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- #ifndef UNITY_SHADER_VARIABLES_INCLUDED
- #define UNITY_SHADER_VARIABLES_INCLUDED
- #include "ShaderConfig.cs.hlsl"
- #if defined (DIRECTIONAL_COOKIE) || defined (DIRECTIONAL)
- #define USING_DIRECTIONAL_LIGHT
- #endif
- #if defined(UNITY_SINGLE_PASS_STEREO) || defined(UNITY_STEREO_INSTANCING_ENABLED) || defined(UNITY_STEREO_MULTIVIEW_ENABLED)
- #define USING_STEREO_MATRICES
- #endif
- #if defined(USING_STEREO_MATRICES)
- #define glstate_matrix_projection unity_StereoMatrixP[unity_StereoEyeIndex]
- #define unity_MatrixV unity_StereoMatrixV[unity_StereoEyeIndex]
- #define unity_MatrixInvV unity_StereoMatrixInvV[unity_StereoEyeIndex]
- #define unity_MatrixVP unity_StereoMatrixVP[unity_StereoEyeIndex]
- #define unity_CameraProjection unity_StereoCameraProjection[unity_StereoEyeIndex]
- #define unity_CameraInvProjection unity_StereoCameraInvProjection[unity_StereoEyeIndex]
- #define unity_WorldToCamera unity_StereoWorldToCamera[unity_StereoEyeIndex]
- #define unity_CameraToWorld unity_StereoCameraToWorld[unity_StereoEyeIndex]
- #define _WorldSpaceCameraPos unity_StereoWorldSpaceCameraPos[unity_StereoEyeIndex]
- #endif
- #define UNITY_LIGHTMODEL_AMBIENT (glstate_lightmodel_ambient * 2)
- CBUFFER_START(UnityPerCamera)
-
- float4 _Time;
- float4 _LastTime;
- float4 _SinTime;
- float4 _CosTime;
- float4 unity_DeltaTime;
- float4 _TimeParameters;
- #if !defined(USING_STEREO_MATRICES)
- float3 _WorldSpaceCameraPos;
- #endif
-
-
-
-
- float4 _ProjectionParams;
-
-
-
-
- float4 _ScreenParams;
-
-
-
-
-
-
-
-
-
-
- float4 _ZBufferParams;
-
-
-
-
- float4 unity_OrthoParams;
- CBUFFER_END
- CBUFFER_START(UnityPerCameraRare)
- float4 unity_CameraWorldClipPlanes[6];
- #if !defined(USING_STEREO_MATRICES)
-
-
-
- float4x4 unity_CameraProjection;
- float4x4 unity_CameraInvProjection;
- float4x4 unity_WorldToCamera;
- float4x4 unity_CameraToWorld;
- #endif
- CBUFFER_END
- CBUFFER_START(UnityPerDraw : register(b0))
- #ifdef UNITY_USE_PREMULTIPLIED_MATRICES
- float4x4 glstate_matrix_mvp;
- float4x4 glstate_matrix_modelview0;
- float4x4 glstate_matrix_invtrans_modelview0;
- #endif
- float4x4 unity_ObjectToWorld;
- float4x4 unity_WorldToObject;
- float4 unity_LODFade;
- float4 unity_WorldTransformParams;
- float4 unity_LightmapST;
- float4 unity_DynamicLightmapST;
-
- float4 unity_SHAr;
- float4 unity_SHAg;
- float4 unity_SHAb;
- float4 unity_SHBr;
- float4 unity_SHBg;
- float4 unity_SHBb;
- float4 unity_SHC;
-
-
-
- float4 unity_ProbeVolumeParams;
- float4x4 unity_ProbeVolumeWorldToObject;
- float3 unity_ProbeVolumeSizeInv;
- float3 unity_ProbeVolumeMin;
-
- float4 unity_ProbesOcclusion;
-
- half4 unity_SpecCube0_HDR;
- CBUFFER_END
- #if defined(USING_STEREO_MATRICES)
- CBUFFER_START(UnityStereoGlobals)
- float4x4 unity_StereoMatrixP[2];
- float4x4 unity_StereoMatrixV[2];
- float4x4 unity_StereoMatrixInvV[2];
- float4x4 unity_StereoMatrixVP[2];
- float4x4 unity_StereoCameraProjection[2];
- float4x4 unity_StereoCameraInvProjection[2];
- float4x4 unity_StereoWorldToCamera[2];
- float4x4 unity_StereoCameraToWorld[2];
- float3 unity_StereoWorldSpaceCameraPos[2];
- float4 unity_StereoScaleOffset[2];
- CBUFFER_END
- #endif
- #if defined(USING_STEREO_MATRICES) && defined(UNITY_STEREO_MULTIVIEW_ENABLED)
- CBUFFER_START(UnityStereoEyeIndices)
- float4 unity_StereoEyeIndices[2];
- CBUFFER_END
- #endif
- #if defined(UNITY_STEREO_MULTIVIEW_ENABLED) && defined(SHADER_STAGE_VERTEX)
- #define unity_StereoEyeIndex UNITY_VIEWID
- UNITY_DECLARE_MULTIVIEW(2);
- #elif defined(UNITY_STEREO_INSTANCING_ENABLED) || defined(UNITY_STEREO_MULTIVIEW_ENABLED)
- static uint unity_StereoEyeIndex;
- #elif defined(UNITY_SINGLE_PASS_STEREO)
- CBUFFER_START(UnityStereoEyeIndex)
- int unity_StereoEyeIndex;
- CBUFFER_END
- #endif
- CBUFFER_START(UnityPerDrawRare)
- float4x4 glstate_matrix_transpose_modelview0;
- CBUFFER_END
- CBUFFER_START(UnityPerFrame)
- float4 glstate_lightmodel_ambient;
- float4 unity_AmbientSky;
- float4 unity_AmbientEquator;
- float4 unity_AmbientGround;
- float4 unity_IndirectSpecColor;
- float4 unity_FogParams;
- half4 unity_FogColor;
- #if !defined(USING_STEREO_MATRICES)
- float4x4 glstate_matrix_projection;
- float4x4 unity_MatrixV;
- float4x4 unity_MatrixInvV;
- float4x4 unity_MatrixVP;
- float4 unity_StereoScaleOffset;
- int unity_StereoEyeIndex;
- #endif
- float3 unity_ShadowColor;
- uint _TaaFrameIndex;
- CBUFFER_END
- SAMPLER(s_linear_clamp_sampler);
- SAMPLER(s_trilinear_clamp_sampler);
- TEXTURE2D(_MainDepthTexture);
- SAMPLER(sampler_MainDepthTexture);
- TEXTURE2D(unity_Lightmap);
- SAMPLER(samplerunity_Lightmap);
- TEXTURE2D(unity_LightmapInd);
- TEXTURE2D(unity_DynamicLightmap);
- SAMPLER(samplerunity_DynamicLightmap);
- TEXTURE2D(unity_DynamicDirectionality);
- TEXTURECUBE(unity_SpecCube0);
- SAMPLER(samplerunity_SpecCube0);
- TEXTURE2D(unity_ShadowMask);
- TEXTURE3D(unity_ProbeVolumeSH);
- SAMPLER(samplerunity_ProbeVolumeSH);
- CBUFFER_START(UnityVelocityPass)
- float4x4 unity_MatrixNonJitteredVP;
- float4x4 unity_MatrixPreviousVP;
- float4x4 unity_MatrixPreviousM;
- float4x4 unity_MatrixPreviousMI;
-
-
-
- float4 unity_MotionVectorsParams;
- CBUFFER_END
- CBUFFER_START(UnityPerPass)
- float4x4 _PrevViewProjMatrix;
- float4x4 _ViewProjMatrix;
- float4x4 _NonJitteredViewProjMatrix;
- float4x4 _ViewMatrix;
- float4x4 _ProjMatrix;
- float4x4 _InvViewProjMatrix;
- float4x4 _InvViewMatrix;
- float4x4 _InvProjMatrix;
- float4 _InvProjParam;
- float4 _ScreenSize;
- float4 _FrustumPlanes[6];
- CBUFFER_END
- float4x4 OptimizeProjectionMatrix(float4x4 M)
- {
-
-
-
-
-
-
-
-
- M._21_41 = 0;
- M._12_42 = 0;
- return M;
- }
- #include "ShaderVariablesMatrixDefsLegacyUnity.hlsl"
- #include "ShaderVariablesFunctions.hlsl"
- #endif
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