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- using UnityEngine;
- using System.Collections;
- namespace Valve.VR.Extras
- {
- /// <summary>
- /// This is an example class of how to force steamvr initialization. You still need to have vr mode enabled
- /// but you can have the top sdk set to None, then this script will force it to OpenVR after a second
- /// </summary>
- public class SteamVR_ForceSteamVRMode : MonoBehaviour
- {
- public GameObject vrCameraPrefab;
- public GameObject[] disableObjectsOnLoad;
- private IEnumerator Start()
- {
- yield return new WaitForSeconds(1f); // just here to show that you can wait a while.
- SteamVR.Initialize(true);
- while (SteamVR.initializedState != SteamVR.InitializedStates.InitializeSuccess)
- yield return null;
- for (int disableIndex = 0; disableIndex < disableObjectsOnLoad.Length; disableIndex++)
- {
- GameObject toDisable = disableObjectsOnLoad[disableIndex];
- if (toDisable != null)
- toDisable.SetActive(false);
- }
- GameObject.Instantiate(vrCameraPrefab);
- }
- }
- }
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