Rim14_S_Mate.prefab 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &1833190543381637661
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 5671746939942046994}
  12. - component: {fileID: 7880436749512692848}
  13. - component: {fileID: 1020378315826308378}
  14. m_Layer: 0
  15. m_Name: Rim_Lod1
  16. m_TagString: Untagged
  17. m_Icon: {fileID: 0}
  18. m_NavMeshLayer: 0
  19. m_StaticEditorFlags: 0
  20. m_IsActive: 1
  21. --- !u!4 &5671746939942046994
  22. Transform:
  23. m_ObjectHideFlags: 0
  24. m_CorrespondingSourceObject: {fileID: 0}
  25. m_PrefabInstance: {fileID: 0}
  26. m_PrefabAsset: {fileID: 0}
  27. m_GameObject: {fileID: 1833190543381637661}
  28. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  29. m_LocalPosition: {x: 0, y: 0, z: 0}
  30. m_LocalScale: {x: 1, y: 1, z: 1}
  31. m_Children: []
  32. m_Father: {fileID: 6142645782137209610}
  33. m_RootOrder: 3
  34. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  35. --- !u!33 &7880436749512692848
  36. MeshFilter:
  37. m_ObjectHideFlags: 0
  38. m_CorrespondingSourceObject: {fileID: 0}
  39. m_PrefabInstance: {fileID: 0}
  40. m_PrefabAsset: {fileID: 0}
  41. m_GameObject: {fileID: 1833190543381637661}
  42. m_Mesh: {fileID: 4300020, guid: 9a1f72bbcfb3c804c851b2bdc91c125f, type: 3}
  43. --- !u!23 &1020378315826308378
  44. MeshRenderer:
  45. m_ObjectHideFlags: 0
  46. m_CorrespondingSourceObject: {fileID: 0}
  47. m_PrefabInstance: {fileID: 0}
  48. m_PrefabAsset: {fileID: 0}
  49. m_GameObject: {fileID: 1833190543381637661}
  50. m_Enabled: 1
  51. m_CastShadows: 1
  52. m_ReceiveShadows: 1
  53. m_DynamicOccludee: 1
  54. m_MotionVectors: 1
  55. m_LightProbeUsage: 1
  56. m_ReflectionProbeUsage: 1
  57. m_RenderingLayerMask: 1
  58. m_RendererPriority: 0
  59. m_Materials:
  60. - {fileID: 2100000, guid: a07bd314570172c48b190efd1eba9b47, type: 2}
  61. - {fileID: 2100000, guid: 9445b226a542e6f4891a7cad9d9bfd8e, type: 2}
  62. m_StaticBatchInfo:
  63. firstSubMesh: 0
  64. subMeshCount: 0
  65. m_StaticBatchRoot: {fileID: 0}
  66. m_ProbeAnchor: {fileID: 0}
  67. m_LightProbeVolumeOverride: {fileID: 0}
  68. m_ScaleInLightmap: 1
  69. m_PreserveUVs: 0
  70. m_IgnoreNormalsForChartDetection: 0
  71. m_ImportantGI: 0
  72. m_StitchLightmapSeams: 0
  73. m_SelectedEditorRenderState: 3
  74. m_MinimumChartSize: 4
  75. m_AutoUVMaxDistance: 0.5
  76. m_AutoUVMaxAngle: 89
  77. m_LightmapParameters: {fileID: 0}
  78. m_SortingLayerID: 0
  79. m_SortingLayer: 0
  80. m_SortingOrder: 0
  81. --- !u!1 &3285228515122562972
  82. GameObject:
  83. m_ObjectHideFlags: 0
  84. m_CorrespondingSourceObject: {fileID: 0}
  85. m_PrefabInstance: {fileID: 0}
  86. m_PrefabAsset: {fileID: 0}
  87. serializedVersion: 6
  88. m_Component:
  89. - component: {fileID: 6142645782137209610}
  90. - component: {fileID: 9107789973300510002}
  91. m_Layer: 0
  92. m_Name: Rim14_S_Mate
  93. m_TagString: Untagged
  94. m_Icon: {fileID: 0}
  95. m_NavMeshLayer: 0
  96. m_StaticEditorFlags: 0
  97. m_IsActive: 1
  98. --- !u!4 &6142645782137209610
  99. Transform:
  100. m_ObjectHideFlags: 0
  101. m_CorrespondingSourceObject: {fileID: 0}
  102. m_PrefabInstance: {fileID: 0}
  103. m_PrefabAsset: {fileID: 0}
  104. m_GameObject: {fileID: 3285228515122562972}
  105. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  106. m_LocalPosition: {x: 0, y: 0, z: 0}
  107. m_LocalScale: {x: 1, y: 1, z: 1}
  108. m_Children:
  109. - {fileID: 6717416979231087266}
  110. - {fileID: 8668875129130301819}
  111. - {fileID: 1673884384379578555}
  112. - {fileID: 5671746939942046994}
  113. - {fileID: 7414374200061905858}
  114. m_Father: {fileID: 0}
  115. m_RootOrder: 0
  116. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  117. --- !u!205 &9107789973300510002
  118. LODGroup:
  119. m_ObjectHideFlags: 0
  120. m_CorrespondingSourceObject: {fileID: 0}
  121. m_PrefabInstance: {fileID: 0}
  122. m_PrefabAsset: {fileID: 0}
  123. m_GameObject: {fileID: 3285228515122562972}
  124. serializedVersion: 2
  125. m_LocalReferencePoint: {x: 0, y: 0, z: 0}
  126. m_Size: 2.0000005
  127. m_FadeMode: 0
  128. m_AnimateCrossFading: 0
  129. m_LastLODIsBillboard: 0
  130. m_LODs:
  131. - screenRelativeHeight: 0.0831847
  132. fadeTransitionWidth: 0
  133. renderers:
  134. - renderer: {fileID: 7224376886460166876}
  135. - renderer: {fileID: 2698840986879026780}
  136. - screenRelativeHeight: 0.030331584
  137. fadeTransitionWidth: 0
  138. renderers:
  139. - renderer: {fileID: 7303360606282152154}
  140. - renderer: {fileID: 1020378315826308378}
  141. - screenRelativeHeight: 0.0060461937
  142. fadeTransitionWidth: 0
  143. renderers:
  144. - renderer: {fileID: 1658999158299827572}
  145. m_Enabled: 1
  146. --- !u!1 &3817054138070549061
  147. GameObject:
  148. m_ObjectHideFlags: 0
  149. m_CorrespondingSourceObject: {fileID: 0}
  150. m_PrefabInstance: {fileID: 0}
  151. m_PrefabAsset: {fileID: 0}
  152. serializedVersion: 6
  153. m_Component:
  154. - component: {fileID: 8668875129130301819}
  155. - component: {fileID: 4054536143261024120}
  156. - component: {fileID: 2698840986879026780}
  157. m_Layer: 0
  158. m_Name: Rim_Lod0
  159. m_TagString: Untagged
  160. m_Icon: {fileID: 0}
  161. m_NavMeshLayer: 0
  162. m_StaticEditorFlags: 0
  163. m_IsActive: 1
  164. --- !u!4 &8668875129130301819
  165. Transform:
  166. m_ObjectHideFlags: 0
  167. m_CorrespondingSourceObject: {fileID: 0}
  168. m_PrefabInstance: {fileID: 0}
  169. m_PrefabAsset: {fileID: 0}
  170. m_GameObject: {fileID: 3817054138070549061}
  171. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  172. m_LocalPosition: {x: 0, y: 0, z: 0}
  173. m_LocalScale: {x: 1, y: 1, z: 1}
  174. m_Children: []
  175. m_Father: {fileID: 6142645782137209610}
  176. m_RootOrder: 1
  177. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  178. --- !u!33 &4054536143261024120
  179. MeshFilter:
  180. m_ObjectHideFlags: 0
  181. m_CorrespondingSourceObject: {fileID: 0}
  182. m_PrefabInstance: {fileID: 0}
  183. m_PrefabAsset: {fileID: 0}
  184. m_GameObject: {fileID: 3817054138070549061}
  185. m_Mesh: {fileID: 4300018, guid: 9a1f72bbcfb3c804c851b2bdc91c125f, type: 3}
  186. --- !u!23 &2698840986879026780
  187. MeshRenderer:
  188. m_ObjectHideFlags: 0
  189. m_CorrespondingSourceObject: {fileID: 0}
  190. m_PrefabInstance: {fileID: 0}
  191. m_PrefabAsset: {fileID: 0}
  192. m_GameObject: {fileID: 3817054138070549061}
  193. m_Enabled: 1
  194. m_CastShadows: 1
  195. m_ReceiveShadows: 1
  196. m_DynamicOccludee: 1
  197. m_MotionVectors: 1
  198. m_LightProbeUsage: 1
  199. m_ReflectionProbeUsage: 1
  200. m_RenderingLayerMask: 1
  201. m_RendererPriority: 0
  202. m_Materials:
  203. - {fileID: 2100000, guid: a07bd314570172c48b190efd1eba9b47, type: 2}
  204. - {fileID: 2100000, guid: 9445b226a542e6f4891a7cad9d9bfd8e, type: 2}
  205. m_StaticBatchInfo:
  206. firstSubMesh: 0
  207. subMeshCount: 0
  208. m_StaticBatchRoot: {fileID: 0}
  209. m_ProbeAnchor: {fileID: 0}
  210. m_LightProbeVolumeOverride: {fileID: 0}
  211. m_ScaleInLightmap: 1
  212. m_PreserveUVs: 0
  213. m_IgnoreNormalsForChartDetection: 0
  214. m_ImportantGI: 0
  215. m_StitchLightmapSeams: 0
  216. m_SelectedEditorRenderState: 3
  217. m_MinimumChartSize: 4
  218. m_AutoUVMaxDistance: 0.5
  219. m_AutoUVMaxAngle: 89
  220. m_LightmapParameters: {fileID: 0}
  221. m_SortingLayerID: 0
  222. m_SortingLayer: 0
  223. m_SortingOrder: 0
  224. --- !u!1 &5431602996779745644
  225. GameObject:
  226. m_ObjectHideFlags: 0
  227. m_CorrespondingSourceObject: {fileID: 0}
  228. m_PrefabInstance: {fileID: 0}
  229. m_PrefabAsset: {fileID: 0}
  230. serializedVersion: 6
  231. m_Component:
  232. - component: {fileID: 6717416979231087266}
  233. - component: {fileID: 7070301511106649329}
  234. - component: {fileID: 7224376886460166876}
  235. m_Layer: 0
  236. m_Name: Tyre_Lod0
  237. m_TagString: Untagged
  238. m_Icon: {fileID: 0}
  239. m_NavMeshLayer: 0
  240. m_StaticEditorFlags: 0
  241. m_IsActive: 1
  242. --- !u!4 &6717416979231087266
  243. Transform:
  244. m_ObjectHideFlags: 0
  245. m_CorrespondingSourceObject: {fileID: 0}
  246. m_PrefabInstance: {fileID: 0}
  247. m_PrefabAsset: {fileID: 0}
  248. m_GameObject: {fileID: 5431602996779745644}
  249. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  250. m_LocalPosition: {x: 0, y: 0, z: 0}
  251. m_LocalScale: {x: 1, y: 1, z: 1}
  252. m_Children: []
  253. m_Father: {fileID: 6142645782137209610}
  254. m_RootOrder: 0
  255. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  256. --- !u!33 &7070301511106649329
  257. MeshFilter:
  258. m_ObjectHideFlags: 0
  259. m_CorrespondingSourceObject: {fileID: 0}
  260. m_PrefabInstance: {fileID: 0}
  261. m_PrefabAsset: {fileID: 0}
  262. m_GameObject: {fileID: 5431602996779745644}
  263. m_Mesh: {fileID: 4300012, guid: b6dc4f615347d0e43ad06226bd48ab5a, type: 3}
  264. --- !u!23 &7224376886460166876
  265. MeshRenderer:
  266. m_ObjectHideFlags: 0
  267. m_CorrespondingSourceObject: {fileID: 0}
  268. m_PrefabInstance: {fileID: 0}
  269. m_PrefabAsset: {fileID: 0}
  270. m_GameObject: {fileID: 5431602996779745644}
  271. m_Enabled: 1
  272. m_CastShadows: 1
  273. m_ReceiveShadows: 1
  274. m_DynamicOccludee: 1
  275. m_MotionVectors: 1
  276. m_LightProbeUsage: 1
  277. m_ReflectionProbeUsage: 1
  278. m_RenderingLayerMask: 1
  279. m_RendererPriority: 0
  280. m_Materials:
  281. - {fileID: 2100000, guid: f723225befa639c409dd463c2db0c717, type: 2}
  282. m_StaticBatchInfo:
  283. firstSubMesh: 0
  284. subMeshCount: 0
  285. m_StaticBatchRoot: {fileID: 0}
  286. m_ProbeAnchor: {fileID: 0}
  287. m_LightProbeVolumeOverride: {fileID: 0}
  288. m_ScaleInLightmap: 1
  289. m_PreserveUVs: 0
  290. m_IgnoreNormalsForChartDetection: 0
  291. m_ImportantGI: 0
  292. m_StitchLightmapSeams: 0
  293. m_SelectedEditorRenderState: 3
  294. m_MinimumChartSize: 4
  295. m_AutoUVMaxDistance: 0.5
  296. m_AutoUVMaxAngle: 89
  297. m_LightmapParameters: {fileID: 0}
  298. m_SortingLayerID: 0
  299. m_SortingLayer: 0
  300. m_SortingOrder: 0
  301. --- !u!1 &6379276592057916298
  302. GameObject:
  303. m_ObjectHideFlags: 0
  304. m_CorrespondingSourceObject: {fileID: 0}
  305. m_PrefabInstance: {fileID: 0}
  306. m_PrefabAsset: {fileID: 0}
  307. serializedVersion: 6
  308. m_Component:
  309. - component: {fileID: 7414374200061905858}
  310. - component: {fileID: 8569799353695431675}
  311. - component: {fileID: 1658999158299827572}
  312. m_Layer: 0
  313. m_Name: Tyre_Lod2
  314. m_TagString: Untagged
  315. m_Icon: {fileID: 0}
  316. m_NavMeshLayer: 0
  317. m_StaticEditorFlags: 0
  318. m_IsActive: 1
  319. --- !u!4 &7414374200061905858
  320. Transform:
  321. m_ObjectHideFlags: 0
  322. m_CorrespondingSourceObject: {fileID: 0}
  323. m_PrefabInstance: {fileID: 0}
  324. m_PrefabAsset: {fileID: 0}
  325. m_GameObject: {fileID: 6379276592057916298}
  326. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  327. m_LocalPosition: {x: 0, y: 0, z: 0}
  328. m_LocalScale: {x: 1, y: 1, z: 1}
  329. m_Children: []
  330. m_Father: {fileID: 6142645782137209610}
  331. m_RootOrder: 4
  332. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  333. --- !u!33 &8569799353695431675
  334. MeshFilter:
  335. m_ObjectHideFlags: 0
  336. m_CorrespondingSourceObject: {fileID: 0}
  337. m_PrefabInstance: {fileID: 0}
  338. m_PrefabAsset: {fileID: 0}
  339. m_GameObject: {fileID: 6379276592057916298}
  340. m_Mesh: {fileID: 4300014, guid: b6dc4f615347d0e43ad06226bd48ab5a, type: 3}
  341. --- !u!23 &1658999158299827572
  342. MeshRenderer:
  343. m_ObjectHideFlags: 0
  344. m_CorrespondingSourceObject: {fileID: 0}
  345. m_PrefabInstance: {fileID: 0}
  346. m_PrefabAsset: {fileID: 0}
  347. m_GameObject: {fileID: 6379276592057916298}
  348. m_Enabled: 1
  349. m_CastShadows: 1
  350. m_ReceiveShadows: 1
  351. m_DynamicOccludee: 1
  352. m_MotionVectors: 1
  353. m_LightProbeUsage: 1
  354. m_ReflectionProbeUsage: 1
  355. m_RenderingLayerMask: 1
  356. m_RendererPriority: 0
  357. m_Materials:
  358. - {fileID: 2100000, guid: f723225befa639c409dd463c2db0c717, type: 2}
  359. m_StaticBatchInfo:
  360. firstSubMesh: 0
  361. subMeshCount: 0
  362. m_StaticBatchRoot: {fileID: 0}
  363. m_ProbeAnchor: {fileID: 0}
  364. m_LightProbeVolumeOverride: {fileID: 0}
  365. m_ScaleInLightmap: 1
  366. m_PreserveUVs: 0
  367. m_IgnoreNormalsForChartDetection: 0
  368. m_ImportantGI: 0
  369. m_StitchLightmapSeams: 0
  370. m_SelectedEditorRenderState: 3
  371. m_MinimumChartSize: 4
  372. m_AutoUVMaxDistance: 0.5
  373. m_AutoUVMaxAngle: 89
  374. m_LightmapParameters: {fileID: 0}
  375. m_SortingLayerID: 0
  376. m_SortingLayer: 0
  377. m_SortingOrder: 0
  378. --- !u!1 &6759174748616950493
  379. GameObject:
  380. m_ObjectHideFlags: 0
  381. m_CorrespondingSourceObject: {fileID: 0}
  382. m_PrefabInstance: {fileID: 0}
  383. m_PrefabAsset: {fileID: 0}
  384. serializedVersion: 6
  385. m_Component:
  386. - component: {fileID: 1673884384379578555}
  387. - component: {fileID: 8164948129921776626}
  388. - component: {fileID: 7303360606282152154}
  389. m_Layer: 0
  390. m_Name: Tyre_Lod1
  391. m_TagString: Untagged
  392. m_Icon: {fileID: 0}
  393. m_NavMeshLayer: 0
  394. m_StaticEditorFlags: 0
  395. m_IsActive: 1
  396. --- !u!4 &1673884384379578555
  397. Transform:
  398. m_ObjectHideFlags: 0
  399. m_CorrespondingSourceObject: {fileID: 0}
  400. m_PrefabInstance: {fileID: 0}
  401. m_PrefabAsset: {fileID: 0}
  402. m_GameObject: {fileID: 6759174748616950493}
  403. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  404. m_LocalPosition: {x: 0, y: 0, z: 0}
  405. m_LocalScale: {x: 1, y: 1, z: 1}
  406. m_Children: []
  407. m_Father: {fileID: 6142645782137209610}
  408. m_RootOrder: 2
  409. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  410. --- !u!33 &8164948129921776626
  411. MeshFilter:
  412. m_ObjectHideFlags: 0
  413. m_CorrespondingSourceObject: {fileID: 0}
  414. m_PrefabInstance: {fileID: 0}
  415. m_PrefabAsset: {fileID: 0}
  416. m_GameObject: {fileID: 6759174748616950493}
  417. m_Mesh: {fileID: 4300008, guid: b6dc4f615347d0e43ad06226bd48ab5a, type: 3}
  418. --- !u!23 &7303360606282152154
  419. MeshRenderer:
  420. m_ObjectHideFlags: 0
  421. m_CorrespondingSourceObject: {fileID: 0}
  422. m_PrefabInstance: {fileID: 0}
  423. m_PrefabAsset: {fileID: 0}
  424. m_GameObject: {fileID: 6759174748616950493}
  425. m_Enabled: 1
  426. m_CastShadows: 1
  427. m_ReceiveShadows: 1
  428. m_DynamicOccludee: 1
  429. m_MotionVectors: 1
  430. m_LightProbeUsage: 1
  431. m_ReflectionProbeUsage: 1
  432. m_RenderingLayerMask: 1
  433. m_RendererPriority: 0
  434. m_Materials:
  435. - {fileID: 2100000, guid: f723225befa639c409dd463c2db0c717, type: 2}
  436. m_StaticBatchInfo:
  437. firstSubMesh: 0
  438. subMeshCount: 0
  439. m_StaticBatchRoot: {fileID: 0}
  440. m_ProbeAnchor: {fileID: 0}
  441. m_LightProbeVolumeOverride: {fileID: 0}
  442. m_ScaleInLightmap: 1
  443. m_PreserveUVs: 0
  444. m_IgnoreNormalsForChartDetection: 0
  445. m_ImportantGI: 0
  446. m_StitchLightmapSeams: 0
  447. m_SelectedEditorRenderState: 3
  448. m_MinimumChartSize: 4
  449. m_AutoUVMaxDistance: 0.5
  450. m_AutoUVMaxAngle: 89
  451. m_LightmapParameters: {fileID: 0}
  452. m_SortingLayerID: 0
  453. m_SortingLayer: 0
  454. m_SortingOrder: 0