SM_Prop_Cabinet_01.prefab 6.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1001 &100100000
  4. Prefab:
  5. m_ObjectHideFlags: 1
  6. serializedVersion: 2
  7. m_Modification:
  8. m_TransformParent: {fileID: 0}
  9. m_Modifications: []
  10. m_RemovedComponents: []
  11. m_ParentPrefab: {fileID: 0}
  12. m_RootGameObject: {fileID: 1464821069531548}
  13. m_IsPrefabParent: 1
  14. --- !u!1 &1464821069531548
  15. GameObject:
  16. m_ObjectHideFlags: 0
  17. m_PrefabParentObject: {fileID: 0}
  18. m_PrefabInternal: {fileID: 100100000}
  19. serializedVersion: 5
  20. m_Component:
  21. - component: {fileID: 4587455247037442}
  22. - component: {fileID: 33984345486334562}
  23. - component: {fileID: 23897069059251796}
  24. - component: {fileID: 64004226549133636}
  25. m_Layer: 0
  26. m_Name: SM_Prop_Cabinet_01
  27. m_TagString: Untagged
  28. m_Icon: {fileID: 0}
  29. m_NavMeshLayer: 0
  30. m_StaticEditorFlags: 0
  31. m_IsActive: 1
  32. --- !u!1 &1708141268449208
  33. GameObject:
  34. m_ObjectHideFlags: 0
  35. m_PrefabParentObject: {fileID: 0}
  36. m_PrefabInternal: {fileID: 100100000}
  37. serializedVersion: 5
  38. m_Component:
  39. - component: {fileID: 4505057019748932}
  40. - component: {fileID: 33029418115459058}
  41. - component: {fileID: 23442542948170042}
  42. m_Layer: 0
  43. m_Name: SM_Prop_Cabinet_01_Door_01
  44. m_TagString: Untagged
  45. m_Icon: {fileID: 0}
  46. m_NavMeshLayer: 0
  47. m_StaticEditorFlags: 0
  48. m_IsActive: 1
  49. --- !u!1 &1717020662227520
  50. GameObject:
  51. m_ObjectHideFlags: 0
  52. m_PrefabParentObject: {fileID: 0}
  53. m_PrefabInternal: {fileID: 100100000}
  54. serializedVersion: 5
  55. m_Component:
  56. - component: {fileID: 4862224658411372}
  57. - component: {fileID: 33028946708004264}
  58. - component: {fileID: 23239820949414950}
  59. m_Layer: 0
  60. m_Name: SM_Prop_Cabinet_01_Door_02
  61. m_TagString: Untagged
  62. m_Icon: {fileID: 0}
  63. m_NavMeshLayer: 0
  64. m_StaticEditorFlags: 0
  65. m_IsActive: 1
  66. --- !u!4 &4505057019748932
  67. Transform:
  68. m_ObjectHideFlags: 1
  69. m_PrefabParentObject: {fileID: 0}
  70. m_PrefabInternal: {fileID: 100100000}
  71. m_GameObject: {fileID: 1708141268449208}
  72. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  73. m_LocalPosition: {x: 0.43721464, y: 0.18041465, z: 0.24098007}
  74. m_LocalScale: {x: 1, y: 1, z: 1}
  75. m_Children: []
  76. m_Father: {fileID: 4587455247037442}
  77. m_RootOrder: 0
  78. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  79. --- !u!4 &4587455247037442
  80. Transform:
  81. m_ObjectHideFlags: 1
  82. m_PrefabParentObject: {fileID: 0}
  83. m_PrefabInternal: {fileID: 100100000}
  84. m_GameObject: {fileID: 1464821069531548}
  85. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  86. m_LocalPosition: {x: 0, y: 0, z: 0}
  87. m_LocalScale: {x: 1, y: 1, z: 1}
  88. m_Children:
  89. - {fileID: 4505057019748932}
  90. - {fileID: 4862224658411372}
  91. m_Father: {fileID: 0}
  92. m_RootOrder: 0
  93. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  94. --- !u!4 &4862224658411372
  95. Transform:
  96. m_ObjectHideFlags: 1
  97. m_PrefabParentObject: {fileID: 0}
  98. m_PrefabInternal: {fileID: 100100000}
  99. m_GameObject: {fileID: 1717020662227520}
  100. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  101. m_LocalPosition: {x: -0.43780658, y: 0.18041465, z: 0.22203824}
  102. m_LocalScale: {x: 1, y: 1, z: 1}
  103. m_Children: []
  104. m_Father: {fileID: 4587455247037442}
  105. m_RootOrder: 1
  106. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  107. --- !u!23 &23239820949414950
  108. MeshRenderer:
  109. m_ObjectHideFlags: 1
  110. m_PrefabParentObject: {fileID: 0}
  111. m_PrefabInternal: {fileID: 100100000}
  112. m_GameObject: {fileID: 1717020662227520}
  113. m_Enabled: 1
  114. m_CastShadows: 1
  115. m_ReceiveShadows: 1
  116. m_DynamicOccludee: 1
  117. m_MotionVectors: 1
  118. m_LightProbeUsage: 1
  119. m_ReflectionProbeUsage: 1
  120. m_Materials:
  121. - {fileID: 2100000, guid: 28646867ddcf90a4989276acd313ea43, type: 2}
  122. m_StaticBatchInfo:
  123. firstSubMesh: 0
  124. subMeshCount: 0
  125. m_StaticBatchRoot: {fileID: 0}
  126. m_ProbeAnchor: {fileID: 0}
  127. m_LightProbeVolumeOverride: {fileID: 0}
  128. m_ScaleInLightmap: 1
  129. m_PreserveUVs: 0
  130. m_IgnoreNormalsForChartDetection: 0
  131. m_ImportantGI: 0
  132. m_StitchLightmapSeams: 0
  133. m_SelectedEditorRenderState: 3
  134. m_MinimumChartSize: 4
  135. m_AutoUVMaxDistance: 0.5
  136. m_AutoUVMaxAngle: 89
  137. m_LightmapParameters: {fileID: 0}
  138. m_SortingLayerID: 0
  139. m_SortingLayer: 0
  140. m_SortingOrder: 0
  141. --- !u!23 &23442542948170042
  142. MeshRenderer:
  143. m_ObjectHideFlags: 1
  144. m_PrefabParentObject: {fileID: 0}
  145. m_PrefabInternal: {fileID: 100100000}
  146. m_GameObject: {fileID: 1708141268449208}
  147. m_Enabled: 1
  148. m_CastShadows: 1
  149. m_ReceiveShadows: 1
  150. m_DynamicOccludee: 1
  151. m_MotionVectors: 1
  152. m_LightProbeUsage: 1
  153. m_ReflectionProbeUsage: 1
  154. m_Materials:
  155. - {fileID: 2100000, guid: 28646867ddcf90a4989276acd313ea43, type: 2}
  156. m_StaticBatchInfo:
  157. firstSubMesh: 0
  158. subMeshCount: 0
  159. m_StaticBatchRoot: {fileID: 0}
  160. m_ProbeAnchor: {fileID: 0}
  161. m_LightProbeVolumeOverride: {fileID: 0}
  162. m_ScaleInLightmap: 1
  163. m_PreserveUVs: 0
  164. m_IgnoreNormalsForChartDetection: 0
  165. m_ImportantGI: 0
  166. m_StitchLightmapSeams: 0
  167. m_SelectedEditorRenderState: 3
  168. m_MinimumChartSize: 4
  169. m_AutoUVMaxDistance: 0.5
  170. m_AutoUVMaxAngle: 89
  171. m_LightmapParameters: {fileID: 0}
  172. m_SortingLayerID: 0
  173. m_SortingLayer: 0
  174. m_SortingOrder: 0
  175. --- !u!23 &23897069059251796
  176. MeshRenderer:
  177. m_ObjectHideFlags: 1
  178. m_PrefabParentObject: {fileID: 0}
  179. m_PrefabInternal: {fileID: 100100000}
  180. m_GameObject: {fileID: 1464821069531548}
  181. m_Enabled: 1
  182. m_CastShadows: 1
  183. m_ReceiveShadows: 1
  184. m_DynamicOccludee: 1
  185. m_MotionVectors: 1
  186. m_LightProbeUsage: 1
  187. m_ReflectionProbeUsage: 1
  188. m_Materials:
  189. - {fileID: 2100000, guid: 28646867ddcf90a4989276acd313ea43, type: 2}
  190. m_StaticBatchInfo:
  191. firstSubMesh: 0
  192. subMeshCount: 0
  193. m_StaticBatchRoot: {fileID: 0}
  194. m_ProbeAnchor: {fileID: 0}
  195. m_LightProbeVolumeOverride: {fileID: 0}
  196. m_ScaleInLightmap: 1
  197. m_PreserveUVs: 0
  198. m_IgnoreNormalsForChartDetection: 0
  199. m_ImportantGI: 0
  200. m_StitchLightmapSeams: 0
  201. m_SelectedEditorRenderState: 3
  202. m_MinimumChartSize: 4
  203. m_AutoUVMaxDistance: 0.5
  204. m_AutoUVMaxAngle: 89
  205. m_LightmapParameters: {fileID: 0}
  206. m_SortingLayerID: 0
  207. m_SortingLayer: 0
  208. m_SortingOrder: 0
  209. --- !u!33 &33028946708004264
  210. MeshFilter:
  211. m_ObjectHideFlags: 1
  212. m_PrefabParentObject: {fileID: 0}
  213. m_PrefabInternal: {fileID: 100100000}
  214. m_GameObject: {fileID: 1717020662227520}
  215. m_Mesh: {fileID: 4300004, guid: 348efc66ae4095943a2165263d9d9de0, type: 3}
  216. --- !u!33 &33029418115459058
  217. MeshFilter:
  218. m_ObjectHideFlags: 1
  219. m_PrefabParentObject: {fileID: 0}
  220. m_PrefabInternal: {fileID: 100100000}
  221. m_GameObject: {fileID: 1708141268449208}
  222. m_Mesh: {fileID: 4300002, guid: 348efc66ae4095943a2165263d9d9de0, type: 3}
  223. --- !u!33 &33984345486334562
  224. MeshFilter:
  225. m_ObjectHideFlags: 1
  226. m_PrefabParentObject: {fileID: 0}
  227. m_PrefabInternal: {fileID: 100100000}
  228. m_GameObject: {fileID: 1464821069531548}
  229. m_Mesh: {fileID: 4300000, guid: 348efc66ae4095943a2165263d9d9de0, type: 3}
  230. --- !u!64 &64004226549133636
  231. MeshCollider:
  232. m_ObjectHideFlags: 1
  233. m_PrefabParentObject: {fileID: 0}
  234. m_PrefabInternal: {fileID: 100100000}
  235. m_GameObject: {fileID: 1464821069531548}
  236. m_Material: {fileID: 0}
  237. m_IsTrigger: 0
  238. m_Enabled: 1
  239. serializedVersion: 3
  240. m_Convex: 1
  241. m_CookingOptions: 14
  242. m_SkinWidth: 0.01
  243. m_Mesh: {fileID: 43740505540129956, guid: b57b50ceebf8f8b4fb8d21fad10e839e, type: 2}