SelectionChanged.cs 376 B

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  1. using Leopotam.Ecs;
  2. using UnityEngine;
  3. using UnityEngine.SceneManagement;
  4. namespace Asset_Cleaner {
  5. class SelectionChanged : IEcsAutoReset {
  6. public Object Target;
  7. public Scene Scene;
  8. public FindModeEnum From;
  9. public void Reset() {
  10. Target = default;
  11. Scene = default;
  12. From = default;
  13. }
  14. }
  15. }