1
0

Route_Line.mat 2.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 6
  6. m_ObjectHideFlags: 0
  7. m_CorrespondingSourceObject: {fileID: 0}
  8. m_PrefabInstance: {fileID: 0}
  9. m_PrefabAsset: {fileID: 0}
  10. m_Name: Route_Line
  11. m_Shader: {fileID: 4800000, guid: 650dd9526735d5b46b79224bc6e94025, type: 3}
  12. m_ShaderKeywords:
  13. m_LightmapFlags: 4
  14. m_EnableInstancingVariants: 0
  15. m_DoubleSidedGI: 0
  16. m_CustomRenderQueue: 3050
  17. stringTagMap:
  18. RenderType: Transparent
  19. disabledShaderPasses:
  20. - SHADOWCASTER
  21. m_SavedProperties:
  22. serializedVersion: 3
  23. m_TexEnvs:
  24. - _BaseMap:
  25. m_Texture: {fileID: 2800000, guid: 148b1aa8d3b42469d8af5ceb308c1f65, type: 3}
  26. m_Scale: {x: 1, y: 1}
  27. m_Offset: {x: 0, y: 0}
  28. - _BumpMap:
  29. m_Texture: {fileID: 0}
  30. m_Scale: {x: 1, y: 1}
  31. m_Offset: {x: 0, y: 0}
  32. - _EmissionMap:
  33. m_Texture: {fileID: 0}
  34. m_Scale: {x: 1, y: 1}
  35. m_Offset: {x: 0, y: 0}
  36. - _MainTex:
  37. m_Texture: {fileID: 2800000, guid: 148b1aa8d3b42469d8af5ceb308c1f65, type: 3}
  38. m_Scale: {x: 1, y: 1}
  39. m_Offset: {x: 0, y: 0}
  40. - _MetallicGlossMap:
  41. m_Texture: {fileID: 0}
  42. m_Scale: {x: 1, y: 1}
  43. m_Offset: {x: 0, y: 0}
  44. - _OcclusionMap:
  45. m_Texture: {fileID: 0}
  46. m_Scale: {x: 1, y: 1}
  47. m_Offset: {x: 0, y: 0}
  48. - _SpecGlossMap:
  49. m_Texture: {fileID: 0}
  50. m_Scale: {x: 1, y: 1}
  51. m_Offset: {x: 0, y: 0}
  52. m_Floats:
  53. - _AlphaClip: 0
  54. - _Blend: 0
  55. - _BumpScale: 1
  56. - _ColorMask: 15
  57. - _Cull: 2
  58. - _Cutoff: 0.5
  59. - _DstBlend: 10
  60. - _EnvironmentReflections: 1
  61. - _GlossMapScale: 0
  62. - _Glossiness: 0
  63. - _GlossyReflections: 0
  64. - _Metallic: 0
  65. - _OcclusionStrength: 1
  66. - _QueueOffset: 0
  67. - _ReceiveShadows: 1
  68. - _SampleGI: 0
  69. - _Smoothness: 0.5
  70. - _SmoothnessTextureChannel: 0
  71. - _SpecularHighlights: 1
  72. - _SrcBlend: 5
  73. - _Stencil: 0
  74. - _StencilComp: 8
  75. - _StencilOp: 0
  76. - _StencilReadMask: 255
  77. - _StencilWriteMask: 255
  78. - _Surface: 1
  79. - _UseUIAlphaClip: 0
  80. - _WorkflowMode: 1
  81. - _ZWrite: 0
  82. m_Colors:
  83. - _BaseColor: {r: 1, g: 1, b: 1, a: 1}
  84. - _Color: {r: 1, g: 1, b: 1, a: 1}
  85. - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
  86. - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
  87. - _Specular: {r: 0, g: 0, b: 0, a: 0}
  88. --- !u!114 &2049640972875789400
  89. MonoBehaviour:
  90. m_ObjectHideFlags: 11
  91. m_CorrespondingSourceObject: {fileID: 0}
  92. m_PrefabInstance: {fileID: 0}
  93. m_PrefabAsset: {fileID: 0}
  94. m_GameObject: {fileID: 0}
  95. m_Enabled: 1
  96. m_EditorHideFlags: 0
  97. m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
  98. m_Name:
  99. m_EditorClassIdentifier:
  100. version: 1