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- using System;
- #if UniRxLibrary
- using UnityObservable = UniRx.ObservableUnity;
- #else
- using UnityObservable = UniRx.Observable;
- #endif
- namespace UniRx.Operators
- {
- internal class DelayFrameSubscriptionObservable<T> : OperatorObservableBase<T>
- {
- readonly IObservable<T> source;
- readonly int frameCount;
- readonly FrameCountType frameCountType;
- public DelayFrameSubscriptionObservable(IObservable<T> source, int frameCount, FrameCountType frameCountType)
- : base(source.IsRequiredSubscribeOnCurrentThread())
- {
- this.source = source;
- this.frameCount = frameCount;
- this.frameCountType = frameCountType;
- }
- protected override IDisposable SubscribeCore(IObserver<T> observer, IDisposable cancel)
- {
- var d = new MultipleAssignmentDisposable();
- d.Disposable = UnityObservable.TimerFrame(frameCount, frameCountType)
- .SubscribeWithState3(observer, d, source, (_, o, disp, s) =>
- {
- disp.Disposable = s.Subscribe(o);
- });
- return d;
- }
- }
- }
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