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- using System.Collections.Generic;
- using System.Linq;
- using System.Reflection;
- using Logging.Base;
- using UnityEngine;
- namespace Logging.Data
- {
- public abstract class SensorDataLogger<T> : MonoBehaviour, ILogable, ISerializableLog<T> where T : ISerializable
- {
- public abstract string Key { get; }
- public IEnumerable<string> HeaderNames =>
- typeof(T).GetFields(BindingFlags.Instance | BindingFlags.NonPublic).Select(f => f.Name)
- .Where(f => !f.Equals("timestamp"));
- public Dictionary<long, string[]> BufferLines { get; private set; }
- public virtual void Awake()
- {
- gameObject.SetActive(GameManager.LOG_TO_FILE);
- }
- public virtual void Start()
- {
- BufferLines = new Dictionary<long, string[]>();
- FileLogger.Instance.RegisterLogable(this);
- }
- public void ClearBuffer()
- {
- BufferLines.Clear();
- }
- public void Log(T value)
- {
- var data = value.Serialize();
- BufferLines[data.Key] = data.Value;
- }
- public abstract IEnumerable<T> ReadLog(IEnumerable<IEnumerable<string>> lines);
- }
- }
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