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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using JetBrains.Annotations;
- using Logging.Base;
- using Logging.Data;
- using Roads;
- using Routes;
- using UnityEngine;
- namespace Logging.Events
- {
- public enum RouteEvent
- {
- None,
- Left,
- Right,
- Straight,
- Start,
- Finish
- }
- public readonly struct RouteEventData : ISerializable
- {
- private readonly long timestamp;
- private readonly RouteEvent eventRoute;
- public RouteEventData(long timestamp, RouteEvent eventRoute)
- {
- this.timestamp = timestamp;
- this.eventRoute = eventRoute;
- }
- public KeyValuePair<long, string[]> Serialize()
- {
- return new KeyValuePair<long, string[]>(timestamp, new[]
- {
- eventRoute.ToString()
- });
- }
- }
- public class RouteEventLogger : SensorDataLogger<RouteEventData>
- {
- public GameObject routes;
- [CanBeNull] private Route activeRoute;
- private bool activeRouteAvailable;
- private StraightRoadExtras finish;
- private StraightRoadExtras start;
- private IEnumerable<Turn> turns;
- public override string Key => "route_events";
- public override void Start()
- {
- base.Start();
- activeRoute = routes.GetComponentsInChildren<Route>().FirstOrDefault(r => r.isActiveAndEnabled);
- if (activeRoute == null) return;
- activeRouteAvailable = true;
- start = activeRoute.start;
- finish = activeRoute.finish;
- turns = activeRoute.items.Select(item => item.turn);
- }
- private void Update()
- {
- var e = RouteEvent.None;
- if (start.ArcState == TriggerState.Inside)
- e = RouteEvent.Start;
- else if (finish.ArcState == TriggerState.Inside)
- e = RouteEvent.Finish;
- else if (activeRouteAvailable) e = EventForActiveRoute();
- Log(new RouteEventData(Helpers.RoundToLong(Time.time * 1000f), e));
- }
- private RouteEvent EventForActiveRoute()
- {
- var currentTurn = turns.FirstOrDefault(t => t.BikeTriggerState == TriggerState.Inside);
- if (currentTurn == null) return RouteEvent.None;
- switch (currentTurn.comingFrom)
- {
- case RoadDirection.West:
- switch (currentTurn.goingTo)
- {
- case RoadDirection.North:
- return RouteEvent.Left;
- case RoadDirection.East:
- return RouteEvent.Straight;
- case RoadDirection.South:
- return RouteEvent.Right;
- default:
- return RouteEvent.None;
- }
- case RoadDirection.North:
- switch (currentTurn.goingTo)
- {
- case RoadDirection.East:
- return RouteEvent.Left;
- case RoadDirection.South:
- return RouteEvent.Straight;
- case RoadDirection.West:
- return RouteEvent.Right;
- default:
- return RouteEvent.None;
- }
- case RoadDirection.East:
- switch (currentTurn.goingTo)
- {
- case RoadDirection.North:
- return RouteEvent.Right;
- case RoadDirection.South:
- return RouteEvent.Left;
- case RoadDirection.West:
- return RouteEvent.Straight;
- default:
- return RouteEvent.None;
- }
- case RoadDirection.South:
- switch (currentTurn.goingTo)
- {
- case RoadDirection.North:
- return RouteEvent.Straight;
- case RoadDirection.East:
- return RouteEvent.Right;
- case RoadDirection.West:
- return RouteEvent.Left;
- default:
- return RouteEvent.None;
- }
- default:
- return RouteEvent.None;
- }
- }
- public override IEnumerable<RouteEventData> ReadLog(IEnumerable<IEnumerable<string>> lines)
- {
- throw new NotImplementedException();
- }
- }
- }
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