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- using System;
- using System.Collections.Generic;
- using Tracking;
- using UnityEngine;
- using UnityEngine.XR;
- using Valve.VR;
- namespace Controller.Lean
- {
- public class HmdLeanController: MonoBehaviour, ILeanController
- {
- public float LeanAngle => cameraTracker.LeanRotation;
- public CameraTracker cameraTracker;
- private void Start()
- {
- }
- private void Update()
- {
- }
- }
- }
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