SM_Env_Street_Divider_01.prefab 2.5 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &199692
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_PrefabParentObject: {fileID: 0}
  7. m_PrefabInternal: {fileID: 100100000}
  8. serializedVersion: 5
  9. m_Component:
  10. - component: {fileID: 410422}
  11. - component: {fileID: 3328588}
  12. - component: {fileID: 2318148}
  13. - component: {fileID: 65989258748862518}
  14. m_Layer: 0
  15. m_Name: SM_Env_Street_Divider_01
  16. m_TagString: Untagged
  17. m_Icon: {fileID: 0}
  18. m_NavMeshLayer: 0
  19. m_StaticEditorFlags: 0
  20. m_IsActive: 1
  21. --- !u!4 &410422
  22. Transform:
  23. m_ObjectHideFlags: 1
  24. m_PrefabParentObject: {fileID: 0}
  25. m_PrefabInternal: {fileID: 100100000}
  26. m_GameObject: {fileID: 199692}
  27. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  28. m_LocalPosition: {x: 0, y: 0, z: 0}
  29. m_LocalScale: {x: 1, y: 1, z: 1}
  30. m_Children: []
  31. m_Father: {fileID: 0}
  32. m_RootOrder: 0
  33. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  34. --- !u!23 &2318148
  35. MeshRenderer:
  36. m_ObjectHideFlags: 1
  37. m_PrefabParentObject: {fileID: 0}
  38. m_PrefabInternal: {fileID: 100100000}
  39. m_GameObject: {fileID: 199692}
  40. m_Enabled: 1
  41. m_CastShadows: 1
  42. m_ReceiveShadows: 1
  43. m_MotionVectors: 1
  44. m_LightProbeUsage: 1
  45. m_ReflectionProbeUsage: 1
  46. m_Materials:
  47. - {fileID: 2100000, guid: 62e25ef75a2216f418d06453c9ad15cb, type: 2}
  48. m_StaticBatchInfo:
  49. firstSubMesh: 0
  50. subMeshCount: 0
  51. m_StaticBatchRoot: {fileID: 0}
  52. m_ProbeAnchor: {fileID: 0}
  53. m_LightProbeVolumeOverride: {fileID: 0}
  54. m_ScaleInLightmap: 1
  55. m_PreserveUVs: 0
  56. m_IgnoreNormalsForChartDetection: 0
  57. m_ImportantGI: 0
  58. m_SelectedEditorRenderState: 3
  59. m_MinimumChartSize: 4
  60. m_AutoUVMaxDistance: 0.5
  61. m_AutoUVMaxAngle: 89
  62. m_LightmapParameters: {fileID: 0}
  63. m_SortingLayerID: 0
  64. m_SortingLayer: 0
  65. m_SortingOrder: 0
  66. --- !u!33 &3328588
  67. MeshFilter:
  68. m_ObjectHideFlags: 1
  69. m_PrefabParentObject: {fileID: 0}
  70. m_PrefabInternal: {fileID: 100100000}
  71. m_GameObject: {fileID: 199692}
  72. m_Mesh: {fileID: 4300000, guid: f42eb9c026244e94693943290a18ae4a, type: 3}
  73. --- !u!1001 &100100000
  74. Prefab:
  75. m_ObjectHideFlags: 1
  76. serializedVersion: 2
  77. m_Modification:
  78. m_TransformParent: {fileID: 0}
  79. m_Modifications: []
  80. m_RemovedComponents: []
  81. m_ParentPrefab: {fileID: 0}
  82. m_RootGameObject: {fileID: 199692}
  83. m_IsPrefabParent: 1
  84. --- !u!65 &65989258748862518
  85. BoxCollider:
  86. m_ObjectHideFlags: 1
  87. m_PrefabParentObject: {fileID: 0}
  88. m_PrefabInternal: {fileID: 100100000}
  89. m_GameObject: {fileID: 199692}
  90. m_Material: {fileID: 0}
  91. m_IsTrigger: 0
  92. m_Enabled: 1
  93. serializedVersion: 2
  94. m_Size: {x: 1.3092194, y: 0.16509318, z: 4.9999924}
  95. m_Center: {x: -0.0017185211, y: 0.08254659, z: 2.499998}