123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109 |
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Security.Cryptography;
- using JetBrains.Annotations;
- using Pools;
- using Routes;
- using UnityEngine;
- namespace Roads
- {
- [Serializable]
- public struct CrossingData
- {
- public Transform west;
- public Transform north;
- public Transform east;
- public Transform south;
- }
- public enum RoadDirection
- {
- West,
- North,
- East,
- South,
- None
- }
- public enum TurnDirection
- {
- Right,
- Left,
- Straight
- }
- static class TurnDirectionMapper
- {
- private static readonly Dictionary<RoadDirection, TurnDirection> fromSouth =
- new Dictionary<RoadDirection, TurnDirection>
- {
- {RoadDirection.East, TurnDirection.Right},
- {RoadDirection.West, TurnDirection.Left}
- };
- private static readonly Dictionary<RoadDirection, TurnDirection> fromNorth =
- new Dictionary<RoadDirection, TurnDirection>
- {
- {RoadDirection.East, TurnDirection.Left},
- {RoadDirection.West, TurnDirection.Right}
- };
- private static readonly Dictionary<RoadDirection, TurnDirection> fromWest =
- new Dictionary<RoadDirection, TurnDirection>
- {
- {RoadDirection.North, TurnDirection.Left},
- {RoadDirection.South, TurnDirection.Right}
- };
- private static readonly Dictionary<RoadDirection, TurnDirection> fromEast =
- new Dictionary<RoadDirection, TurnDirection>
- {
- {RoadDirection.North, TurnDirection.Right},
- {RoadDirection.South, TurnDirection.Left}
- };
- public static TurnDirection GetTurnDirection(RoadDirection from, RoadDirection to)
- {
- TurnDirection direction;
- switch (from)
- {
- case RoadDirection.West:
- return fromWest.TryGetValue(to, out direction) ? direction : TurnDirection.Straight;
- case RoadDirection.North:
- return fromNorth.TryGetValue(to, out direction) ? direction : TurnDirection.Straight;
- case RoadDirection.East:
- return fromEast.TryGetValue(to, out direction) ? direction : TurnDirection.Straight;
- case RoadDirection.South:
- return fromSouth.TryGetValue(to, out direction) ? direction : TurnDirection.Straight;
- default:
- return TurnDirection.Straight;
- }
- }
- }
- public class CrossingExtras : Turn
- {
- public CrossingData crossingData;
- protected override Transform RoadDirectionToTransform(RoadDirection position)
- {
- switch (position)
- {
- case RoadDirection.North:
- return crossingData.north;
- case RoadDirection.West:
- return crossingData.west;
- case RoadDirection.East:
- return crossingData.east;
- case RoadDirection.South:
- return crossingData.south;
- case RoadDirection.None:
- throw new ArgumentException("RoadDirection.None not allowed for adding arrows");
- default:
- throw new ArgumentOutOfRangeException(nameof(position), position, "Wrong Argument for AddArrows");
- }
- }
- }
- }
|