="Include" />
- <e p="SteamVR_Input_ActionSetPropertyEditor.cs" t="Include" />
- <e p="SteamVR_Input_Editor.asmdef" t="Include" />
- <e p="SteamVR_Input_EditorWindow.cs" t="Include" />
- <e p="SteamVR_Input_Generator.cs" t="Include" />
- <e p="SteamVR_Input_LiveWindow.cs" t="Include" />
- <e p="SteamVR_Input_PostProcessBuild.cs" t="Include" />
- <e p="SteamVR_Skeleton_PoserEditor.cs" t="Include" />
- </e>
- <e p="SteamVR_Action.cs" t="Include" />
- <e p="SteamVR_Action_Boolean.cs" t="Include" />
- <e p="SteamVR_Action_In.cs" t="Include" />
- <e p="SteamVR_Action_Out.cs" t="Include" />
- <e p="SteamVR_Action_Pose.cs" t="Include" />
- <e p="SteamVR_Action_Single.cs" t="Include" />
- <e p="SteamVR_Action_Skeleton.cs" t="Include" />
- <e p="SteamVR_Action_Vector2.cs" t="Include" />
- <e p="SteamVR_Action_Vector3.cs" t="Include" />
- <e p="SteamVR_Action_Vibration.cs" t="Include" />
- <e p="SteamVR_ActionDirections.cs" t="Include" />
- <e p="SteamVR_ActionSet.cs" t="Include" />
- <e p="SteamVR_ActionSet_Manager.cs" t="Include" />
- <e p="SteamVR_ActivateActionSetOnLoad.cs" t="Include" />
- <e p="SteamVR_Behaviour_Boolean.cs" t="Include" />
- <e p="SteamVR_Behaviour_Pose.cs" t="Include" />
- <e p="SteamVR_Behaviour_Single.cs" t="Include" />
- <e p="SteamVR_Behaviour_Skeleton.cs" t="Include" />
- <e p="SteamVR_Behaviour_SkeletonCustom.cs" t="Include" />
- <e p="SteamVR_Behaviour_Vector2.cs" t="Include" />
- <e p="SteamVR_Behaviour_Vector3.cs" t="Include" />
- <e p="SteamVR_DefaultAction.cs" t="Include" />
- <e p="SteamVR_DefaultActionSet.cs" t="Include" />
- <e p="SteamVR_Input.cs" t="Include" />
- <e p="SteamVR_Input_ActionFile.cs" t="Include" />
- <e p="SteamVR_Input_ActionScopes.cs" t="Include" />
- <e p="SteamVR_Input_ActionSetUsages.cs" t="Include" />
- <e p="SteamVR_Input_BindingFile.cs" t="Include" />
- <e p="SteamVR_Input_Generator_Names.cs" t="Include" />
- <e p="SteamVR_Input_References.cs" t="Include" />
- <e p="SteamVR_Input_Source.cs" t="Include" />
- <e p="SteamVR_Input_Sources.cs" t="Include" />
- <e p="SteamVR_Skeleton_Pose.cs" t="Include" />
- <e p="SteamVR_Skeleton_Poser.cs" t="Include" />
- <e p="SteamVR_UpdateModes.cs" t="Include" />
- </e>
- <e p="InteractionSystem" t="Include">
- <e p="Core" t="Include">
- <e p="Scripts" t="Include">
- <e p="BodyCollider.cs" t="Include" />
- <e p="CircularDrive.cs" t="Include" />
- <e p="ComplexThrowable.cs" t="Include" />
- <e p="ControllerHoverHighlight.cs" t="Include" />
- <e p="CustomEvents.cs" t="Include" />
- <e p="DebugUI.cs" t="Include" />
- <e p="DestroyOnDetachedFromHand.cs" t="Include" />
- <e p="DestroyOnParticleSystemDeath.cs" t="Include" />
- <e p="DestroyOnTriggerEnter.cs" t="Include" />
- <e p="DistanceHaptics.cs" t="Include" />
- <e p="DontDestroyOnLoad.cs" t="Include" />
- <e p="EnumFlags.cs" t="Include" />
- <e p="Equippable.cs" t="Include" />
- <e p="FallbackCameraController.cs" t="Include" />
- <e p="GrabTypes.cs" t="Include" />
- <e p="Hand.cs" t="Include" />
- <e p="HandCollider.cs" t="Include" />
- <e p="HandPhysics.cs" t="Include" />
- <e p="HapticRack.cs" t="Include" />
- <e p="HideOnHandFocusLost.cs" t="Include" />
- <e p="HoverButton.cs" t="Include" />
- <e p="IgnoreHovering.cs" t="Include" />
- <e p="InputModule.cs" t="Include" />
- <e p="Interactable.cs" t="Include" />
- <e p="InteractableDebug.cs" t="Include" />
- <e p="InteractableHoverEvents.cs" t="Include" />
- <e p="ItemPackage.cs" t="Include" />
- <e p="ItemPackageReference.cs" t="Include" />
- <e p="ItemPackageSpawner.cs" t="Include" />
- <e p="LinearAnimation.cs" t="Include" />
- <e p="LinearAnimator.cs" t="Include" />
- <e p="LinearAudioPitch.cs" t="Include" />
- <e p="LinearBlendshape.cs" t="Include" />
- <e p="LinearDisplacement.cs" t="Include" />
- <e p="LinearDrive.cs" t="Include" />
- <e p="LinearMapping.cs" t="Include" />
- <e p="ModalThrowable.cs" t="Include" />
- <e p="Player.cs" t="Include" />
- <e p="PlaySound.cs" t="Include" />
- <e p="RenderModel.cs" t="Include" />
- <e p="SeeThru.cs" t="Include" />
- <e p="SleepOnAwake.cs" t="Include" />
- <e p="SoundDeparent.cs" t="Include" />
- <e p="SoundPlayOneshot.cs" t="Include" />
- <e p="SpawnAndAttachAfterControllerIsTracking.cs" t="Include" />
- <e p="SpawnAndAttachToHand.cs" t="Include" />
- <e p="Throwable.cs" t="Include" />
- <e p="UIElement.cs" t="Include" />
- <e p="Unparent.cs" t="Include" />
- <e p="Util.cs" t="Include" />
- <e p="VelocityEstimator.cs" t="Include" />
- </e>
- <e p="Shaders" t="Include">
- <e p="SeeThru.shader" t="Include" />
- <e p="Silhouette.shader" t="Include" />
- </e>
- </e>
- <e p="Hints" t="Include">
- <e p="Scripts" t="Include">
- <e p="ControllerButtonHints.cs" t="Include" />
- </e>
- <e p="Shaders" t="Include">
- <e p="ControllerButtonHints.shader" t="Include" />
- </e>
- </e>
- <e p="Longbow" t="Include">
- <e p="Scripts" t="Include">
- <e p="ArcheryTarget.cs" t="Include" />
- <e p="Arrow.cs" t="Include" />
- <e p="ArrowHand.cs" t="Include" />
- <e p="ArrowheadRotation.cs" t="Include" />
- <e p="Balloon.cs" t="Include" />
- <e p="BalloonColliders.cs" t="Include" />
- <e p="BalloonHapticBump.cs" t="Include" />
- <e p="BalloonSpawner.cs" t="Include" />
- <e p="ExplosionWobble.cs" t="Include" />
- <e p="FireSource.cs" t="Include" />
- <e p="Longbow.cs" t="Include" />
- <e p="SoundBowClick.cs" t="Include" />
- </e>
- </e>
- <e p="Samples" t="Include">
- <e p="BuggyBuddy" t="Include">
- <e p="Audio" t="Include">
- <e p="AmbientSound.cs" t="Include" />
- </e>
- <e p="BuggyBuddy.cs" t="Include" />
- <e p="BuggyController.cs" t="Include" />
- <e p="LockToPoint.cs" t="Include" />
- <e p="Materials" t="Include">
- <e p="LightCone.shader" t="Include" />
- </e>
- <e p="trackCam.cs" t="Include" />
- <e p="trackObj.cs" t="Include" />
- <e p="WheelDust.cs" t="Include" />
- </e>
- <e p="Grenade" t="Include">
- <e p="Grenade.cs" t="Include" />
- </e>
- <e p="JoeJeff" t="Include">
- <e p="JoeJeff.cs" t="Include" />
- <e p="JoeJeffController.cs" t="Include" />
- <e p="JoeJeffGestures.cs" t="Include" />
- <e p="ProceduralHats.cs" t="Include" />
- </e>
- <e p="Scripts" t="Include">
- <e p="ButtonEffect.cs" t="Include" />
- <e p="ButtonExample.cs" t="Include" />
- <e p="ControllerHintsExample.cs" t="Include" />
- <e p="CustomSkeletonHelper.cs" t="Include" />
- <e p="FloppyHand.cs" t="Include" />
- <e p="FlowerPlanted.cs" t="Include" />
- <e p="InteractableExample.cs" t="Include" />
- <e p="Planting.cs" t="Include" />
- <e p="RenderModelChangerUI.cs" t="Include" />
- <e p="SkeletonUIOptions.cs" t="Include" />
- <e p="TargetHitEffect.cs" t="Include" />
- <e p="TargetMeasurement.cs" t="Include" />
- <e p="URPMaterialSwitcher.cs" t="Include" />
- </e>
- <e p="Squishy" t="Include">
- <e p="SquishyDeform.shader" t="Include" />
- <e p="SquishyToy.cs" t="Include" />
- </e>
- </e>
- <e p="SnapTurn" t="Include">
- <e p="SnapTurn.cs" t="Include" />
- </e>
- <e p="Teleport" t="Include">
- <e p="Scripts" t="Include">
- <e p="AllowTeleportWhileAttachedToHand.cs" t="Include" />
- <e p="ChaperoneInfo.cs" t="Include" />
- <e p="IgnoreTeleportTrace.cs" t="Include" />
- <e p="Teleport.cs" t="Include" />
- <e p="TeleportArc.cs" t="Include" />
- <e p="TeleportArea.cs" t="Include" />
- <e p="TeleportMarkerBase.cs" t="Include" />
- <e p="TeleportPoint.cs" t="Include" />
- <e p="TeleportURPHelper.cs" t="Include" />
- </e>
- <e p="Shaders" t="Include">
- <e p="HighlighGlobal.shader" t="Include" />
- <e p="Highlight.shader" t="Include" />
- </e>
- </e>
- </e>
- <e p="link.xml" t="Include" />
- <e p="Plugins" t="Include">
- <e p="openvr_api.cs" t="Include" />
- </e>
- <e p="readme.txt" t="Include" />
- <e p="Resources" t="Include">
- <e p="SteamVR_AlphaOut.shader" t="Include" />
- <e p="SteamVR_ClearAll.shader" t="Include" />
- <e p="SteamVR_ColorOut.shader" t="Include" />
- <e p="SteamVR_Fade.shader" t="Include" />
- <e p="SteamVR_SphericalProjection.shader" t="Include" />
- </e>
- <e p="Scripts" t="Include">
- <e p="SteamVR.cs" t="Include" />
- <e p="SteamVR_Behaviour.cs" t="Include" />
- <e p="SteamVR_Camera.cs" t="Include" />
- <e p="SteamVR_CameraFlip.cs" t="Include" />
- <e p="SteamVR_CameraMask.cs" t="Include" />
- <e p="SteamVR_Ears.cs" t="Include" />
- <e p="SteamVR_EnumEqualityComparer.cs" t="Include" />
- <e p="SteamVR_Events.cs" t="Include" />
- <e p="SteamVR_ExternalCamera.cs" t="Include" />
- <e p="SteamVR_ExternalCamera_LegacyManager.cs" t="Include" />
- <e p="SteamVR_Fade.cs" t="Include" />
- <e p="SteamVR_Frustum.cs" t="Include" />
- <e p="SteamVR_IK.cs" t="Include" />
- <e p="SteamVR_LoadLevel.cs" t="Include" />
- <e p="SteamVR_Menu.cs" t="Include" />
- <e p="SteamVR_Overlay.cs" t="Include" />
- <e p="SteamVR_PlayArea.cs" t="Include" />
- <e p="SteamVR_Render.cs" t="Include" />
- <e p="SteamVR_RenderModel.cs" t="Include" />
- <e p="SteamVR_RingBuffer.cs" t="Include" />
- <e p="SteamVR_Settings.cs" t="Include" />
- <e p="SteamVR_Skybox.cs" t="Include" />
- <e p="SteamVR_SphericalProjection.cs" t="Include" />
- <e p="SteamVR_TrackedCamera.cs" t="Include" />
- <e p="SteamVR_TrackedObject.cs" t="Include" />
- <e p="SteamVR_TrackingReferenceManager.cs" t="Include" />
- <e p="SteamVR_Utils.cs" t="Include" />
- </e>
- <e p="SteamVR.asmdef" t="Include" />
- <e p="WindowsHelper" t="Include">
- <e p="SteamVR_Windows_Editor_Helper.cs" t="Include" />
- <e p="SteamVR_Windows_EditorHelper.asmdef" t="Include" />
- </e>
- </e>
- <e p="SteamVR_Input" t="Include">
- <e p="ActionSetClasses" t="Include">
- <e p="SteamVR_Input_ActionSet_bikevr.cs" t="Include" />
- <e p="SteamVR_Input_ActionSet_buggy.cs" t="Include" />
- <e p="SteamVR_Input_ActionSet_default.cs" t="Include" />
- <e p="SteamVR_Input_ActionSet_mixedreality.cs" t="Include" />
- <e p="SteamVR_Input_ActionSet_platformer.cs" t="Include" />
- </e>
- <e p="SteamVR_Actions.asmdef" t="Include" />
- <e p="SteamVR_Input_Actions.cs" t="Include" />
- <e p="SteamVR_Input_ActionSets.cs" t="Include" />
- <e p="SteamVR_Input_Initialization.cs" t="Include" />
- </e>
- <e p="TextMesh Pro" t="Include">
- <e p="Fonts" t="Include">
- <e p="LiberationSans - OFL.txt" t="Include" />
- </e>
- <e p="Resources" t="Include">
- <e p="LineBreaking Following Characters.txt" t="Include" />
- <e p="LineBreaking Leading Characters.txt" t="Include" />
- </e>
- <e p="Shaders" t="Include">
- <e p="TMP_Bitmap-Custom-Atlas.shader" t="Include" />
- <e p="TMP_Bitmap-Mobile.shader" t="Include" />
- <e p="TMP_Bitmap.shader" t="Include" />
- <e p="TMP_SDF Overlay.shader" t="Include" />
- <e p="TMP_SDF SSD.shader" t="Include" />
- <e p="TMP_SDF-Mobile Masking.shader" t="Include" />
- <e p="TMP_SDF-Mobile Overlay.shader" t="Include" />
- <e p="TMP_SDF-Mobile SSD.shader" t="Include" />
- <e p="TMP_SDF-Mobile.shader" t="Include" />
- <e p="TMP_SDF-Surface-Mobile.shader" t="Include" />
- <e p="TMP_SDF-Surface.shader" t="Include" />
- <e p="TMP_SDF.shader" t="Include" />
- <e p="TMP_Sprite.shader" t="Include" />
- <e p="TMPro.cginc" t="Include" />
- <e p="TMPro_Mobile.cginc" t="Include" />
- <e p="TMPro_Properties.cginc" t="Include" />
- <e p="TMPro_Surface.cginc" t="Include" />
- </e>
- <e p="Sprites" t="Include">
- <e p="EmojiOne Attribution.txt" t="Include" />
- </e>
- </e>
- <e p="TutorialInfo" t="Include">
- <e p="Scripts" t="Include">
- <e p="Editor" t="Include">
- <e p="ReadmeEditor.cs" t="Include" />
- </e>
- <e p="Readme.cs" t="Include" />
- </e>
- </e>
- <e p="Wheels" t="Include">
- <e p="Scripts" t="Include">
- <e p="FreeCamera.cs" t="Include" />
- </e>
- </e>
- </e>
- <e p="obj" t="ExcludeRecursive" />
- <e p="Packages" t="ExcludeRecursive" />
- <e p="SteamVR.csproj" t="IncludeRecursive" />
- <e p="SteamVR_Actions.csproj" t="IncludeRecursive" />
- <e p="SteamVR_Editor.csproj" t="IncludeRecursive" />
- <e p="SteamVR_Input_Editor.csproj" t="IncludeRecursive" />
- <e p="SteamVR_Windows_EditorHelper.csproj" t="IncludeRecursive" />
- <e p="Temp\bin" t="ExcludeRecursive" />
- <e p="UniRx.csproj" t="IncludeRecursive" />
- <e p="VRCyling.sln" t="IncludeFlat" />
- </e>
- </component>
- </project>
|