1
0

Rim19_L_WithCap_Dirt.prefab 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &1176794407614367306
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 3523037178698976374}
  12. - component: {fileID: 2460852623039526861}
  13. - component: {fileID: 4651813118725502656}
  14. m_Layer: 0
  15. m_Name: Rim_Lod0
  16. m_TagString: Untagged
  17. m_Icon: {fileID: 0}
  18. m_NavMeshLayer: 0
  19. m_StaticEditorFlags: 0
  20. m_IsActive: 1
  21. --- !u!4 &3523037178698976374
  22. Transform:
  23. m_ObjectHideFlags: 0
  24. m_CorrespondingSourceObject: {fileID: 0}
  25. m_PrefabInstance: {fileID: 0}
  26. m_PrefabAsset: {fileID: 0}
  27. m_GameObject: {fileID: 1176794407614367306}
  28. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  29. m_LocalPosition: {x: 0, y: 0, z: 0}
  30. m_LocalScale: {x: 1, y: 1, z: 1}
  31. m_Children: []
  32. m_Father: {fileID: 3423435107601937004}
  33. m_RootOrder: 1
  34. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  35. --- !u!33 &2460852623039526861
  36. MeshFilter:
  37. m_ObjectHideFlags: 0
  38. m_CorrespondingSourceObject: {fileID: 0}
  39. m_PrefabInstance: {fileID: 0}
  40. m_PrefabAsset: {fileID: 0}
  41. m_GameObject: {fileID: 1176794407614367306}
  42. m_Mesh: {fileID: 4300048, guid: 060b174a3201fdd4d8014870a47ea014, type: 3}
  43. --- !u!23 &4651813118725502656
  44. MeshRenderer:
  45. m_ObjectHideFlags: 0
  46. m_CorrespondingSourceObject: {fileID: 0}
  47. m_PrefabInstance: {fileID: 0}
  48. m_PrefabAsset: {fileID: 0}
  49. m_GameObject: {fileID: 1176794407614367306}
  50. m_Enabled: 1
  51. m_CastShadows: 1
  52. m_ReceiveShadows: 1
  53. m_DynamicOccludee: 1
  54. m_MotionVectors: 1
  55. m_LightProbeUsage: 1
  56. m_ReflectionProbeUsage: 1
  57. m_RenderingLayerMask: 1
  58. m_RendererPriority: 0
  59. m_Materials:
  60. - {fileID: 2100000, guid: 8827bf2192d493e4c943b616ee12ccf3, type: 2}
  61. - {fileID: 2100000, guid: 00554ce6cbbc14546bf0ff6b20012ba1, type: 2}
  62. m_StaticBatchInfo:
  63. firstSubMesh: 0
  64. subMeshCount: 0
  65. m_StaticBatchRoot: {fileID: 0}
  66. m_ProbeAnchor: {fileID: 0}
  67. m_LightProbeVolumeOverride: {fileID: 0}
  68. m_ScaleInLightmap: 1
  69. m_PreserveUVs: 0
  70. m_IgnoreNormalsForChartDetection: 0
  71. m_ImportantGI: 0
  72. m_StitchLightmapSeams: 0
  73. m_SelectedEditorRenderState: 3
  74. m_MinimumChartSize: 4
  75. m_AutoUVMaxDistance: 0.5
  76. m_AutoUVMaxAngle: 89
  77. m_LightmapParameters: {fileID: 0}
  78. m_SortingLayerID: 0
  79. m_SortingLayer: 0
  80. m_SortingOrder: 0
  81. --- !u!1 &3995779091625563431
  82. GameObject:
  83. m_ObjectHideFlags: 0
  84. m_CorrespondingSourceObject: {fileID: 0}
  85. m_PrefabInstance: {fileID: 0}
  86. m_PrefabAsset: {fileID: 0}
  87. serializedVersion: 6
  88. m_Component:
  89. - component: {fileID: 7485451823651076042}
  90. - component: {fileID: 8619563537568738654}
  91. - component: {fileID: 7490283987965797360}
  92. m_Layer: 0
  93. m_Name: Rim_Lod1
  94. m_TagString: Untagged
  95. m_Icon: {fileID: 0}
  96. m_NavMeshLayer: 0
  97. m_StaticEditorFlags: 0
  98. m_IsActive: 1
  99. --- !u!4 &7485451823651076042
  100. Transform:
  101. m_ObjectHideFlags: 0
  102. m_CorrespondingSourceObject: {fileID: 0}
  103. m_PrefabInstance: {fileID: 0}
  104. m_PrefabAsset: {fileID: 0}
  105. m_GameObject: {fileID: 3995779091625563431}
  106. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  107. m_LocalPosition: {x: 0, y: 0, z: 0}
  108. m_LocalScale: {x: 1, y: 1, z: 1}
  109. m_Children: []
  110. m_Father: {fileID: 3423435107601937004}
  111. m_RootOrder: 3
  112. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  113. --- !u!33 &8619563537568738654
  114. MeshFilter:
  115. m_ObjectHideFlags: 0
  116. m_CorrespondingSourceObject: {fileID: 0}
  117. m_PrefabInstance: {fileID: 0}
  118. m_PrefabAsset: {fileID: 0}
  119. m_GameObject: {fileID: 3995779091625563431}
  120. m_Mesh: {fileID: 4300050, guid: 060b174a3201fdd4d8014870a47ea014, type: 3}
  121. --- !u!23 &7490283987965797360
  122. MeshRenderer:
  123. m_ObjectHideFlags: 0
  124. m_CorrespondingSourceObject: {fileID: 0}
  125. m_PrefabInstance: {fileID: 0}
  126. m_PrefabAsset: {fileID: 0}
  127. m_GameObject: {fileID: 3995779091625563431}
  128. m_Enabled: 1
  129. m_CastShadows: 1
  130. m_ReceiveShadows: 1
  131. m_DynamicOccludee: 1
  132. m_MotionVectors: 1
  133. m_LightProbeUsage: 1
  134. m_ReflectionProbeUsage: 1
  135. m_RenderingLayerMask: 1
  136. m_RendererPriority: 0
  137. m_Materials:
  138. - {fileID: 2100000, guid: 8827bf2192d493e4c943b616ee12ccf3, type: 2}
  139. - {fileID: 2100000, guid: 00554ce6cbbc14546bf0ff6b20012ba1, type: 2}
  140. m_StaticBatchInfo:
  141. firstSubMesh: 0
  142. subMeshCount: 0
  143. m_StaticBatchRoot: {fileID: 0}
  144. m_ProbeAnchor: {fileID: 0}
  145. m_LightProbeVolumeOverride: {fileID: 0}
  146. m_ScaleInLightmap: 1
  147. m_PreserveUVs: 0
  148. m_IgnoreNormalsForChartDetection: 0
  149. m_ImportantGI: 0
  150. m_StitchLightmapSeams: 0
  151. m_SelectedEditorRenderState: 3
  152. m_MinimumChartSize: 4
  153. m_AutoUVMaxDistance: 0.5
  154. m_AutoUVMaxAngle: 89
  155. m_LightmapParameters: {fileID: 0}
  156. m_SortingLayerID: 0
  157. m_SortingLayer: 0
  158. m_SortingOrder: 0
  159. --- !u!1 &5527984956343790069
  160. GameObject:
  161. m_ObjectHideFlags: 0
  162. m_CorrespondingSourceObject: {fileID: 0}
  163. m_PrefabInstance: {fileID: 0}
  164. m_PrefabAsset: {fileID: 0}
  165. serializedVersion: 6
  166. m_Component:
  167. - component: {fileID: 3423435107601937004}
  168. - component: {fileID: 4157990111002101432}
  169. m_Layer: 0
  170. m_Name: Rim19_L_WithCap_Dirt
  171. m_TagString: Untagged
  172. m_Icon: {fileID: 0}
  173. m_NavMeshLayer: 0
  174. m_StaticEditorFlags: 0
  175. m_IsActive: 1
  176. --- !u!4 &3423435107601937004
  177. Transform:
  178. m_ObjectHideFlags: 0
  179. m_CorrespondingSourceObject: {fileID: 0}
  180. m_PrefabInstance: {fileID: 0}
  181. m_PrefabAsset: {fileID: 0}
  182. m_GameObject: {fileID: 5527984956343790069}
  183. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  184. m_LocalPosition: {x: 0, y: 0, z: 0}
  185. m_LocalScale: {x: 1, y: 1, z: 1}
  186. m_Children:
  187. - {fileID: 3409468169728627473}
  188. - {fileID: 3523037178698976374}
  189. - {fileID: 4349512552828715483}
  190. - {fileID: 7485451823651076042}
  191. - {fileID: 7271986429157056535}
  192. m_Father: {fileID: 0}
  193. m_RootOrder: 0
  194. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  195. --- !u!205 &4157990111002101432
  196. LODGroup:
  197. m_ObjectHideFlags: 0
  198. m_CorrespondingSourceObject: {fileID: 0}
  199. m_PrefabInstance: {fileID: 0}
  200. m_PrefabAsset: {fileID: 0}
  201. m_GameObject: {fileID: 5527984956343790069}
  202. serializedVersion: 2
  203. m_LocalReferencePoint: {x: 0, y: 0, z: 0}
  204. m_Size: 2.0000007
  205. m_FadeMode: 0
  206. m_AnimateCrossFading: 0
  207. m_LastLODIsBillboard: 0
  208. m_LODs:
  209. - screenRelativeHeight: 0.0831847
  210. fadeTransitionWidth: 0
  211. renderers:
  212. - renderer: {fileID: 1346852654641033535}
  213. - renderer: {fileID: 4651813118725502656}
  214. - screenRelativeHeight: 0.030331584
  215. fadeTransitionWidth: 0
  216. renderers:
  217. - renderer: {fileID: 471413905611413593}
  218. - renderer: {fileID: 7490283987965797360}
  219. - screenRelativeHeight: 0.0060461937
  220. fadeTransitionWidth: 0
  221. renderers:
  222. - renderer: {fileID: 5114461060784132053}
  223. m_Enabled: 1
  224. --- !u!1 &6181569321019238911
  225. GameObject:
  226. m_ObjectHideFlags: 0
  227. m_CorrespondingSourceObject: {fileID: 0}
  228. m_PrefabInstance: {fileID: 0}
  229. m_PrefabAsset: {fileID: 0}
  230. serializedVersion: 6
  231. m_Component:
  232. - component: {fileID: 3409468169728627473}
  233. - component: {fileID: 2026983503324658706}
  234. - component: {fileID: 1346852654641033535}
  235. m_Layer: 0
  236. m_Name: Tyre_Lod0
  237. m_TagString: Untagged
  238. m_Icon: {fileID: 0}
  239. m_NavMeshLayer: 0
  240. m_StaticEditorFlags: 0
  241. m_IsActive: 1
  242. --- !u!4 &3409468169728627473
  243. Transform:
  244. m_ObjectHideFlags: 0
  245. m_CorrespondingSourceObject: {fileID: 0}
  246. m_PrefabInstance: {fileID: 0}
  247. m_PrefabAsset: {fileID: 0}
  248. m_GameObject: {fileID: 6181569321019238911}
  249. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  250. m_LocalPosition: {x: 0, y: 0, z: 0}
  251. m_LocalScale: {x: 1, y: 1, z: 1}
  252. m_Children: []
  253. m_Father: {fileID: 3423435107601937004}
  254. m_RootOrder: 0
  255. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  256. --- !u!33 &2026983503324658706
  257. MeshFilter:
  258. m_ObjectHideFlags: 0
  259. m_CorrespondingSourceObject: {fileID: 0}
  260. m_PrefabInstance: {fileID: 0}
  261. m_PrefabAsset: {fileID: 0}
  262. m_GameObject: {fileID: 6181569321019238911}
  263. m_Mesh: {fileID: 4300022, guid: b6dc4f615347d0e43ad06226bd48ab5a, type: 3}
  264. --- !u!23 &1346852654641033535
  265. MeshRenderer:
  266. m_ObjectHideFlags: 0
  267. m_CorrespondingSourceObject: {fileID: 0}
  268. m_PrefabInstance: {fileID: 0}
  269. m_PrefabAsset: {fileID: 0}
  270. m_GameObject: {fileID: 6181569321019238911}
  271. m_Enabled: 1
  272. m_CastShadows: 1
  273. m_ReceiveShadows: 1
  274. m_DynamicOccludee: 1
  275. m_MotionVectors: 1
  276. m_LightProbeUsage: 1
  277. m_ReflectionProbeUsage: 1
  278. m_RenderingLayerMask: 1
  279. m_RendererPriority: 0
  280. m_Materials:
  281. - {fileID: 2100000, guid: 252ca8c2f5a1b6d47952f9b3331b99cd, type: 2}
  282. m_StaticBatchInfo:
  283. firstSubMesh: 0
  284. subMeshCount: 0
  285. m_StaticBatchRoot: {fileID: 0}
  286. m_ProbeAnchor: {fileID: 0}
  287. m_LightProbeVolumeOverride: {fileID: 0}
  288. m_ScaleInLightmap: 1
  289. m_PreserveUVs: 0
  290. m_IgnoreNormalsForChartDetection: 0
  291. m_ImportantGI: 0
  292. m_StitchLightmapSeams: 0
  293. m_SelectedEditorRenderState: 3
  294. m_MinimumChartSize: 4
  295. m_AutoUVMaxDistance: 0.5
  296. m_AutoUVMaxAngle: 89
  297. m_LightmapParameters: {fileID: 0}
  298. m_SortingLayerID: 0
  299. m_SortingLayer: 0
  300. m_SortingOrder: 0
  301. --- !u!1 &7693337598635955242
  302. GameObject:
  303. m_ObjectHideFlags: 0
  304. m_CorrespondingSourceObject: {fileID: 0}
  305. m_PrefabInstance: {fileID: 0}
  306. m_PrefabAsset: {fileID: 0}
  307. serializedVersion: 6
  308. m_Component:
  309. - component: {fileID: 7271986429157056535}
  310. - component: {fileID: 4648021456833779556}
  311. - component: {fileID: 5114461060784132053}
  312. m_Layer: 0
  313. m_Name: Tyre_Lod2
  314. m_TagString: Untagged
  315. m_Icon: {fileID: 0}
  316. m_NavMeshLayer: 0
  317. m_StaticEditorFlags: 0
  318. m_IsActive: 1
  319. --- !u!4 &7271986429157056535
  320. Transform:
  321. m_ObjectHideFlags: 0
  322. m_CorrespondingSourceObject: {fileID: 0}
  323. m_PrefabInstance: {fileID: 0}
  324. m_PrefabAsset: {fileID: 0}
  325. m_GameObject: {fileID: 7693337598635955242}
  326. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  327. m_LocalPosition: {x: 0, y: 0, z: 0}
  328. m_LocalScale: {x: 1, y: 1, z: 1}
  329. m_Children: []
  330. m_Father: {fileID: 3423435107601937004}
  331. m_RootOrder: 4
  332. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  333. --- !u!33 &4648021456833779556
  334. MeshFilter:
  335. m_ObjectHideFlags: 0
  336. m_CorrespondingSourceObject: {fileID: 0}
  337. m_PrefabInstance: {fileID: 0}
  338. m_PrefabAsset: {fileID: 0}
  339. m_GameObject: {fileID: 7693337598635955242}
  340. m_Mesh: {fileID: 4300016, guid: b6dc4f615347d0e43ad06226bd48ab5a, type: 3}
  341. --- !u!23 &5114461060784132053
  342. MeshRenderer:
  343. m_ObjectHideFlags: 0
  344. m_CorrespondingSourceObject: {fileID: 0}
  345. m_PrefabInstance: {fileID: 0}
  346. m_PrefabAsset: {fileID: 0}
  347. m_GameObject: {fileID: 7693337598635955242}
  348. m_Enabled: 1
  349. m_CastShadows: 1
  350. m_ReceiveShadows: 1
  351. m_DynamicOccludee: 1
  352. m_MotionVectors: 1
  353. m_LightProbeUsage: 1
  354. m_ReflectionProbeUsage: 1
  355. m_RenderingLayerMask: 1
  356. m_RendererPriority: 0
  357. m_Materials:
  358. - {fileID: 2100000, guid: 252ca8c2f5a1b6d47952f9b3331b99cd, type: 2}
  359. m_StaticBatchInfo:
  360. firstSubMesh: 0
  361. subMeshCount: 0
  362. m_StaticBatchRoot: {fileID: 0}
  363. m_ProbeAnchor: {fileID: 0}
  364. m_LightProbeVolumeOverride: {fileID: 0}
  365. m_ScaleInLightmap: 1
  366. m_PreserveUVs: 0
  367. m_IgnoreNormalsForChartDetection: 0
  368. m_ImportantGI: 0
  369. m_StitchLightmapSeams: 0
  370. m_SelectedEditorRenderState: 3
  371. m_MinimumChartSize: 4
  372. m_AutoUVMaxDistance: 0.5
  373. m_AutoUVMaxAngle: 89
  374. m_LightmapParameters: {fileID: 0}
  375. m_SortingLayerID: 0
  376. m_SortingLayer: 0
  377. m_SortingOrder: 0
  378. --- !u!1 &8804166677882449244
  379. GameObject:
  380. m_ObjectHideFlags: 0
  381. m_CorrespondingSourceObject: {fileID: 0}
  382. m_PrefabInstance: {fileID: 0}
  383. m_PrefabAsset: {fileID: 0}
  384. serializedVersion: 6
  385. m_Component:
  386. - component: {fileID: 4349512552828715483}
  387. - component: {fileID: 3764293882834329976}
  388. - component: {fileID: 471413905611413593}
  389. m_Layer: 0
  390. m_Name: Tyre_Lod1
  391. m_TagString: Untagged
  392. m_Icon: {fileID: 0}
  393. m_NavMeshLayer: 0
  394. m_StaticEditorFlags: 0
  395. m_IsActive: 1
  396. --- !u!4 &4349512552828715483
  397. Transform:
  398. m_ObjectHideFlags: 0
  399. m_CorrespondingSourceObject: {fileID: 0}
  400. m_PrefabInstance: {fileID: 0}
  401. m_PrefabAsset: {fileID: 0}
  402. m_GameObject: {fileID: 8804166677882449244}
  403. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  404. m_LocalPosition: {x: 0, y: 0, z: 0}
  405. m_LocalScale: {x: 1, y: 1, z: 1}
  406. m_Children: []
  407. m_Father: {fileID: 3423435107601937004}
  408. m_RootOrder: 2
  409. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  410. --- !u!33 &3764293882834329976
  411. MeshFilter:
  412. m_ObjectHideFlags: 0
  413. m_CorrespondingSourceObject: {fileID: 0}
  414. m_PrefabInstance: {fileID: 0}
  415. m_PrefabAsset: {fileID: 0}
  416. m_GameObject: {fileID: 8804166677882449244}
  417. m_Mesh: {fileID: 4300018, guid: b6dc4f615347d0e43ad06226bd48ab5a, type: 3}
  418. --- !u!23 &471413905611413593
  419. MeshRenderer:
  420. m_ObjectHideFlags: 0
  421. m_CorrespondingSourceObject: {fileID: 0}
  422. m_PrefabInstance: {fileID: 0}
  423. m_PrefabAsset: {fileID: 0}
  424. m_GameObject: {fileID: 8804166677882449244}
  425. m_Enabled: 1
  426. m_CastShadows: 1
  427. m_ReceiveShadows: 1
  428. m_DynamicOccludee: 1
  429. m_MotionVectors: 1
  430. m_LightProbeUsage: 1
  431. m_ReflectionProbeUsage: 1
  432. m_RenderingLayerMask: 1
  433. m_RendererPriority: 0
  434. m_Materials:
  435. - {fileID: 2100000, guid: 252ca8c2f5a1b6d47952f9b3331b99cd, type: 2}
  436. m_StaticBatchInfo:
  437. firstSubMesh: 0
  438. subMeshCount: 0
  439. m_StaticBatchRoot: {fileID: 0}
  440. m_ProbeAnchor: {fileID: 0}
  441. m_LightProbeVolumeOverride: {fileID: 0}
  442. m_ScaleInLightmap: 1
  443. m_PreserveUVs: 0
  444. m_IgnoreNormalsForChartDetection: 0
  445. m_ImportantGI: 0
  446. m_StitchLightmapSeams: 0
  447. m_SelectedEditorRenderState: 3
  448. m_MinimumChartSize: 4
  449. m_AutoUVMaxDistance: 0.5
  450. m_AutoUVMaxAngle: 89
  451. m_LightmapParameters: {fileID: 0}
  452. m_SortingLayerID: 0
  453. m_SortingLayer: 0
  454. m_SortingOrder: 0