ControllerTextHint.prefab 16 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &106450
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_PrefabParentObject: {fileID: 0}
  7. m_PrefabInternal: {fileID: 100100000}
  8. serializedVersion: 4
  9. m_Component:
  10. - 4: {fileID: 465120}
  11. m_Layer: 0
  12. m_Name: CanvasOffset
  13. m_TagString: Untagged
  14. m_Icon: {fileID: 0}
  15. m_NavMeshLayer: 0
  16. m_StaticEditorFlags: 0
  17. m_IsActive: 1
  18. --- !u!1 &140952
  19. GameObject:
  20. m_ObjectHideFlags: 0
  21. m_PrefabParentObject: {fileID: 0}
  22. m_PrefabInternal: {fileID: 100100000}
  23. serializedVersion: 4
  24. m_Component:
  25. - 4: {fileID: 444586}
  26. m_Layer: 0
  27. m_Name: ControllerTextHint
  28. m_TagString: Untagged
  29. m_Icon: {fileID: 0}
  30. m_NavMeshLayer: 0
  31. m_StaticEditorFlags: 0
  32. m_IsActive: 1
  33. --- !u!1 &154072
  34. GameObject:
  35. m_ObjectHideFlags: 0
  36. m_PrefabParentObject: {fileID: 0}
  37. m_PrefabInternal: {fileID: 100100000}
  38. serializedVersion: 4
  39. m_Component:
  40. - 4: {fileID: 455586}
  41. - 33: {fileID: 3379804}
  42. - 23: {fileID: 2322300}
  43. m_Layer: 0
  44. m_Name: Start
  45. m_TagString: Untagged
  46. m_Icon: {fileID: 0}
  47. m_NavMeshLayer: 0
  48. m_StaticEditorFlags: 0
  49. m_IsActive: 1
  50. --- !u!1 &160736
  51. GameObject:
  52. m_ObjectHideFlags: 0
  53. m_PrefabParentObject: {fileID: 0}
  54. m_PrefabInternal: {fileID: 100100000}
  55. serializedVersion: 4
  56. m_Component:
  57. - 4: {fileID: 439122}
  58. - 120: {fileID: 12002156}
  59. m_Layer: 0
  60. m_Name: Line
  61. m_TagString: Untagged
  62. m_Icon: {fileID: 0}
  63. m_NavMeshLayer: 0
  64. m_StaticEditorFlags: 0
  65. m_IsActive: 1
  66. --- !u!1 &194586
  67. GameObject:
  68. m_ObjectHideFlags: 0
  69. m_PrefabParentObject: {fileID: 0}
  70. m_PrefabInternal: {fileID: 100100000}
  71. serializedVersion: 4
  72. m_Component:
  73. - 4: {fileID: 450706}
  74. - 33: {fileID: 3375604}
  75. - 23: {fileID: 2372870}
  76. m_Layer: 0
  77. m_Name: End
  78. m_TagString: Untagged
  79. m_Icon: {fileID: 0}
  80. m_NavMeshLayer: 0
  81. m_StaticEditorFlags: 0
  82. m_IsActive: 1
  83. --- !u!4 &439122
  84. Transform:
  85. m_ObjectHideFlags: 1
  86. m_PrefabParentObject: {fileID: 0}
  87. m_PrefabInternal: {fileID: 100100000}
  88. m_GameObject: {fileID: 160736}
  89. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  90. m_LocalPosition: {x: 0, y: 0, z: 0}
  91. m_LocalScale: {x: 1, y: 1, z: 1}
  92. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  93. m_Children: []
  94. m_Father: {fileID: 444586}
  95. m_RootOrder: 2
  96. --- !u!4 &444586
  97. Transform:
  98. m_ObjectHideFlags: 1
  99. m_PrefabParentObject: {fileID: 0}
  100. m_PrefabInternal: {fileID: 100100000}
  101. m_GameObject: {fileID: 140952}
  102. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  103. m_LocalPosition: {x: 0, y: 0, z: 0}
  104. m_LocalScale: {x: 1.23, y: 1.2300001, z: 1.2300001}
  105. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  106. m_Children:
  107. - {fileID: 455586}
  108. - {fileID: 450706}
  109. - {fileID: 439122}
  110. - {fileID: 465120}
  111. m_Father: {fileID: 0}
  112. m_RootOrder: 0
  113. --- !u!4 &450706
  114. Transform:
  115. m_ObjectHideFlags: 1
  116. m_PrefabParentObject: {fileID: 0}
  117. m_PrefabInternal: {fileID: 100100000}
  118. m_GameObject: {fileID: 194586}
  119. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  120. m_LocalPosition: {x: 0, y: 0, z: 0}
  121. m_LocalScale: {x: 0.001410106, y: 0.0014101015, z: 0.0014101015}
  122. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  123. m_Children: []
  124. m_Father: {fileID: 444586}
  125. m_RootOrder: 1
  126. --- !u!4 &455586
  127. Transform:
  128. m_ObjectHideFlags: 1
  129. m_PrefabParentObject: {fileID: 0}
  130. m_PrefabInternal: {fileID: 100100000}
  131. m_GameObject: {fileID: 154072}
  132. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  133. m_LocalPosition: {x: 0, y: 0, z: 0}
  134. m_LocalScale: {x: 0.0032149, y: 0.00321489, z: 0.00321489}
  135. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  136. m_Children: []
  137. m_Father: {fileID: 444586}
  138. m_RootOrder: 0
  139. --- !u!4 &465120
  140. Transform:
  141. m_ObjectHideFlags: 1
  142. m_PrefabParentObject: {fileID: 0}
  143. m_PrefabInternal: {fileID: 100100000}
  144. m_GameObject: {fileID: 106450}
  145. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  146. m_LocalPosition: {x: 0, y: 0, z: 0}
  147. m_LocalScale: {x: 1, y: 1, z: 1}
  148. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  149. m_Children:
  150. - {fileID: 224000013546873882}
  151. m_Father: {fileID: 444586}
  152. m_RootOrder: 3
  153. --- !u!23 &2322300
  154. MeshRenderer:
  155. m_ObjectHideFlags: 1
  156. m_PrefabParentObject: {fileID: 0}
  157. m_PrefabInternal: {fileID: 100100000}
  158. m_GameObject: {fileID: 154072}
  159. m_Enabled: 1
  160. m_CastShadows: 1
  161. m_ReceiveShadows: 1
  162. m_MotionVectors: 1
  163. m_LightProbeUsage: 1
  164. m_ReflectionProbeUsage: 1
  165. m_Materials:
  166. - {fileID: 2100000, guid: 7f08f06256ab27b4cb9eb0b41831a69f, type: 2}
  167. m_SubsetIndices:
  168. m_StaticBatchRoot: {fileID: 0}
  169. m_ProbeAnchor: {fileID: 0}
  170. m_LightProbeVolumeOverride: {fileID: 0}
  171. m_ScaleInLightmap: 1
  172. m_PreserveUVs: 1
  173. m_IgnoreNormalsForChartDetection: 0
  174. m_ImportantGI: 0
  175. m_SelectedWireframeHidden: 0
  176. m_MinimumChartSize: 4
  177. m_AutoUVMaxDistance: 0.5
  178. m_AutoUVMaxAngle: 89
  179. m_LightmapParameters: {fileID: 0}
  180. m_SortingLayerID: 0
  181. m_SortingOrder: 0
  182. --- !u!23 &2372870
  183. MeshRenderer:
  184. m_ObjectHideFlags: 1
  185. m_PrefabParentObject: {fileID: 0}
  186. m_PrefabInternal: {fileID: 100100000}
  187. m_GameObject: {fileID: 194586}
  188. m_Enabled: 1
  189. m_CastShadows: 1
  190. m_ReceiveShadows: 1
  191. m_MotionVectors: 1
  192. m_LightProbeUsage: 1
  193. m_ReflectionProbeUsage: 1
  194. m_Materials:
  195. - {fileID: 2100000, guid: 7f08f06256ab27b4cb9eb0b41831a69f, type: 2}
  196. m_SubsetIndices:
  197. m_StaticBatchRoot: {fileID: 0}
  198. m_ProbeAnchor: {fileID: 0}
  199. m_LightProbeVolumeOverride: {fileID: 0}
  200. m_ScaleInLightmap: 1
  201. m_PreserveUVs: 1
  202. m_IgnoreNormalsForChartDetection: 0
  203. m_ImportantGI: 0
  204. m_SelectedWireframeHidden: 0
  205. m_MinimumChartSize: 4
  206. m_AutoUVMaxDistance: 0.5
  207. m_AutoUVMaxAngle: 89
  208. m_LightmapParameters: {fileID: 0}
  209. m_SortingLayerID: 0
  210. m_SortingOrder: 0
  211. --- !u!33 &3375604
  212. MeshFilter:
  213. m_ObjectHideFlags: 1
  214. m_PrefabParentObject: {fileID: 0}
  215. m_PrefabInternal: {fileID: 100100000}
  216. m_GameObject: {fileID: 194586}
  217. m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
  218. --- !u!33 &3379804
  219. MeshFilter:
  220. m_ObjectHideFlags: 1
  221. m_PrefabParentObject: {fileID: 0}
  222. m_PrefabInternal: {fileID: 100100000}
  223. m_GameObject: {fileID: 154072}
  224. m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
  225. --- !u!120 &12002156
  226. LineRenderer:
  227. m_ObjectHideFlags: 1
  228. m_PrefabParentObject: {fileID: 0}
  229. m_PrefabInternal: {fileID: 100100000}
  230. m_GameObject: {fileID: 160736}
  231. m_Enabled: 1
  232. m_CastShadows: 1
  233. m_ReceiveShadows: 1
  234. m_MotionVectors: 1
  235. m_LightProbeUsage: 1
  236. m_ReflectionProbeUsage: 1
  237. m_Materials:
  238. - {fileID: 2100000, guid: fa05b1dac59aa764184da0aba83b2bf9, type: 2}
  239. m_SubsetIndices:
  240. m_StaticBatchRoot: {fileID: 0}
  241. m_ProbeAnchor: {fileID: 0}
  242. m_LightProbeVolumeOverride: {fileID: 0}
  243. m_ScaleInLightmap: 1
  244. m_PreserveUVs: 0
  245. m_IgnoreNormalsForChartDetection: 0
  246. m_ImportantGI: 0
  247. m_SelectedWireframeHidden: 0
  248. m_MinimumChartSize: 4
  249. m_AutoUVMaxDistance: 0.5
  250. m_AutoUVMaxAngle: 89
  251. m_LightmapParameters: {fileID: 0}
  252. m_SortingLayerID: 0
  253. m_SortingOrder: 0
  254. m_Positions:
  255. - {x: 0, y: 0, z: 0}
  256. - {x: 0, y: 0, z: 0}
  257. m_Parameters:
  258. startWidth: 0.002
  259. endWidth: 0.002
  260. m_StartColor:
  261. serializedVersion: 2
  262. rgba: 4278190080
  263. m_EndColor:
  264. serializedVersion: 2
  265. rgba: 4278190080
  266. m_UseWorldSpace: 1
  267. --- !u!1001 &100100000
  268. Prefab:
  269. m_ObjectHideFlags: 1
  270. serializedVersion: 2
  271. m_Modification:
  272. m_TransformParent: {fileID: 0}
  273. m_Modifications: []
  274. m_RemovedComponents: []
  275. m_ParentPrefab: {fileID: 0}
  276. m_RootGameObject: {fileID: 140952}
  277. m_IsPrefabParent: 1
  278. --- !u!1 &1000011556414514
  279. GameObject:
  280. m_ObjectHideFlags: 1
  281. m_PrefabParentObject: {fileID: 0}
  282. m_PrefabInternal: {fileID: 100100000}
  283. serializedVersion: 4
  284. m_Component:
  285. - 224: {fileID: 224000012693885750}
  286. - 222: {fileID: 222000011443928848}
  287. - 114: {fileID: 114000011400702948}
  288. - 114: {fileID: 114000013974263682}
  289. m_Layer: 5
  290. m_Name: Text
  291. m_TagString: Untagged
  292. m_Icon: {fileID: 0}
  293. m_NavMeshLayer: 0
  294. m_StaticEditorFlags: 0
  295. m_IsActive: 1
  296. --- !u!1 &1000014035146840
  297. GameObject:
  298. m_ObjectHideFlags: 1
  299. m_PrefabParentObject: {fileID: 0}
  300. m_PrefabInternal: {fileID: 100100000}
  301. serializedVersion: 4
  302. m_Component:
  303. - 224: {fileID: 224000011689053620}
  304. - 222: {fileID: 222000010373421648}
  305. - 114: {fileID: 114000013076196496}
  306. - 114: {fileID: 114000011569044772}
  307. - 114: {fileID: 114000011045847238}
  308. - 114: {fileID: 114000013220776294}
  309. m_Layer: 5
  310. m_Name: TextPanel
  311. m_TagString: Untagged
  312. m_Icon: {fileID: 0}
  313. m_NavMeshLayer: 0
  314. m_StaticEditorFlags: 0
  315. m_IsActive: 1
  316. --- !u!1 &1000014190611482
  317. GameObject:
  318. m_ObjectHideFlags: 1
  319. m_PrefabParentObject: {fileID: 0}
  320. m_PrefabInternal: {fileID: 100100000}
  321. serializedVersion: 4
  322. m_Component:
  323. - 224: {fileID: 224000013546873882}
  324. - 223: {fileID: 223000012304709746}
  325. - 114: {fileID: 114000010752928838}
  326. - 114: {fileID: 114000013288490336}
  327. m_Layer: 5
  328. m_Name: text_canvas
  329. m_TagString: Untagged
  330. m_Icon: {fileID: 0}
  331. m_NavMeshLayer: 0
  332. m_StaticEditorFlags: 0
  333. m_IsActive: 1
  334. --- !u!114 &114000010752928838
  335. MonoBehaviour:
  336. m_ObjectHideFlags: 1
  337. m_PrefabParentObject: {fileID: 0}
  338. m_PrefabInternal: {fileID: 100100000}
  339. m_GameObject: {fileID: 1000014190611482}
  340. m_Enabled: 1
  341. m_EditorHideFlags: 0
  342. m_Script: {fileID: 1980459831, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
  343. m_Name:
  344. m_EditorClassIdentifier:
  345. m_UiScaleMode: 0
  346. m_ReferencePixelsPerUnit: 100
  347. m_ScaleFactor: 1
  348. m_ReferenceResolution: {x: 800, y: 600}
  349. m_ScreenMatchMode: 0
  350. m_MatchWidthOrHeight: 0
  351. m_PhysicalUnit: 3
  352. m_FallbackScreenDPI: 96
  353. m_DefaultSpriteDPI: 96
  354. m_DynamicPixelsPerUnit: 1
  355. --- !u!114 &114000011045847238
  356. MonoBehaviour:
  357. m_ObjectHideFlags: 1
  358. m_PrefabParentObject: {fileID: 0}
  359. m_PrefabInternal: {fileID: 100100000}
  360. m_GameObject: {fileID: 1000014035146840}
  361. m_Enabled: 1
  362. m_EditorHideFlags: 0
  363. m_Script: {fileID: -765806418, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
  364. m_Name:
  365. m_EditorClassIdentifier:
  366. m_Material: {fileID: 0}
  367. m_Color: {r: 1, g: 1, b: 1, a: 1}
  368. m_RaycastTarget: 1
  369. m_OnCullStateChanged:
  370. m_PersistentCalls:
  371. m_Calls: []
  372. m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
  373. Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  374. m_Sprite: {fileID: 21300000, guid: 5697c26ee2ef0c848996640f6a3d3432, type: 3}
  375. m_Type: 1
  376. m_PreserveAspect: 0
  377. m_FillCenter: 1
  378. m_FillMethod: 0
  379. m_FillAmount: 1
  380. m_FillClockwise: 1
  381. m_FillOrigin: 0
  382. --- !u!114 &114000011400702948
  383. MonoBehaviour:
  384. m_ObjectHideFlags: 1
  385. m_PrefabParentObject: {fileID: 0}
  386. m_PrefabInternal: {fileID: 100100000}
  387. m_GameObject: {fileID: 1000011556414514}
  388. m_Enabled: 1
  389. m_EditorHideFlags: 0
  390. m_Script: {fileID: 708705254, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
  391. m_Name:
  392. m_EditorClassIdentifier:
  393. m_Material: {fileID: 0}
  394. m_Color: {r: 0.878, g: 0.878, b: 0.878, a: 1}
  395. m_RaycastTarget: 1
  396. m_OnCullStateChanged:
  397. m_PersistentCalls:
  398. m_Calls: []
  399. m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
  400. Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  401. m_FontData:
  402. m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
  403. m_FontSize: 96
  404. m_FontStyle: 0
  405. m_BestFit: 0
  406. m_MinSize: 0
  407. m_MaxSize: 115
  408. m_Alignment: 1
  409. m_AlignByGeometry: 0
  410. m_RichText: 1
  411. m_HorizontalOverflow: 1
  412. m_VerticalOverflow: 1
  413. m_LineSpacing: 1
  414. m_Text: Hint Text
  415. --- !u!114 &114000011569044772
  416. MonoBehaviour:
  417. m_ObjectHideFlags: 1
  418. m_PrefabParentObject: {fileID: 0}
  419. m_PrefabInternal: {fileID: 100100000}
  420. m_GameObject: {fileID: 1000014035146840}
  421. m_Enabled: 1
  422. m_EditorHideFlags: 0
  423. m_Script: {fileID: 1741964061, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
  424. m_Name:
  425. m_EditorClassIdentifier:
  426. m_HorizontalFit: 2
  427. m_VerticalFit: 2
  428. --- !u!114 &114000013076196496
  429. MonoBehaviour:
  430. m_ObjectHideFlags: 1
  431. m_PrefabParentObject: {fileID: 0}
  432. m_PrefabInternal: {fileID: 100100000}
  433. m_GameObject: {fileID: 1000014035146840}
  434. m_Enabled: 1
  435. m_EditorHideFlags: 0
  436. m_Script: {fileID: -405508275, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
  437. m_Name:
  438. m_EditorClassIdentifier:
  439. m_Padding:
  440. m_Left: 28
  441. m_Right: 28
  442. m_Top: 5
  443. m_Bottom: 17
  444. m_ChildAlignment: 3
  445. m_Spacing: 0
  446. m_ChildForceExpandWidth: 1
  447. m_ChildForceExpandHeight: 1
  448. --- !u!114 &114000013220776294
  449. MonoBehaviour:
  450. m_ObjectHideFlags: 1
  451. m_PrefabParentObject: {fileID: 0}
  452. m_PrefabInternal: {fileID: 100100000}
  453. m_GameObject: {fileID: 1000014035146840}
  454. m_Enabled: 0
  455. m_EditorHideFlags: 0
  456. m_Script: {fileID: -900027084, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
  457. m_Name:
  458. m_EditorClassIdentifier:
  459. m_EffectColor: {r: 1, g: 1, b: 1, a: 1}
  460. m_EffectDistance: {x: 1, y: 1}
  461. m_UseGraphicAlpha: 1
  462. --- !u!114 &114000013288490336
  463. MonoBehaviour:
  464. m_ObjectHideFlags: 1
  465. m_PrefabParentObject: {fileID: 0}
  466. m_PrefabInternal: {fileID: 100100000}
  467. m_GameObject: {fileID: 1000014190611482}
  468. m_Enabled: 0
  469. m_EditorHideFlags: 0
  470. m_Script: {fileID: 1301386320, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
  471. m_Name:
  472. m_EditorClassIdentifier:
  473. m_IgnoreReversedGraphics: 1
  474. m_BlockingObjects: 0
  475. m_BlockingMask:
  476. serializedVersion: 2
  477. m_Bits: 4294967295
  478. --- !u!114 &114000013974263682
  479. MonoBehaviour:
  480. m_ObjectHideFlags: 1
  481. m_PrefabParentObject: {fileID: 0}
  482. m_PrefabInternal: {fileID: 100100000}
  483. m_GameObject: {fileID: 1000011556414514}
  484. m_Enabled: 0
  485. m_EditorHideFlags: 0
  486. m_Script: {fileID: -900027084, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
  487. m_Name:
  488. m_EditorClassIdentifier:
  489. m_EffectColor: {r: 1, g: 1, b: 1, a: 0.5}
  490. m_EffectDistance: {x: 1, y: 1}
  491. m_UseGraphicAlpha: 1
  492. --- !u!222 &222000010373421648
  493. CanvasRenderer:
  494. m_ObjectHideFlags: 1
  495. m_PrefabParentObject: {fileID: 0}
  496. m_PrefabInternal: {fileID: 100100000}
  497. m_GameObject: {fileID: 1000014035146840}
  498. --- !u!222 &222000011443928848
  499. CanvasRenderer:
  500. m_ObjectHideFlags: 1
  501. m_PrefabParentObject: {fileID: 0}
  502. m_PrefabInternal: {fileID: 100100000}
  503. m_GameObject: {fileID: 1000011556414514}
  504. --- !u!223 &223000012304709746
  505. Canvas:
  506. m_ObjectHideFlags: 1
  507. m_PrefabParentObject: {fileID: 0}
  508. m_PrefabInternal: {fileID: 100100000}
  509. m_GameObject: {fileID: 1000014190611482}
  510. m_Enabled: 1
  511. serializedVersion: 2
  512. m_RenderMode: 2
  513. m_Camera: {fileID: 0}
  514. m_PlaneDistance: 100
  515. m_PixelPerfect: 0
  516. m_ReceivesEvents: 1
  517. m_OverrideSorting: 0
  518. m_OverridePixelPerfect: 0
  519. m_SortingBucketNormalizedSize: 0
  520. m_SortingLayerID: 0
  521. m_SortingOrder: 0
  522. m_TargetDisplay: 0
  523. --- !u!224 &224000011689053620
  524. RectTransform:
  525. m_ObjectHideFlags: 1
  526. m_PrefabParentObject: {fileID: 0}
  527. m_PrefabInternal: {fileID: 100100000}
  528. m_GameObject: {fileID: 1000014035146840}
  529. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  530. m_LocalPosition: {x: 0, y: 0, z: 0}
  531. m_LocalScale: {x: 0.048274823, y: 0.048274823, z: 0.048274823}
  532. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  533. m_Children:
  534. - {fileID: 224000012693885750}
  535. m_Father: {fileID: 224000013546873882}
  536. m_RootOrder: 0
  537. m_AnchorMin: {x: 0, y: 0.5}
  538. m_AnchorMax: {x: 0, y: 0.5}
  539. m_AnchoredPosition: {x: 0, y: 0}
  540. m_SizeDelta: {x: 0, y: 0}
  541. m_Pivot: {x: 0, y: 0.5}
  542. --- !u!224 &224000012693885750
  543. RectTransform:
  544. m_ObjectHideFlags: 1
  545. m_PrefabParentObject: {fileID: 0}
  546. m_PrefabInternal: {fileID: 100100000}
  547. m_GameObject: {fileID: 1000011556414514}
  548. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  549. m_LocalPosition: {x: 0, y: 0, z: -1.2878865e-13}
  550. m_LocalScale: {x: 1, y: 1, z: 1}
  551. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  552. m_Children: []
  553. m_Father: {fileID: 224000011689053620}
  554. m_RootOrder: 0
  555. m_AnchorMin: {x: 0, y: 0}
  556. m_AnchorMax: {x: 0, y: 0}
  557. m_AnchoredPosition: {x: 0, y: 0}
  558. m_SizeDelta: {x: 0, y: 0}
  559. m_Pivot: {x: 0, y: 0.5}
  560. --- !u!224 &224000013546873882
  561. RectTransform:
  562. m_ObjectHideFlags: 1
  563. m_PrefabParentObject: {fileID: 0}
  564. m_PrefabInternal: {fileID: 100100000}
  565. m_GameObject: {fileID: 1000014190611482}
  566. m_LocalRotation: {x: -0, y: -1, z: -0, w: -0.0000002533197}
  567. m_LocalPosition: {x: 0, y: 0, z: 0}
  568. m_LocalScale: {x: 0.0036363606, y: 0.0036363606, z: 0.36363608}
  569. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  570. m_Children:
  571. - {fileID: 224000011689053620}
  572. m_Father: {fileID: 465120}
  573. m_RootOrder: 0
  574. m_AnchorMin: {x: 0, y: 0}
  575. m_AnchorMax: {x: 0, y: 0}
  576. m_AnchoredPosition: {x: 0.0004824843, y: 0}
  577. m_SizeDelta: {x: 46.5842, y: 6.023}
  578. m_Pivot: {x: 0, y: 0.5}