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- //======= Copyright (c) Valve Corporation, All rights reserved. ===============
- //
- // Purpose: Displays 2d content on a large virtual screen.
- //
- //=============================================================================
- using UnityEngine;
- using System.Collections;
- using Valve.VR;
- namespace Valve.VR
- {
- public class SteamVR_Overlay : MonoBehaviour
- {
- public Texture texture;
- [Tooltip("Size of overlay view.")]
- public float scale = 3.0f;
- [Tooltip("Distance from surface.")]
- public float distance = 1.25f;
- [Tooltip("Opacity"), Range(0.0f, 1.0f)]
- public float alpha = 1.0f;
- public Vector4 uvOffset = new Vector4(0, 0, 1, 1);
- public Vector2 mouseScale = new Vector2(1, 1);
- public VROverlayInputMethod inputMethod = VROverlayInputMethod.None;
- static public SteamVR_Overlay instance { get; private set; }
- static public string key { get { return "unity:" + Application.companyName + "." + Application.productName; } }
- private ulong handle = OpenVR.k_ulOverlayHandleInvalid;
- void OnEnable()
- {
- var overlay = OpenVR.Overlay;
- if (overlay != null)
- {
- var error = overlay.CreateOverlay(key, gameObject.name, ref handle);
- if (error != EVROverlayError.None)
- {
- Debug.Log("<b>[SteamVR]</b> " + overlay.GetOverlayErrorNameFromEnum(error));
- enabled = false;
- return;
- }
- }
- SteamVR_Overlay.instance = this;
- }
- void OnDisable()
- {
- if (handle != OpenVR.k_ulOverlayHandleInvalid)
- {
- var overlay = OpenVR.Overlay;
- if (overlay != null)
- {
- overlay.DestroyOverlay(handle);
- }
- handle = OpenVR.k_ulOverlayHandleInvalid;
- }
- SteamVR_Overlay.instance = null;
- }
- public void UpdateOverlay()
- {
- var overlay = OpenVR.Overlay;
- if (overlay == null)
- return;
- if (texture != null)
- {
- var error = overlay.ShowOverlay(handle);
- if (error == EVROverlayError.InvalidHandle || error == EVROverlayError.UnknownOverlay)
- {
- if (overlay.FindOverlay(key, ref handle) != EVROverlayError.None)
- return;
- }
- var tex = new Texture_t();
- tex.handle = texture.GetNativeTexturePtr();
- tex.eType = SteamVR.instance.textureType;
- tex.eColorSpace = EColorSpace.Auto;
- overlay.SetOverlayTexture(handle, ref tex);
- overlay.SetOverlayAlpha(handle, alpha);
- overlay.SetOverlayWidthInMeters(handle, scale);
- var textureBounds = new VRTextureBounds_t();
- textureBounds.uMin = (0 + uvOffset.x) * uvOffset.z;
- textureBounds.vMin = (1 + uvOffset.y) * uvOffset.w;
- textureBounds.uMax = (1 + uvOffset.x) * uvOffset.z;
- textureBounds.vMax = (0 + uvOffset.y) * uvOffset.w;
- overlay.SetOverlayTextureBounds(handle, ref textureBounds);
- var vecMouseScale = new HmdVector2_t();
- vecMouseScale.v0 = mouseScale.x;
- vecMouseScale.v1 = mouseScale.y;
- overlay.SetOverlayMouseScale(handle, ref vecMouseScale);
- var vrcam = SteamVR_Render.Top();
- if (vrcam != null && vrcam.origin != null)
- {
- var offset = new SteamVR_Utils.RigidTransform(vrcam.origin, transform);
- offset.pos.x /= vrcam.origin.localScale.x;
- offset.pos.y /= vrcam.origin.localScale.y;
- offset.pos.z /= vrcam.origin.localScale.z;
- offset.pos.z += distance;
- var t = offset.ToHmdMatrix34();
- overlay.SetOverlayTransformAbsolute(handle, SteamVR.settings.trackingSpace, ref t);
- }
- overlay.SetOverlayInputMethod(handle, inputMethod);
- }
- else
- {
- overlay.HideOverlay(handle);
- }
- }
- public bool PollNextEvent(ref VREvent_t pEvent)
- {
- var overlay = OpenVR.Overlay;
- if (overlay == null)
- return false;
- var size = (uint)System.Runtime.InteropServices.Marshal.SizeOf(typeof(Valve.VR.VREvent_t));
- return overlay.PollNextOverlayEvent(handle, ref pEvent, size);
- }
- public struct IntersectionResults
- {
- public Vector3 point;
- public Vector3 normal;
- public Vector2 UVs;
- public float distance;
- }
- public bool ComputeIntersection(Vector3 source, Vector3 direction, ref IntersectionResults results)
- {
- var overlay = OpenVR.Overlay;
- if (overlay == null)
- return false;
- var input = new VROverlayIntersectionParams_t();
- input.eOrigin = SteamVR.settings.trackingSpace;
- input.vSource.v0 = source.x;
- input.vSource.v1 = source.y;
- input.vSource.v2 = -source.z;
- input.vDirection.v0 = direction.x;
- input.vDirection.v1 = direction.y;
- input.vDirection.v2 = -direction.z;
- var output = new VROverlayIntersectionResults_t();
- if (!overlay.ComputeOverlayIntersection(handle, ref input, ref output))
- return false;
- results.point = new Vector3(output.vPoint.v0, output.vPoint.v1, -output.vPoint.v2);
- results.normal = new Vector3(output.vNormal.v0, output.vNormal.v1, -output.vNormal.v2);
- results.UVs = new Vector2(output.vUVs.v0, output.vUVs.v1);
- results.distance = output.fDistance;
- return true;
- }
- }
- }
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