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- using System.Threading.Tasks;
- using Controller.Bicycle;
- using UnityEngine;
- namespace SicknessReduction.Haptic
- {
- [RequireComponent(typeof(DynamicReductionSource))]
- public class DeskFanController : EspController
- {
- private const int MAX_FAN_VALUE = 95; //in %. Sometimes 100% doesn't work correctly
- private const int
- MIN_FAN_VALUE =
- 25; //everything below 35 will not be enough to let the fan spin; a bit of buffer for not starting to high
- private const string TOPIC = "DeskFan/Control";
- public float maxValueAtSpeed = 6.94f; //25km/h
- public float speedUntilNoFan = 1.94f; //2kmh
- public RbBicycleController bicycleController;
- public bool useReductionSource = true;
- private int previousFanValue;
- private DynamicReductionSource reductionSource;
- protected override void Start()
- {
- base.Start();
- reductionSource = GetComponent<DynamicReductionSource>();
- }
- protected override async void Update()
- {
- base.Update();
- if (!DoUpdate || PreviousUpdateActive) return;
- PreviousUpdateActive = true;
- var cycle = useReductionSource ? FanCycleForReductionSource() : FanCycleForSpeed();
- await SendFanValue(cycle);
- PreviousUpdateActive = false;
- }
- private int FanCycleForReductionSource()
- {
- var reductionValue = reductionSource.CurrentValue;
- return (int) Mathf.Lerp(MIN_FAN_VALUE, MAX_FAN_VALUE, reductionValue);
- }
- private async Task SendFanValue(int value)
- {
- if (previousFanValue != value)
- {
- previousFanValue = value;
- await Broker.Publish(TOPIC, $"{value}");
- }
- }
- private int FanCycleForSpeed()
- {
- var speed = bicycleController.CurrentSpeed;
- if (speed <= speedUntilNoFan) return 0;
- return (int) Mathf.Lerp(MIN_FAN_VALUE, MAX_FAN_VALUE, speed / maxValueAtSpeed);
- }
- }
- }
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