VirtualCAVE.prefab 33 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &8513227427476438238
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 8513227427476438210}
  12. - component: {fileID: 8513227427476438211}
  13. - component: {fileID: 8513227427476438208}
  14. - component: {fileID: 8513227427476438209}
  15. m_Layer: 0
  16. m_Name: NT
  17. m_TagString: Untagged
  18. m_Icon: {fileID: 0}
  19. m_NavMeshLayer: 0
  20. m_StaticEditorFlags: 0
  21. m_IsActive: 1
  22. --- !u!4 &8513227427476438210
  23. Transform:
  24. m_ObjectHideFlags: 0
  25. m_CorrespondingSourceObject: {fileID: 0}
  26. m_PrefabInstance: {fileID: 0}
  27. m_PrefabAsset: {fileID: 0}
  28. m_GameObject: {fileID: 8513227427476438238}
  29. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  30. m_LocalPosition: {x: 0, y: 5, z: 5}
  31. m_LocalScale: {x: 0, y: 0, z: 0}
  32. m_Children: []
  33. m_Father: {fileID: 8513227428614483541}
  34. m_RootOrder: 0
  35. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  36. --- !u!33 &8513227427476438211
  37. MeshFilter:
  38. m_ObjectHideFlags: 0
  39. m_CorrespondingSourceObject: {fileID: 0}
  40. m_PrefabInstance: {fileID: 0}
  41. m_PrefabAsset: {fileID: 0}
  42. m_GameObject: {fileID: 8513227427476438238}
  43. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  44. --- !u!23 &8513227427476438208
  45. MeshRenderer:
  46. m_ObjectHideFlags: 0
  47. m_CorrespondingSourceObject: {fileID: 0}
  48. m_PrefabInstance: {fileID: 0}
  49. m_PrefabAsset: {fileID: 0}
  50. m_GameObject: {fileID: 8513227427476438238}
  51. m_Enabled: 1
  52. m_CastShadows: 1
  53. m_ReceiveShadows: 1
  54. m_DynamicOccludee: 1
  55. m_MotionVectors: 1
  56. m_LightProbeUsage: 1
  57. m_ReflectionProbeUsage: 1
  58. m_RayTracingMode: 2
  59. m_RenderingLayerMask: 1
  60. m_RendererPriority: 0
  61. m_Materials:
  62. - {fileID: 2100000, guid: ef0d82cc44ea36d4893d1a45fd4cf3c0, type: 2}
  63. m_StaticBatchInfo:
  64. firstSubMesh: 0
  65. subMeshCount: 0
  66. m_StaticBatchRoot: {fileID: 0}
  67. m_ProbeAnchor: {fileID: 0}
  68. m_LightProbeVolumeOverride: {fileID: 0}
  69. m_ScaleInLightmap: 1
  70. m_ReceiveGI: 1
  71. m_PreserveUVs: 0
  72. m_IgnoreNormalsForChartDetection: 0
  73. m_ImportantGI: 0
  74. m_StitchLightmapSeams: 1
  75. m_SelectedEditorRenderState: 3
  76. m_MinimumChartSize: 4
  77. m_AutoUVMaxDistance: 0.5
  78. m_AutoUVMaxAngle: 89
  79. m_LightmapParameters: {fileID: 0}
  80. m_SortingLayerID: 0
  81. m_SortingLayer: 0
  82. m_SortingOrder: 0
  83. --- !u!65 &8513227427476438209
  84. BoxCollider:
  85. m_ObjectHideFlags: 0
  86. m_CorrespondingSourceObject: {fileID: 0}
  87. m_PrefabInstance: {fileID: 0}
  88. m_PrefabAsset: {fileID: 0}
  89. m_GameObject: {fileID: 8513227427476438238}
  90. m_Material: {fileID: 0}
  91. m_IsTrigger: 0
  92. m_Enabled: 1
  93. serializedVersion: 2
  94. m_Size: {x: 1, y: 1, z: 1}
  95. m_Center: {x: 0, y: 0, z: 0}
  96. --- !u!1 &8513227427566591594
  97. GameObject:
  98. m_ObjectHideFlags: 0
  99. m_CorrespondingSourceObject: {fileID: 0}
  100. m_PrefabInstance: {fileID: 0}
  101. m_PrefabAsset: {fileID: 0}
  102. serializedVersion: 6
  103. m_Component:
  104. - component: {fileID: 8513227427566591597}
  105. - component: {fileID: 8513227427566591598}
  106. - component: {fileID: 8513227427566591599}
  107. - component: {fileID: 8513227427566591596}
  108. m_Layer: 0
  109. m_Name: LFC
  110. m_TagString: Untagged
  111. m_Icon: {fileID: 0}
  112. m_NavMeshLayer: 0
  113. m_StaticEditorFlags: 0
  114. m_IsActive: 1
  115. --- !u!4 &8513227427566591597
  116. Transform:
  117. m_ObjectHideFlags: 0
  118. m_CorrespondingSourceObject: {fileID: 0}
  119. m_PrefabInstance: {fileID: 0}
  120. m_PrefabAsset: {fileID: 0}
  121. m_GameObject: {fileID: 8513227427566591594}
  122. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  123. m_LocalPosition: {x: -5, y: 0, z: 5}
  124. m_LocalScale: {x: 0, y: 0, z: 0}
  125. m_Children: []
  126. m_Father: {fileID: 8513227428614483541}
  127. m_RootOrder: 8
  128. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  129. --- !u!33 &8513227427566591598
  130. MeshFilter:
  131. m_ObjectHideFlags: 0
  132. m_CorrespondingSourceObject: {fileID: 0}
  133. m_PrefabInstance: {fileID: 0}
  134. m_PrefabAsset: {fileID: 0}
  135. m_GameObject: {fileID: 8513227427566591594}
  136. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  137. --- !u!23 &8513227427566591599
  138. MeshRenderer:
  139. m_ObjectHideFlags: 0
  140. m_CorrespondingSourceObject: {fileID: 0}
  141. m_PrefabInstance: {fileID: 0}
  142. m_PrefabAsset: {fileID: 0}
  143. m_GameObject: {fileID: 8513227427566591594}
  144. m_Enabled: 1
  145. m_CastShadows: 1
  146. m_ReceiveShadows: 1
  147. m_DynamicOccludee: 1
  148. m_MotionVectors: 1
  149. m_LightProbeUsage: 1
  150. m_ReflectionProbeUsage: 1
  151. m_RayTracingMode: 2
  152. m_RenderingLayerMask: 1
  153. m_RendererPriority: 0
  154. m_Materials:
  155. - {fileID: 2100000, guid: ef0d82cc44ea36d4893d1a45fd4cf3c0, type: 2}
  156. m_StaticBatchInfo:
  157. firstSubMesh: 0
  158. subMeshCount: 0
  159. m_StaticBatchRoot: {fileID: 0}
  160. m_ProbeAnchor: {fileID: 0}
  161. m_LightProbeVolumeOverride: {fileID: 0}
  162. m_ScaleInLightmap: 1
  163. m_ReceiveGI: 1
  164. m_PreserveUVs: 0
  165. m_IgnoreNormalsForChartDetection: 0
  166. m_ImportantGI: 0
  167. m_StitchLightmapSeams: 1
  168. m_SelectedEditorRenderState: 3
  169. m_MinimumChartSize: 4
  170. m_AutoUVMaxDistance: 0.5
  171. m_AutoUVMaxAngle: 89
  172. m_LightmapParameters: {fileID: 0}
  173. m_SortingLayerID: 0
  174. m_SortingLayer: 0
  175. m_SortingOrder: 0
  176. --- !u!65 &8513227427566591596
  177. BoxCollider:
  178. m_ObjectHideFlags: 0
  179. m_CorrespondingSourceObject: {fileID: 0}
  180. m_PrefabInstance: {fileID: 0}
  181. m_PrefabAsset: {fileID: 0}
  182. m_GameObject: {fileID: 8513227427566591594}
  183. m_Material: {fileID: 0}
  184. m_IsTrigger: 0
  185. m_Enabled: 1
  186. serializedVersion: 2
  187. m_Size: {x: 1, y: 1, z: 1}
  188. m_Center: {x: 0, y: 0, z: 0}
  189. --- !u!1 &8513227427644544739
  190. GameObject:
  191. m_ObjectHideFlags: 0
  192. m_CorrespondingSourceObject: {fileID: 0}
  193. m_PrefabInstance: {fileID: 0}
  194. m_PrefabAsset: {fileID: 0}
  195. serializedVersion: 6
  196. m_Component:
  197. - component: {fileID: 8513227427644544738}
  198. - component: {fileID: 8513227427644544743}
  199. - component: {fileID: 8513227427644544740}
  200. - component: {fileID: 8513227427644544741}
  201. m_Layer: 0
  202. m_Name: LBC
  203. m_TagString: Untagged
  204. m_Icon: {fileID: 0}
  205. m_NavMeshLayer: 0
  206. m_StaticEditorFlags: 0
  207. m_IsActive: 1
  208. --- !u!4 &8513227427644544738
  209. Transform:
  210. m_ObjectHideFlags: 0
  211. m_CorrespondingSourceObject: {fileID: 0}
  212. m_PrefabInstance: {fileID: 0}
  213. m_PrefabAsset: {fileID: 0}
  214. m_GameObject: {fileID: 8513227427644544739}
  215. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  216. m_LocalPosition: {x: -5, y: 0, z: -5}
  217. m_LocalScale: {x: 0, y: 0, z: 0}
  218. m_Children: []
  219. m_Father: {fileID: 8513227428614483541}
  220. m_RootOrder: 11
  221. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  222. --- !u!33 &8513227427644544743
  223. MeshFilter:
  224. m_ObjectHideFlags: 0
  225. m_CorrespondingSourceObject: {fileID: 0}
  226. m_PrefabInstance: {fileID: 0}
  227. m_PrefabAsset: {fileID: 0}
  228. m_GameObject: {fileID: 8513227427644544739}
  229. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  230. --- !u!23 &8513227427644544740
  231. MeshRenderer:
  232. m_ObjectHideFlags: 0
  233. m_CorrespondingSourceObject: {fileID: 0}
  234. m_PrefabInstance: {fileID: 0}
  235. m_PrefabAsset: {fileID: 0}
  236. m_GameObject: {fileID: 8513227427644544739}
  237. m_Enabled: 1
  238. m_CastShadows: 1
  239. m_ReceiveShadows: 1
  240. m_DynamicOccludee: 1
  241. m_MotionVectors: 1
  242. m_LightProbeUsage: 1
  243. m_ReflectionProbeUsage: 1
  244. m_RayTracingMode: 2
  245. m_RenderingLayerMask: 1
  246. m_RendererPriority: 0
  247. m_Materials:
  248. - {fileID: 2100000, guid: ef0d82cc44ea36d4893d1a45fd4cf3c0, type: 2}
  249. m_StaticBatchInfo:
  250. firstSubMesh: 0
  251. subMeshCount: 0
  252. m_StaticBatchRoot: {fileID: 0}
  253. m_ProbeAnchor: {fileID: 0}
  254. m_LightProbeVolumeOverride: {fileID: 0}
  255. m_ScaleInLightmap: 1
  256. m_ReceiveGI: 1
  257. m_PreserveUVs: 0
  258. m_IgnoreNormalsForChartDetection: 0
  259. m_ImportantGI: 0
  260. m_StitchLightmapSeams: 1
  261. m_SelectedEditorRenderState: 3
  262. m_MinimumChartSize: 4
  263. m_AutoUVMaxDistance: 0.5
  264. m_AutoUVMaxAngle: 89
  265. m_LightmapParameters: {fileID: 0}
  266. m_SortingLayerID: 0
  267. m_SortingLayer: 0
  268. m_SortingOrder: 0
  269. --- !u!65 &8513227427644544741
  270. BoxCollider:
  271. m_ObjectHideFlags: 0
  272. m_CorrespondingSourceObject: {fileID: 0}
  273. m_PrefabInstance: {fileID: 0}
  274. m_PrefabAsset: {fileID: 0}
  275. m_GameObject: {fileID: 8513227427644544739}
  276. m_Material: {fileID: 0}
  277. m_IsTrigger: 0
  278. m_Enabled: 1
  279. serializedVersion: 2
  280. m_Size: {x: 1, y: 1, z: 1}
  281. m_Center: {x: 0, y: 0, z: 0}
  282. --- !u!1 &8513227427977410460
  283. GameObject:
  284. m_ObjectHideFlags: 0
  285. m_CorrespondingSourceObject: {fileID: 0}
  286. m_PrefabInstance: {fileID: 0}
  287. m_PrefabAsset: {fileID: 0}
  288. serializedVersion: 6
  289. m_Component:
  290. - component: {fileID: 8513227427977410463}
  291. - component: {fileID: 8513227427977410432}
  292. - component: {fileID: 8513227427977410433}
  293. - component: {fileID: 8513227427977410462}
  294. m_Layer: 0
  295. m_Name: WT
  296. m_TagString: Untagged
  297. m_Icon: {fileID: 0}
  298. m_NavMeshLayer: 0
  299. m_StaticEditorFlags: 0
  300. m_IsActive: 1
  301. --- !u!4 &8513227427977410463
  302. Transform:
  303. m_ObjectHideFlags: 0
  304. m_CorrespondingSourceObject: {fileID: 0}
  305. m_PrefabInstance: {fileID: 0}
  306. m_PrefabAsset: {fileID: 0}
  307. m_GameObject: {fileID: 8513227427977410460}
  308. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  309. m_LocalPosition: {x: -5, y: 5, z: 0}
  310. m_LocalScale: {x: 0, y: 0, z: 0}
  311. m_Children: []
  312. m_Father: {fileID: 8513227428614483541}
  313. m_RootOrder: 3
  314. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  315. --- !u!33 &8513227427977410432
  316. MeshFilter:
  317. m_ObjectHideFlags: 0
  318. m_CorrespondingSourceObject: {fileID: 0}
  319. m_PrefabInstance: {fileID: 0}
  320. m_PrefabAsset: {fileID: 0}
  321. m_GameObject: {fileID: 8513227427977410460}
  322. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  323. --- !u!23 &8513227427977410433
  324. MeshRenderer:
  325. m_ObjectHideFlags: 0
  326. m_CorrespondingSourceObject: {fileID: 0}
  327. m_PrefabInstance: {fileID: 0}
  328. m_PrefabAsset: {fileID: 0}
  329. m_GameObject: {fileID: 8513227427977410460}
  330. m_Enabled: 1
  331. m_CastShadows: 1
  332. m_ReceiveShadows: 1
  333. m_DynamicOccludee: 1
  334. m_MotionVectors: 1
  335. m_LightProbeUsage: 1
  336. m_ReflectionProbeUsage: 1
  337. m_RayTracingMode: 2
  338. m_RenderingLayerMask: 1
  339. m_RendererPriority: 0
  340. m_Materials:
  341. - {fileID: 2100000, guid: ef0d82cc44ea36d4893d1a45fd4cf3c0, type: 2}
  342. m_StaticBatchInfo:
  343. firstSubMesh: 0
  344. subMeshCount: 0
  345. m_StaticBatchRoot: {fileID: 0}
  346. m_ProbeAnchor: {fileID: 0}
  347. m_LightProbeVolumeOverride: {fileID: 0}
  348. m_ScaleInLightmap: 1
  349. m_ReceiveGI: 1
  350. m_PreserveUVs: 0
  351. m_IgnoreNormalsForChartDetection: 0
  352. m_ImportantGI: 0
  353. m_StitchLightmapSeams: 1
  354. m_SelectedEditorRenderState: 3
  355. m_MinimumChartSize: 4
  356. m_AutoUVMaxDistance: 0.5
  357. m_AutoUVMaxAngle: 89
  358. m_LightmapParameters: {fileID: 0}
  359. m_SortingLayerID: 0
  360. m_SortingLayer: 0
  361. m_SortingOrder: 0
  362. --- !u!65 &8513227427977410462
  363. BoxCollider:
  364. m_ObjectHideFlags: 0
  365. m_CorrespondingSourceObject: {fileID: 0}
  366. m_PrefabInstance: {fileID: 0}
  367. m_PrefabAsset: {fileID: 0}
  368. m_GameObject: {fileID: 8513227427977410460}
  369. m_Material: {fileID: 0}
  370. m_IsTrigger: 0
  371. m_Enabled: 1
  372. serializedVersion: 2
  373. m_Size: {x: 1, y: 1, z: 1}
  374. m_Center: {x: 0, y: 0, z: 0}
  375. --- !u!1 &8513227428231519123
  376. GameObject:
  377. m_ObjectHideFlags: 0
  378. m_CorrespondingSourceObject: {fileID: 0}
  379. m_PrefabInstance: {fileID: 0}
  380. m_PrefabAsset: {fileID: 0}
  381. serializedVersion: 6
  382. m_Component:
  383. - component: {fileID: 8513227428231519122}
  384. - component: {fileID: 8513227428231519127}
  385. - component: {fileID: 8513227428231519124}
  386. - component: {fileID: 8513227428231519125}
  387. m_Layer: 0
  388. m_Name: ET
  389. m_TagString: Untagged
  390. m_Icon: {fileID: 0}
  391. m_NavMeshLayer: 0
  392. m_StaticEditorFlags: 0
  393. m_IsActive: 1
  394. --- !u!4 &8513227428231519122
  395. Transform:
  396. m_ObjectHideFlags: 0
  397. m_CorrespondingSourceObject: {fileID: 0}
  398. m_PrefabInstance: {fileID: 0}
  399. m_PrefabAsset: {fileID: 0}
  400. m_GameObject: {fileID: 8513227428231519123}
  401. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  402. m_LocalPosition: {x: 5, y: 5, z: 0}
  403. m_LocalScale: {x: 0, y: 0, z: 0}
  404. m_Children: []
  405. m_Father: {fileID: 8513227428614483541}
  406. m_RootOrder: 2
  407. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  408. --- !u!33 &8513227428231519127
  409. MeshFilter:
  410. m_ObjectHideFlags: 0
  411. m_CorrespondingSourceObject: {fileID: 0}
  412. m_PrefabInstance: {fileID: 0}
  413. m_PrefabAsset: {fileID: 0}
  414. m_GameObject: {fileID: 8513227428231519123}
  415. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  416. --- !u!23 &8513227428231519124
  417. MeshRenderer:
  418. m_ObjectHideFlags: 0
  419. m_CorrespondingSourceObject: {fileID: 0}
  420. m_PrefabInstance: {fileID: 0}
  421. m_PrefabAsset: {fileID: 0}
  422. m_GameObject: {fileID: 8513227428231519123}
  423. m_Enabled: 1
  424. m_CastShadows: 1
  425. m_ReceiveShadows: 1
  426. m_DynamicOccludee: 1
  427. m_MotionVectors: 1
  428. m_LightProbeUsage: 1
  429. m_ReflectionProbeUsage: 1
  430. m_RayTracingMode: 2
  431. m_RenderingLayerMask: 1
  432. m_RendererPriority: 0
  433. m_Materials:
  434. - {fileID: 2100000, guid: ef0d82cc44ea36d4893d1a45fd4cf3c0, type: 2}
  435. m_StaticBatchInfo:
  436. firstSubMesh: 0
  437. subMeshCount: 0
  438. m_StaticBatchRoot: {fileID: 0}
  439. m_ProbeAnchor: {fileID: 0}
  440. m_LightProbeVolumeOverride: {fileID: 0}
  441. m_ScaleInLightmap: 1
  442. m_ReceiveGI: 1
  443. m_PreserveUVs: 0
  444. m_IgnoreNormalsForChartDetection: 0
  445. m_ImportantGI: 0
  446. m_StitchLightmapSeams: 1
  447. m_SelectedEditorRenderState: 3
  448. m_MinimumChartSize: 4
  449. m_AutoUVMaxDistance: 0.5
  450. m_AutoUVMaxAngle: 89
  451. m_LightmapParameters: {fileID: 0}
  452. m_SortingLayerID: 0
  453. m_SortingLayer: 0
  454. m_SortingOrder: 0
  455. --- !u!65 &8513227428231519125
  456. BoxCollider:
  457. m_ObjectHideFlags: 0
  458. m_CorrespondingSourceObject: {fileID: 0}
  459. m_PrefabInstance: {fileID: 0}
  460. m_PrefabAsset: {fileID: 0}
  461. m_GameObject: {fileID: 8513227428231519123}
  462. m_Material: {fileID: 0}
  463. m_IsTrigger: 0
  464. m_Enabled: 1
  465. serializedVersion: 2
  466. m_Size: {x: 1, y: 1, z: 1}
  467. m_Center: {x: 0, y: 0, z: 0}
  468. --- !u!1 &8513227428614483539
  469. GameObject:
  470. m_ObjectHideFlags: 0
  471. m_CorrespondingSourceObject: {fileID: 0}
  472. m_PrefabInstance: {fileID: 0}
  473. m_PrefabAsset: {fileID: 0}
  474. serializedVersion: 6
  475. m_Component:
  476. - component: {fileID: 8513227428614483541}
  477. - component: {fileID: 8513227428614483538}
  478. m_Layer: 0
  479. m_Name: VirtualCAVE
  480. m_TagString: Untagged
  481. m_Icon: {fileID: 0}
  482. m_NavMeshLayer: 0
  483. m_StaticEditorFlags: 0
  484. m_IsActive: 1
  485. --- !u!4 &8513227428614483541
  486. Transform:
  487. m_ObjectHideFlags: 0
  488. m_CorrespondingSourceObject: {fileID: 0}
  489. m_PrefabInstance: {fileID: 0}
  490. m_PrefabAsset: {fileID: 0}
  491. m_GameObject: {fileID: 8513227428614483539}
  492. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  493. m_LocalPosition: {x: 0, y: 0, z: 0}
  494. m_LocalScale: {x: 1, y: 1, z: 1}
  495. m_Children:
  496. - {fileID: 8513227427476438210}
  497. - {fileID: 8513227428855019916}
  498. - {fileID: 8513227428231519122}
  499. - {fileID: 8513227427977410463}
  500. - {fileID: 8513227429200014516}
  501. - {fileID: 8513227428834599430}
  502. - {fileID: 8513227429354115991}
  503. - {fileID: 8513227429115046120}
  504. - {fileID: 8513227427566591597}
  505. - {fileID: 8513227429305064831}
  506. - {fileID: 8513227428861970631}
  507. - {fileID: 8513227427644544738}
  508. m_Father: {fileID: 0}
  509. m_RootOrder: 0
  510. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  511. --- !u!114 &8513227428614483538
  512. MonoBehaviour:
  513. m_ObjectHideFlags: 0
  514. m_CorrespondingSourceObject: {fileID: 0}
  515. m_PrefabInstance: {fileID: 0}
  516. m_PrefabAsset: {fileID: 0}
  517. m_GameObject: {fileID: 8513227428614483539}
  518. m_Enabled: 1
  519. m_EditorHideFlags: 0
  520. m_Script: {fileID: 11500000, guid: 5bfdb1c9b14103d459857177b01cffeb, type: 3}
  521. m_Name:
  522. m_EditorClassIdentifier:
  523. blockWidth: 20
  524. blockDepth: 20
  525. blockHeight: 20
  526. lineThickness: 0.1
  527. xBlocks:
  528. - {fileID: 8513227427476438238}
  529. - {fileID: 8513227428855019912}
  530. - {fileID: 8513227429200014512}
  531. - {fileID: 8513227428834599426}
  532. yBlocks:
  533. - {fileID: 8513227427566591594}
  534. - {fileID: 8513227429305064828}
  535. - {fileID: 8513227428861970628}
  536. - {fileID: 8513227427644544739}
  537. zBlocks:
  538. - {fileID: 8513227428231519123}
  539. - {fileID: 8513227427977410460}
  540. - {fileID: 8513227429354115988}
  541. - {fileID: 8513227429115046121}
  542. --- !u!1 &8513227428834599426
  543. GameObject:
  544. m_ObjectHideFlags: 0
  545. m_CorrespondingSourceObject: {fileID: 0}
  546. m_PrefabInstance: {fileID: 0}
  547. m_PrefabAsset: {fileID: 0}
  548. serializedVersion: 6
  549. m_Component:
  550. - component: {fileID: 8513227428834599430}
  551. - component: {fileID: 8513227428834599431}
  552. - component: {fileID: 8513227428834599428}
  553. - component: {fileID: 8513227428834599429}
  554. m_Layer: 0
  555. m_Name: SB
  556. m_TagString: Untagged
  557. m_Icon: {fileID: 0}
  558. m_NavMeshLayer: 0
  559. m_StaticEditorFlags: 0
  560. m_IsActive: 1
  561. --- !u!4 &8513227428834599430
  562. Transform:
  563. m_ObjectHideFlags: 0
  564. m_CorrespondingSourceObject: {fileID: 0}
  565. m_PrefabInstance: {fileID: 0}
  566. m_PrefabAsset: {fileID: 0}
  567. m_GameObject: {fileID: 8513227428834599426}
  568. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  569. m_LocalPosition: {x: 0, y: -5, z: -5}
  570. m_LocalScale: {x: 0, y: 0, z: 0}
  571. m_Children: []
  572. m_Father: {fileID: 8513227428614483541}
  573. m_RootOrder: 5
  574. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  575. --- !u!33 &8513227428834599431
  576. MeshFilter:
  577. m_ObjectHideFlags: 0
  578. m_CorrespondingSourceObject: {fileID: 0}
  579. m_PrefabInstance: {fileID: 0}
  580. m_PrefabAsset: {fileID: 0}
  581. m_GameObject: {fileID: 8513227428834599426}
  582. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  583. --- !u!23 &8513227428834599428
  584. MeshRenderer:
  585. m_ObjectHideFlags: 0
  586. m_CorrespondingSourceObject: {fileID: 0}
  587. m_PrefabInstance: {fileID: 0}
  588. m_PrefabAsset: {fileID: 0}
  589. m_GameObject: {fileID: 8513227428834599426}
  590. m_Enabled: 1
  591. m_CastShadows: 1
  592. m_ReceiveShadows: 1
  593. m_DynamicOccludee: 1
  594. m_MotionVectors: 1
  595. m_LightProbeUsage: 1
  596. m_ReflectionProbeUsage: 1
  597. m_RayTracingMode: 2
  598. m_RenderingLayerMask: 1
  599. m_RendererPriority: 0
  600. m_Materials:
  601. - {fileID: 2100000, guid: ef0d82cc44ea36d4893d1a45fd4cf3c0, type: 2}
  602. m_StaticBatchInfo:
  603. firstSubMesh: 0
  604. subMeshCount: 0
  605. m_StaticBatchRoot: {fileID: 0}
  606. m_ProbeAnchor: {fileID: 0}
  607. m_LightProbeVolumeOverride: {fileID: 0}
  608. m_ScaleInLightmap: 1
  609. m_ReceiveGI: 1
  610. m_PreserveUVs: 0
  611. m_IgnoreNormalsForChartDetection: 0
  612. m_ImportantGI: 0
  613. m_StitchLightmapSeams: 1
  614. m_SelectedEditorRenderState: 3
  615. m_MinimumChartSize: 4
  616. m_AutoUVMaxDistance: 0.5
  617. m_AutoUVMaxAngle: 89
  618. m_LightmapParameters: {fileID: 0}
  619. m_SortingLayerID: 0
  620. m_SortingLayer: 0
  621. m_SortingOrder: 0
  622. --- !u!65 &8513227428834599429
  623. BoxCollider:
  624. m_ObjectHideFlags: 0
  625. m_CorrespondingSourceObject: {fileID: 0}
  626. m_PrefabInstance: {fileID: 0}
  627. m_PrefabAsset: {fileID: 0}
  628. m_GameObject: {fileID: 8513227428834599426}
  629. m_Material: {fileID: 0}
  630. m_IsTrigger: 0
  631. m_Enabled: 1
  632. serializedVersion: 2
  633. m_Size: {x: 1, y: 1, z: 1}
  634. m_Center: {x: 0, y: 0, z: 0}
  635. --- !u!1 &8513227428855019912
  636. GameObject:
  637. m_ObjectHideFlags: 0
  638. m_CorrespondingSourceObject: {fileID: 0}
  639. m_PrefabInstance: {fileID: 0}
  640. m_PrefabAsset: {fileID: 0}
  641. serializedVersion: 6
  642. m_Component:
  643. - component: {fileID: 8513227428855019916}
  644. - component: {fileID: 8513227428855019917}
  645. - component: {fileID: 8513227428855019914}
  646. - component: {fileID: 8513227428855019915}
  647. m_Layer: 0
  648. m_Name: ST
  649. m_TagString: Untagged
  650. m_Icon: {fileID: 0}
  651. m_NavMeshLayer: 0
  652. m_StaticEditorFlags: 0
  653. m_IsActive: 1
  654. --- !u!4 &8513227428855019916
  655. Transform:
  656. m_ObjectHideFlags: 0
  657. m_CorrespondingSourceObject: {fileID: 0}
  658. m_PrefabInstance: {fileID: 0}
  659. m_PrefabAsset: {fileID: 0}
  660. m_GameObject: {fileID: 8513227428855019912}
  661. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  662. m_LocalPosition: {x: 0, y: 5, z: -5}
  663. m_LocalScale: {x: 0, y: 0, z: 0}
  664. m_Children: []
  665. m_Father: {fileID: 8513227428614483541}
  666. m_RootOrder: 1
  667. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  668. --- !u!33 &8513227428855019917
  669. MeshFilter:
  670. m_ObjectHideFlags: 0
  671. m_CorrespondingSourceObject: {fileID: 0}
  672. m_PrefabInstance: {fileID: 0}
  673. m_PrefabAsset: {fileID: 0}
  674. m_GameObject: {fileID: 8513227428855019912}
  675. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  676. --- !u!23 &8513227428855019914
  677. MeshRenderer:
  678. m_ObjectHideFlags: 0
  679. m_CorrespondingSourceObject: {fileID: 0}
  680. m_PrefabInstance: {fileID: 0}
  681. m_PrefabAsset: {fileID: 0}
  682. m_GameObject: {fileID: 8513227428855019912}
  683. m_Enabled: 1
  684. m_CastShadows: 1
  685. m_ReceiveShadows: 1
  686. m_DynamicOccludee: 1
  687. m_MotionVectors: 1
  688. m_LightProbeUsage: 1
  689. m_ReflectionProbeUsage: 1
  690. m_RayTracingMode: 2
  691. m_RenderingLayerMask: 1
  692. m_RendererPriority: 0
  693. m_Materials:
  694. - {fileID: 2100000, guid: ef0d82cc44ea36d4893d1a45fd4cf3c0, type: 2}
  695. m_StaticBatchInfo:
  696. firstSubMesh: 0
  697. subMeshCount: 0
  698. m_StaticBatchRoot: {fileID: 0}
  699. m_ProbeAnchor: {fileID: 0}
  700. m_LightProbeVolumeOverride: {fileID: 0}
  701. m_ScaleInLightmap: 1
  702. m_ReceiveGI: 1
  703. m_PreserveUVs: 0
  704. m_IgnoreNormalsForChartDetection: 0
  705. m_ImportantGI: 0
  706. m_StitchLightmapSeams: 1
  707. m_SelectedEditorRenderState: 3
  708. m_MinimumChartSize: 4
  709. m_AutoUVMaxDistance: 0.5
  710. m_AutoUVMaxAngle: 89
  711. m_LightmapParameters: {fileID: 0}
  712. m_SortingLayerID: 0
  713. m_SortingLayer: 0
  714. m_SortingOrder: 0
  715. --- !u!65 &8513227428855019915
  716. BoxCollider:
  717. m_ObjectHideFlags: 0
  718. m_CorrespondingSourceObject: {fileID: 0}
  719. m_PrefabInstance: {fileID: 0}
  720. m_PrefabAsset: {fileID: 0}
  721. m_GameObject: {fileID: 8513227428855019912}
  722. m_Material: {fileID: 0}
  723. m_IsTrigger: 0
  724. m_Enabled: 1
  725. serializedVersion: 2
  726. m_Size: {x: 1, y: 1, z: 1}
  727. m_Center: {x: 0, y: 0, z: 0}
  728. --- !u!1 &8513227428861970628
  729. GameObject:
  730. m_ObjectHideFlags: 0
  731. m_CorrespondingSourceObject: {fileID: 0}
  732. m_PrefabInstance: {fileID: 0}
  733. m_PrefabAsset: {fileID: 0}
  734. serializedVersion: 6
  735. m_Component:
  736. - component: {fileID: 8513227428861970631}
  737. - component: {fileID: 8513227428861970632}
  738. - component: {fileID: 8513227428861970633}
  739. - component: {fileID: 8513227428861970630}
  740. m_Layer: 0
  741. m_Name: RBC
  742. m_TagString: Untagged
  743. m_Icon: {fileID: 0}
  744. m_NavMeshLayer: 0
  745. m_StaticEditorFlags: 0
  746. m_IsActive: 1
  747. --- !u!4 &8513227428861970631
  748. Transform:
  749. m_ObjectHideFlags: 0
  750. m_CorrespondingSourceObject: {fileID: 0}
  751. m_PrefabInstance: {fileID: 0}
  752. m_PrefabAsset: {fileID: 0}
  753. m_GameObject: {fileID: 8513227428861970628}
  754. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  755. m_LocalPosition: {x: 5, y: 0, z: -5}
  756. m_LocalScale: {x: 0, y: 0, z: 0}
  757. m_Children: []
  758. m_Father: {fileID: 8513227428614483541}
  759. m_RootOrder: 10
  760. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  761. --- !u!33 &8513227428861970632
  762. MeshFilter:
  763. m_ObjectHideFlags: 0
  764. m_CorrespondingSourceObject: {fileID: 0}
  765. m_PrefabInstance: {fileID: 0}
  766. m_PrefabAsset: {fileID: 0}
  767. m_GameObject: {fileID: 8513227428861970628}
  768. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  769. --- !u!23 &8513227428861970633
  770. MeshRenderer:
  771. m_ObjectHideFlags: 0
  772. m_CorrespondingSourceObject: {fileID: 0}
  773. m_PrefabInstance: {fileID: 0}
  774. m_PrefabAsset: {fileID: 0}
  775. m_GameObject: {fileID: 8513227428861970628}
  776. m_Enabled: 1
  777. m_CastShadows: 1
  778. m_ReceiveShadows: 1
  779. m_DynamicOccludee: 1
  780. m_MotionVectors: 1
  781. m_LightProbeUsage: 1
  782. m_ReflectionProbeUsage: 1
  783. m_RayTracingMode: 2
  784. m_RenderingLayerMask: 1
  785. m_RendererPriority: 0
  786. m_Materials:
  787. - {fileID: 2100000, guid: ef0d82cc44ea36d4893d1a45fd4cf3c0, type: 2}
  788. m_StaticBatchInfo:
  789. firstSubMesh: 0
  790. subMeshCount: 0
  791. m_StaticBatchRoot: {fileID: 0}
  792. m_ProbeAnchor: {fileID: 0}
  793. m_LightProbeVolumeOverride: {fileID: 0}
  794. m_ScaleInLightmap: 1
  795. m_ReceiveGI: 1
  796. m_PreserveUVs: 0
  797. m_IgnoreNormalsForChartDetection: 0
  798. m_ImportantGI: 0
  799. m_StitchLightmapSeams: 1
  800. m_SelectedEditorRenderState: 3
  801. m_MinimumChartSize: 4
  802. m_AutoUVMaxDistance: 0.5
  803. m_AutoUVMaxAngle: 89
  804. m_LightmapParameters: {fileID: 0}
  805. m_SortingLayerID: 0
  806. m_SortingLayer: 0
  807. m_SortingOrder: 0
  808. --- !u!65 &8513227428861970630
  809. BoxCollider:
  810. m_ObjectHideFlags: 0
  811. m_CorrespondingSourceObject: {fileID: 0}
  812. m_PrefabInstance: {fileID: 0}
  813. m_PrefabAsset: {fileID: 0}
  814. m_GameObject: {fileID: 8513227428861970628}
  815. m_Material: {fileID: 0}
  816. m_IsTrigger: 0
  817. m_Enabled: 1
  818. serializedVersion: 2
  819. m_Size: {x: 1, y: 1, z: 1}
  820. m_Center: {x: 0, y: 0, z: 0}
  821. --- !u!1 &8513227429115046121
  822. GameObject:
  823. m_ObjectHideFlags: 0
  824. m_CorrespondingSourceObject: {fileID: 0}
  825. m_PrefabInstance: {fileID: 0}
  826. m_PrefabAsset: {fileID: 0}
  827. serializedVersion: 6
  828. m_Component:
  829. - component: {fileID: 8513227429115046120}
  830. - component: {fileID: 8513227429115046125}
  831. - component: {fileID: 8513227429115046122}
  832. - component: {fileID: 8513227429115046123}
  833. m_Layer: 0
  834. m_Name: WB
  835. m_TagString: Untagged
  836. m_Icon: {fileID: 0}
  837. m_NavMeshLayer: 0
  838. m_StaticEditorFlags: 0
  839. m_IsActive: 1
  840. --- !u!4 &8513227429115046120
  841. Transform:
  842. m_ObjectHideFlags: 0
  843. m_CorrespondingSourceObject: {fileID: 0}
  844. m_PrefabInstance: {fileID: 0}
  845. m_PrefabAsset: {fileID: 0}
  846. m_GameObject: {fileID: 8513227429115046121}
  847. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  848. m_LocalPosition: {x: -5, y: -5, z: 0}
  849. m_LocalScale: {x: 0, y: 0, z: 0}
  850. m_Children: []
  851. m_Father: {fileID: 8513227428614483541}
  852. m_RootOrder: 7
  853. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  854. --- !u!33 &8513227429115046125
  855. MeshFilter:
  856. m_ObjectHideFlags: 0
  857. m_CorrespondingSourceObject: {fileID: 0}
  858. m_PrefabInstance: {fileID: 0}
  859. m_PrefabAsset: {fileID: 0}
  860. m_GameObject: {fileID: 8513227429115046121}
  861. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  862. --- !u!23 &8513227429115046122
  863. MeshRenderer:
  864. m_ObjectHideFlags: 0
  865. m_CorrespondingSourceObject: {fileID: 0}
  866. m_PrefabInstance: {fileID: 0}
  867. m_PrefabAsset: {fileID: 0}
  868. m_GameObject: {fileID: 8513227429115046121}
  869. m_Enabled: 1
  870. m_CastShadows: 1
  871. m_ReceiveShadows: 1
  872. m_DynamicOccludee: 1
  873. m_MotionVectors: 1
  874. m_LightProbeUsage: 1
  875. m_ReflectionProbeUsage: 1
  876. m_RayTracingMode: 2
  877. m_RenderingLayerMask: 1
  878. m_RendererPriority: 0
  879. m_Materials:
  880. - {fileID: 2100000, guid: ef0d82cc44ea36d4893d1a45fd4cf3c0, type: 2}
  881. m_StaticBatchInfo:
  882. firstSubMesh: 0
  883. subMeshCount: 0
  884. m_StaticBatchRoot: {fileID: 0}
  885. m_ProbeAnchor: {fileID: 0}
  886. m_LightProbeVolumeOverride: {fileID: 0}
  887. m_ScaleInLightmap: 1
  888. m_ReceiveGI: 1
  889. m_PreserveUVs: 0
  890. m_IgnoreNormalsForChartDetection: 0
  891. m_ImportantGI: 0
  892. m_StitchLightmapSeams: 1
  893. m_SelectedEditorRenderState: 3
  894. m_MinimumChartSize: 4
  895. m_AutoUVMaxDistance: 0.5
  896. m_AutoUVMaxAngle: 89
  897. m_LightmapParameters: {fileID: 0}
  898. m_SortingLayerID: 0
  899. m_SortingLayer: 0
  900. m_SortingOrder: 0
  901. --- !u!65 &8513227429115046123
  902. BoxCollider:
  903. m_ObjectHideFlags: 0
  904. m_CorrespondingSourceObject: {fileID: 0}
  905. m_PrefabInstance: {fileID: 0}
  906. m_PrefabAsset: {fileID: 0}
  907. m_GameObject: {fileID: 8513227429115046121}
  908. m_Material: {fileID: 0}
  909. m_IsTrigger: 0
  910. m_Enabled: 1
  911. serializedVersion: 2
  912. m_Size: {x: 1, y: 1, z: 1}
  913. m_Center: {x: 0, y: 0, z: 0}
  914. --- !u!1 &8513227429200014512
  915. GameObject:
  916. m_ObjectHideFlags: 0
  917. m_CorrespondingSourceObject: {fileID: 0}
  918. m_PrefabInstance: {fileID: 0}
  919. m_PrefabAsset: {fileID: 0}
  920. serializedVersion: 6
  921. m_Component:
  922. - component: {fileID: 8513227429200014516}
  923. - component: {fileID: 8513227429200014517}
  924. - component: {fileID: 8513227429200014514}
  925. - component: {fileID: 8513227429200014515}
  926. m_Layer: 0
  927. m_Name: NB
  928. m_TagString: Untagged
  929. m_Icon: {fileID: 0}
  930. m_NavMeshLayer: 0
  931. m_StaticEditorFlags: 0
  932. m_IsActive: 1
  933. --- !u!4 &8513227429200014516
  934. Transform:
  935. m_ObjectHideFlags: 0
  936. m_CorrespondingSourceObject: {fileID: 0}
  937. m_PrefabInstance: {fileID: 0}
  938. m_PrefabAsset: {fileID: 0}
  939. m_GameObject: {fileID: 8513227429200014512}
  940. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  941. m_LocalPosition: {x: 0, y: -5, z: 5}
  942. m_LocalScale: {x: 0, y: 0, z: 0}
  943. m_Children: []
  944. m_Father: {fileID: 8513227428614483541}
  945. m_RootOrder: 4
  946. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  947. --- !u!33 &8513227429200014517
  948. MeshFilter:
  949. m_ObjectHideFlags: 0
  950. m_CorrespondingSourceObject: {fileID: 0}
  951. m_PrefabInstance: {fileID: 0}
  952. m_PrefabAsset: {fileID: 0}
  953. m_GameObject: {fileID: 8513227429200014512}
  954. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  955. --- !u!23 &8513227429200014514
  956. MeshRenderer:
  957. m_ObjectHideFlags: 0
  958. m_CorrespondingSourceObject: {fileID: 0}
  959. m_PrefabInstance: {fileID: 0}
  960. m_PrefabAsset: {fileID: 0}
  961. m_GameObject: {fileID: 8513227429200014512}
  962. m_Enabled: 1
  963. m_CastShadows: 1
  964. m_ReceiveShadows: 1
  965. m_DynamicOccludee: 1
  966. m_MotionVectors: 1
  967. m_LightProbeUsage: 1
  968. m_ReflectionProbeUsage: 1
  969. m_RayTracingMode: 2
  970. m_RenderingLayerMask: 1
  971. m_RendererPriority: 0
  972. m_Materials:
  973. - {fileID: 2100000, guid: ef0d82cc44ea36d4893d1a45fd4cf3c0, type: 2}
  974. m_StaticBatchInfo:
  975. firstSubMesh: 0
  976. subMeshCount: 0
  977. m_StaticBatchRoot: {fileID: 0}
  978. m_ProbeAnchor: {fileID: 0}
  979. m_LightProbeVolumeOverride: {fileID: 0}
  980. m_ScaleInLightmap: 1
  981. m_ReceiveGI: 1
  982. m_PreserveUVs: 0
  983. m_IgnoreNormalsForChartDetection: 0
  984. m_ImportantGI: 0
  985. m_StitchLightmapSeams: 1
  986. m_SelectedEditorRenderState: 3
  987. m_MinimumChartSize: 4
  988. m_AutoUVMaxDistance: 0.5
  989. m_AutoUVMaxAngle: 89
  990. m_LightmapParameters: {fileID: 0}
  991. m_SortingLayerID: 0
  992. m_SortingLayer: 0
  993. m_SortingOrder: 0
  994. --- !u!65 &8513227429200014515
  995. BoxCollider:
  996. m_ObjectHideFlags: 0
  997. m_CorrespondingSourceObject: {fileID: 0}
  998. m_PrefabInstance: {fileID: 0}
  999. m_PrefabAsset: {fileID: 0}
  1000. m_GameObject: {fileID: 8513227429200014512}
  1001. m_Material: {fileID: 0}
  1002. m_IsTrigger: 0
  1003. m_Enabled: 1
  1004. serializedVersion: 2
  1005. m_Size: {x: 1, y: 1, z: 1}
  1006. m_Center: {x: 0, y: 0, z: 0}
  1007. --- !u!1 &8513227429305064828
  1008. GameObject:
  1009. m_ObjectHideFlags: 0
  1010. m_CorrespondingSourceObject: {fileID: 0}
  1011. m_PrefabInstance: {fileID: 0}
  1012. m_PrefabAsset: {fileID: 0}
  1013. serializedVersion: 6
  1014. m_Component:
  1015. - component: {fileID: 8513227429305064831}
  1016. - component: {fileID: 8513227429305064800}
  1017. - component: {fileID: 8513227429305064801}
  1018. - component: {fileID: 8513227429305064830}
  1019. m_Layer: 0
  1020. m_Name: RFC
  1021. m_TagString: Untagged
  1022. m_Icon: {fileID: 0}
  1023. m_NavMeshLayer: 0
  1024. m_StaticEditorFlags: 0
  1025. m_IsActive: 1
  1026. --- !u!4 &8513227429305064831
  1027. Transform:
  1028. m_ObjectHideFlags: 0
  1029. m_CorrespondingSourceObject: {fileID: 0}
  1030. m_PrefabInstance: {fileID: 0}
  1031. m_PrefabAsset: {fileID: 0}
  1032. m_GameObject: {fileID: 8513227429305064828}
  1033. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  1034. m_LocalPosition: {x: 5, y: 0, z: 5}
  1035. m_LocalScale: {x: 0, y: 0, z: 0}
  1036. m_Children: []
  1037. m_Father: {fileID: 8513227428614483541}
  1038. m_RootOrder: 9
  1039. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  1040. --- !u!33 &8513227429305064800
  1041. MeshFilter:
  1042. m_ObjectHideFlags: 0
  1043. m_CorrespondingSourceObject: {fileID: 0}
  1044. m_PrefabInstance: {fileID: 0}
  1045. m_PrefabAsset: {fileID: 0}
  1046. m_GameObject: {fileID: 8513227429305064828}
  1047. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  1048. --- !u!23 &8513227429305064801
  1049. MeshRenderer:
  1050. m_ObjectHideFlags: 0
  1051. m_CorrespondingSourceObject: {fileID: 0}
  1052. m_PrefabInstance: {fileID: 0}
  1053. m_PrefabAsset: {fileID: 0}
  1054. m_GameObject: {fileID: 8513227429305064828}
  1055. m_Enabled: 1
  1056. m_CastShadows: 1
  1057. m_ReceiveShadows: 1
  1058. m_DynamicOccludee: 1
  1059. m_MotionVectors: 1
  1060. m_LightProbeUsage: 1
  1061. m_ReflectionProbeUsage: 1
  1062. m_RayTracingMode: 2
  1063. m_RenderingLayerMask: 1
  1064. m_RendererPriority: 0
  1065. m_Materials:
  1066. - {fileID: 2100000, guid: ef0d82cc44ea36d4893d1a45fd4cf3c0, type: 2}
  1067. m_StaticBatchInfo:
  1068. firstSubMesh: 0
  1069. subMeshCount: 0
  1070. m_StaticBatchRoot: {fileID: 0}
  1071. m_ProbeAnchor: {fileID: 0}
  1072. m_LightProbeVolumeOverride: {fileID: 0}
  1073. m_ScaleInLightmap: 1
  1074. m_ReceiveGI: 1
  1075. m_PreserveUVs: 0
  1076. m_IgnoreNormalsForChartDetection: 0
  1077. m_ImportantGI: 0
  1078. m_StitchLightmapSeams: 1
  1079. m_SelectedEditorRenderState: 3
  1080. m_MinimumChartSize: 4
  1081. m_AutoUVMaxDistance: 0.5
  1082. m_AutoUVMaxAngle: 89
  1083. m_LightmapParameters: {fileID: 0}
  1084. m_SortingLayerID: 0
  1085. m_SortingLayer: 0
  1086. m_SortingOrder: 0
  1087. --- !u!65 &8513227429305064830
  1088. BoxCollider:
  1089. m_ObjectHideFlags: 0
  1090. m_CorrespondingSourceObject: {fileID: 0}
  1091. m_PrefabInstance: {fileID: 0}
  1092. m_PrefabAsset: {fileID: 0}
  1093. m_GameObject: {fileID: 8513227429305064828}
  1094. m_Material: {fileID: 0}
  1095. m_IsTrigger: 0
  1096. m_Enabled: 1
  1097. serializedVersion: 2
  1098. m_Size: {x: 1, y: 1, z: 1}
  1099. m_Center: {x: 0, y: 0, z: 0}
  1100. --- !u!1 &8513227429354115988
  1101. GameObject:
  1102. m_ObjectHideFlags: 0
  1103. m_CorrespondingSourceObject: {fileID: 0}
  1104. m_PrefabInstance: {fileID: 0}
  1105. m_PrefabAsset: {fileID: 0}
  1106. serializedVersion: 6
  1107. m_Component:
  1108. - component: {fileID: 8513227429354115991}
  1109. - component: {fileID: 8513227429354115992}
  1110. - component: {fileID: 8513227429354115993}
  1111. - component: {fileID: 8513227429354115990}
  1112. m_Layer: 0
  1113. m_Name: EB
  1114. m_TagString: Untagged
  1115. m_Icon: {fileID: 0}
  1116. m_NavMeshLayer: 0
  1117. m_StaticEditorFlags: 0
  1118. m_IsActive: 1
  1119. --- !u!4 &8513227429354115991
  1120. Transform:
  1121. m_ObjectHideFlags: 0
  1122. m_CorrespondingSourceObject: {fileID: 0}
  1123. m_PrefabInstance: {fileID: 0}
  1124. m_PrefabAsset: {fileID: 0}
  1125. m_GameObject: {fileID: 8513227429354115988}
  1126. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  1127. m_LocalPosition: {x: 5, y: -5, z: 0}
  1128. m_LocalScale: {x: 0, y: 0, z: 0}
  1129. m_Children: []
  1130. m_Father: {fileID: 8513227428614483541}
  1131. m_RootOrder: 6
  1132. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  1133. --- !u!33 &8513227429354115992
  1134. MeshFilter:
  1135. m_ObjectHideFlags: 0
  1136. m_CorrespondingSourceObject: {fileID: 0}
  1137. m_PrefabInstance: {fileID: 0}
  1138. m_PrefabAsset: {fileID: 0}
  1139. m_GameObject: {fileID: 8513227429354115988}
  1140. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  1141. --- !u!23 &8513227429354115993
  1142. MeshRenderer:
  1143. m_ObjectHideFlags: 0
  1144. m_CorrespondingSourceObject: {fileID: 0}
  1145. m_PrefabInstance: {fileID: 0}
  1146. m_PrefabAsset: {fileID: 0}
  1147. m_GameObject: {fileID: 8513227429354115988}
  1148. m_Enabled: 1
  1149. m_CastShadows: 1
  1150. m_ReceiveShadows: 1
  1151. m_DynamicOccludee: 1
  1152. m_MotionVectors: 1
  1153. m_LightProbeUsage: 1
  1154. m_ReflectionProbeUsage: 1
  1155. m_RayTracingMode: 2
  1156. m_RenderingLayerMask: 1
  1157. m_RendererPriority: 0
  1158. m_Materials:
  1159. - {fileID: 2100000, guid: ef0d82cc44ea36d4893d1a45fd4cf3c0, type: 2}
  1160. m_StaticBatchInfo:
  1161. firstSubMesh: 0
  1162. subMeshCount: 0
  1163. m_StaticBatchRoot: {fileID: 0}
  1164. m_ProbeAnchor: {fileID: 0}
  1165. m_LightProbeVolumeOverride: {fileID: 0}
  1166. m_ScaleInLightmap: 1
  1167. m_ReceiveGI: 1
  1168. m_PreserveUVs: 0
  1169. m_IgnoreNormalsForChartDetection: 0
  1170. m_ImportantGI: 0
  1171. m_StitchLightmapSeams: 1
  1172. m_SelectedEditorRenderState: 3
  1173. m_MinimumChartSize: 4
  1174. m_AutoUVMaxDistance: 0.5
  1175. m_AutoUVMaxAngle: 89
  1176. m_LightmapParameters: {fileID: 0}
  1177. m_SortingLayerID: 0
  1178. m_SortingLayer: 0
  1179. m_SortingOrder: 0
  1180. --- !u!65 &8513227429354115990
  1181. BoxCollider:
  1182. m_ObjectHideFlags: 0
  1183. m_CorrespondingSourceObject: {fileID: 0}
  1184. m_PrefabInstance: {fileID: 0}
  1185. m_PrefabAsset: {fileID: 0}
  1186. m_GameObject: {fileID: 8513227429354115988}
  1187. m_Material: {fileID: 0}
  1188. m_IsTrigger: 0
  1189. m_Enabled: 1
  1190. serializedVersion: 2
  1191. m_Size: {x: 1, y: 1, z: 1}
  1192. m_Center: {x: 0, y: 0, z: 0}