12345678910111213141516171819202122232425 |
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEditor;
- namespace LylekGames {
- public class CreateCombinedStaticMeshInstance {
-
- [MenuItem("Tools/Combine/Static Meshes")]
- private static void CombineStaticMeshesNewCollider()
- {
- //MY OBJECT
- Object selectedObject = Selection.activeObject;
- GameObject myObject = (GameObject)selectedObject;
- CombineMeshes myCombine;
- if (!myObject.GetComponent<CombineMeshes>())
- myCombine = myObject.AddComponent<CombineMeshes>();
- else
- myCombine = myObject.GetComponent<CombineMeshes>();
- myCombine.Start();
- myCombine.EnableMeshNewCollider();
- }
- }
- }
|