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- // Cristian Pop - https://boxophobic.com/
- using UnityEngine;
- using UnityEditor;
- using System;
- namespace Boxophobic.StyledGUI
- {
- public class StyledTextDrawer : MaterialPropertyDrawer
- {
- public string text = "";
- public string alignment = "Center";
- public string font = "Normal";
- public string disabled = "";
- public float size = 11;
- public float top = 0;
- public float down = 0;
- public StyledTextDrawer(string text)
- {
- this.text = text;
- }
- public StyledTextDrawer(string text, string alignment, string font, string disabled, float size)
- {
- this.text = text;
- this.alignment = alignment;
- this.font = font;
- this.disabled = disabled;
- this.size = size;
- }
- public StyledTextDrawer(string text, string alignment, string font, string disabled, float size, float top, float down)
- {
- this.text = text;
- this.alignment = alignment;
- this.font = font;
- this.disabled = disabled;
- this.size = size;
- this.top = top;
- this.down = down;
- }
- public override void OnGUI(Rect position, MaterialProperty prop, String label, MaterialEditor materialEditor)
- {
- //Material material = materialEditor.target as Material;
- GUIStyle styleLabel = new GUIStyle(EditorStyles.label)
- {
- richText = true,
- alignment = TextAnchor.MiddleCenter,
- wordWrap = true
- };
- GUILayout.Space(top);
- if (alignment == "Center")
- {
- styleLabel.alignment = TextAnchor.MiddleCenter;
- }
- else if (alignment == "Left")
- {
- styleLabel.alignment = TextAnchor.MiddleLeft;
- }
- else if (alignment == "Right")
- {
- styleLabel.alignment = TextAnchor.MiddleRight;
- }
- if (font == "Normal")
- {
- styleLabel.fontStyle = FontStyle.Normal;
- }
- else if (font == "Bold")
- {
- styleLabel.fontStyle = FontStyle.Bold;
- }
- else if (font == "Italic")
- {
- styleLabel.fontStyle = FontStyle.Italic;
- }
- else if (font == "BoldAndItalic")
- {
- styleLabel.fontStyle = FontStyle.BoldAndItalic;
- }
- styleLabel.fontSize = (int)size;
- if (disabled == "Disabled")
- {
- GUI.enabled = false;
- }
- GUILayout.Label(text, styleLabel);
- GUI.enabled = true;
- GUILayout.Space(down);
- }
- public override float GetPropertyHeight(MaterialProperty prop, string label, MaterialEditor editor)
- {
- return -2;
- }
- }
- }
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