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- using UnityEditor;
- using UnityEngine;
- using System.CodeDom;
- using Microsoft.CSharp;
- using System.IO;
- using System.CodeDom.Compiler;
- using System.Linq;
- using System.Collections.Generic;
- using System.Reflection;
- using System.Linq.Expressions;
- using System;
- namespace Valve.VR
- {
- [CustomPropertyDrawer(typeof(SteamVR_ActionSet))]
- public class SteamVR_Input_ActionSetPropertyEditor : PropertyDrawer
- {
- protected SteamVR_ActionSet[] actionSets;
- protected string[] enumItems;
- public int selectedIndex = notInitializedIndex;
- protected const int notInitializedIndex = -1;
- protected const int noneIndex = 0;
- protected int addIndex = 1;
- protected const string defaultPathTemplate = " \u26A0 Missing action set: {0}";
- protected string defaultPathLabel = null;
- protected void Awake()
- {
- actionSets = SteamVR_Input.GetActionSets();
- if (actionSets != null && actionSets.Length > 0)
- {
- List<string> enumList = actionSets.Select(actionSet => actionSet.fullPath).ToList();
- enumList.Insert(noneIndex, "None");
- //replace forward slashes with backslack instead
- for (int index = 0; index < enumList.Count; index++)
- enumList[index] = enumList[index].Replace('/', '\\');
- enumList.Add("Add...");
- enumItems = enumList.ToArray();
- }
- else
- {
- enumItems = new string[] { "None", "Add..." };
- }
- addIndex = enumItems.Length - 1;
- /*
- //keep sub menus:
- for (int index = 0; index < enumItems.Length; index++)
- if (enumItems[index][0] == '/')
- enumItems[index] = enumItems[index].Substring(1);
- */
- }
- public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
- {
- float height = base.GetPropertyHeight(property, label);
- SerializedProperty actionPathProperty = property.FindPropertyRelative("actionSetPath");
- if (string.IsNullOrEmpty(actionPathProperty.stringValue) == false)
- {
- if (selectedIndex == 0)
- return height * 2;
- }
- return height;
- }
- // Draw the property inside the given rect
- public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
- {
- if (SteamVR_Input.actions == null || SteamVR_Input.actions.Length == 0)
- {
- EditorGUI.BeginProperty(position, label, property);
- EditorGUI.LabelField(position, "Please generate SteamVR Input actions");
- EditorGUI.EndProperty();
- return;
- }
- if (enumItems == null || enumItems.Length == 0)
- {
- Awake();
- }
- // Using BeginProperty / EndProperty on the parent property means that
- // prefab override logic works on the entire property.
- EditorGUI.BeginProperty(position, label, property);
- SerializedProperty actionPathProperty = property.FindPropertyRelative("actionSetPath");
- string currentPath = null;
- if (actionPathProperty != null)
- {
- currentPath = actionPathProperty.stringValue;
- if (string.IsNullOrEmpty(currentPath) == false)
- {
- for (int actionSetIndex = 0; actionSetIndex < actionSets.Length; actionSetIndex++)
- {
- if (actionSets[actionSetIndex].fullPath == currentPath)
- {
- selectedIndex = actionSetIndex + 1; // account for none option
- break;
- }
- }
- }
- }
- if (selectedIndex == notInitializedIndex)
- selectedIndex = 0;
- Rect labelPosition = position;
- labelPosition.width = EditorGUIUtility.labelWidth;
- EditorGUI.LabelField(labelPosition, label);
- Rect fieldPosition = position;
- fieldPosition.x = (labelPosition.x + labelPosition.width);
- fieldPosition.width = EditorGUIUtility.currentViewWidth - (labelPosition.x + labelPosition.width) - 5 - 16;
- if (selectedIndex == 0 && string.IsNullOrEmpty(currentPath) == false)
- {
- if (defaultPathLabel == null)
- defaultPathLabel = string.Format(defaultPathTemplate, currentPath);
- Rect defaultLabelPosition = position;
- defaultLabelPosition.y = position.y + fieldPosition.height / 2f;
- EditorGUI.LabelField(defaultLabelPosition, defaultPathLabel);
- }
- Rect objectRect = position;
- objectRect.x = fieldPosition.x + fieldPosition.width + 15;
- objectRect.width = 10;
- bool showInputWindow = false;
- int wasSelected = selectedIndex;
- selectedIndex = EditorGUI.Popup(fieldPosition, selectedIndex, enumItems);
- if (selectedIndex != wasSelected)
- {
- if (selectedIndex == noneIndex || selectedIndex == notInitializedIndex)
- {
- selectedIndex = noneIndex;
- actionPathProperty.stringValue = null;
- }
- else if (selectedIndex == addIndex)
- {
- selectedIndex = wasSelected; // don't change the index
- showInputWindow = true;
- }
- else
- {
- int actionIndex = selectedIndex - 1; // account for none option
- actionPathProperty.stringValue = actionSets[actionIndex].GetPath();
- //property.objectReferenceValue = actions[actionIndex];
- }
- property.serializedObject.ApplyModifiedProperties();
- }
- EditorGUI.EndProperty();
- if (showInputWindow)
- SteamVR_Input_EditorWindow.ShowWindow(); //show the input window so they can add a new actionset
- }
- }
- }
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